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Search: Posts Made By: revloc02c
Forum: Support::Windows Servers 01-11-2013, 08:40 PM
Replies: 10
Views: 14,993
Posted By revloc02c
Could someone elaborate on this please? And...

Could someone elaborate on this please?

And if you could further explain MinHastedDelay in general too. What's it do? Is lower or higher better?
Forum: General::General Discussion 01-11-2013, 08:38 PM
Replies: 37
Views: 28,990
Posted By revloc02c
Found another question: Veteran's Wrath cites...

Found another question:
Veteran's Wrath cites 445 as the prereq_skill, but that is the third rank of Fury of Ages skill_id 443. So should the prereq_skill actually be 443?

In game it says...
Forum: General::General Discussion 01-10-2013, 09:58 PM
Replies: 37
Views: 28,990
Posted By revloc02c
In addition to the previous post... I could...

In addition to the previous post...

I could not find Finishing Blow, skill_id=119 in the aa_effects table.

Could someone please double check these things for me?
Forum: General::General Discussion 01-09-2013, 10:31 PM
Replies: 37
Views: 28,990
Posted By revloc02c
Healing Gift VII in the aa_effects table, it's...

Healing Gift VII in the aa_effects table, it's skill_id = 12454. Usually in this table the aaid (skill_id) increments with each rank, so it gets higher, but the other two entries here are aaid=12453,...
Forum: Support::Windows Servers 01-09-2013, 07:21 PM
Replies: 10
Views: 14,993
Posted By revloc02c
So for example if I wanted to raise the cap on...

So for example if I wanted to raise the cap on haste like:
Character:HasteCap = 200
This would work fine? Given the right items and buffs (and an accommodating MinHastedDelay setting) the PC would...
Forum: Support::Windows Servers 01-09-2013, 12:10 AM
Replies: 10
Views: 14,993
Posted By revloc02c
Rule Value Cap Limits?

In the rule_values table there are several cap rules:
Character:ItemManaRegenCap
Character:ItemHealthRegenCap
Character:ItemDamageShieldCap
Character:ItemAccuracyCap
Character:ItemAvoidanceCap...
Forum: General::General Discussion 01-06-2013, 10:39 AM
Replies: 37
Views: 28,990
Posted By revloc02c
Thanks Kayen, I appreciate that. I am still...

Thanks Kayen, I appreciate that. I am still working through AAs and I'll keep an eye out for anything else.
Forum: General::General Discussion 01-05-2013, 11:30 PM
Replies: 37
Views: 28,990
Posted By revloc02c
Could someone please check the "Healing Gift...

Could someone please check the "Healing Gift Mastery" (skill_id=1086) entry in the aa_effects table? I don't see it there.

Healing Gift Mastery exists in the altadv_vars table and also shows up in...
Forum: General::General Discussion 01-04-2013, 05:35 PM
Replies: 37
Views: 28,990
Posted By revloc02c
DOH! It's clientvar, right there in front of...

DOH!
It's clientvar, right there in front of me. Sorry about that, now I feel sheepish.
Forum: General::General Discussion 01-04-2013, 09:45 AM
Replies: 37
Views: 28,990
Posted By revloc02c
So, these changes of which you speak, are they in...

So, these changes of which you speak, are they in the cpp code or is it simply another database change? (Perhaps the aa_expansion column--hmm, no, wiki says this is for display.)

Understood.
Forum: General::General Discussion 01-03-2013, 11:13 PM
Replies: 37
Views: 28,990
Posted By revloc02c
So here's my next question: If I used a dbstr_us...

So here's my next question: If I used a dbstr_us file from a SoF client or one of the others more recent than Titanium (HoT, Und) could I get more functional AAs in the Titanium client since there...
Forum: General::General Discussion 01-02-2013, 08:12 PM
Replies: 37
Views: 28,990
Posted By revloc02c
Yep, that was it. I just added: 2001^1^Advanced...

Yep, that was it. I just added:
2001^1^Advanced Innate Strength II
2001^4^This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning...
Forum: General::General Discussion 01-02-2013, 08:03 PM
Replies: 37
Views: 28,990
Posted By revloc02c
Thanks again Kayen for walking me through this. I...

Thanks again Kayen for walking me through this. I got it all to work except for one thing. In game, in the AA window my new AA is labeled:

It all functions correctly, but just the name is odd. Do...
Forum: General::General Discussion 01-01-2013, 10:56 PM
Replies: 37
Views: 28,990
Posted By revloc02c
Crap. I've been working on this for a while and I...

Crap. I've been working on this for a while and I am not getting it. Is there someone that knows what to do that could check my two previous posts and see if you can set me straight and get me on the...
Forum: General::General Discussion 01-01-2013, 03:04 PM
Replies: 37
Views: 28,990
Posted By revloc02c
Hmm, I just realized it says to choose a name...

Hmm, I just realized it says to choose a name already in the dbstr_us file. So my scenario might not be the right way to do it. Let me try a rewrite and tell me if I am thinking through this...
Forum: General::General Discussion 01-01-2013, 02:21 PM
Replies: 37
Views: 28,990
Posted By revloc02c
Hey Kayen, Thanks for your replies, and...

Hey Kayen,

Thanks for your replies, and thanks for your work on this. I think I am starting to understand, and I believe I can really use this system (man, I've been hoping someone would do...
Forum: General::General Discussion 01-01-2013, 05:15 AM
Replies: 37
Views: 28,990
Posted By revloc02c
So are you referring to the spells_us.txt and...

So are you referring to the spells_us.txt and spells_en.txt files or something else?
Forum: General::General Discussion 01-01-2013, 05:12 AM
Replies: 37
Views: 28,990
Posted By revloc02c
Hey Kayen, I've been messing with this and I have...

Hey Kayen, I've been messing with this and I have a question. In the excellent wiki you wrote is says:

I tried setting some of them to 20 and they only went up to what they had been previously set...
Forum: General::General Discussion 01-01-2013, 04:40 AM
Replies: 37
Views: 28,990
Posted By revloc02c
@Akkadius Spells? Could you elaborate on that...

@Akkadius
Spells? Could you elaborate on that please? What did he do?
Forum: General::General Discussion 01-01-2013, 03:36 AM
Replies: 37
Views: 28,990
Posted By revloc02c
Yes! Thank you. This is exactly what I was hoping...

Yes! Thank you. This is exactly what I was hoping for--the ability to tweak and change AAs with the databse! Thanks for all your hard work and for pointing me to this.
Forum: General::General Discussion 12-31-2012, 11:02 PM
Replies: 37
Views: 28,990
Posted By revloc02c
Were AAs revamped?

Pardon me, I recently returned to the forums a couple months ago, and I swear I saw a post back then that indicated that there was a new AA system or something like that. Now I am searching and...
Forum: General::Server Discussion 12-31-2012, 02:07 PM
Replies: 3
Views: 5,068
Posted By revloc02c
The sum function had me stumped for a bit so I am...

The sum function had me stumped for a bit so I am posting my version for posterity.
select id, account_id, name, zoneid, class, level,
ascii(substring(profile, 237, 1)) +...
Forum: General::Server Discussion 12-31-2012, 01:45 PM
Replies: 3
Views: 5,068
Posted By revloc02c
Thanks Derision. I was afraid it was going to be...

Thanks Derision. I was afraid it was going to be in the blob. But you've removed that problem.

It looks like the number that your query yields is in minutes played.

Thanks again, the query is...
Forum: General::Server Discussion 12-31-2012, 12:03 PM
Replies: 3
Views: 5,068
Posted By revloc02c
slash play, playing time location in database?

When you type the /play command it tells you how much playing time your character has on the server. Does anyone know where this info is kept in the database?
Forum: General::General Discussion 12-14-2012, 07:38 PM
Replies: 1
Views: 5,422
Posted By revloc02c
Placing Light Sources?

I am not referring to anything that PCs equip. I want to light up an area of a zone.

Are there objects that act as light sources that you can place?

Is there any way to change the lighting of...
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