EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 7
<
1
2
3
4
5
6
>
Last
»
Showing results 26 to 50 of 168
Search took
0.01
seconds; generated 95 minute(s) ago.
Search:
Posts Made By:
Eglin
Forum:
Archive::Development
02-06-2004, 08:18 AM
Replies:
18
Speed optimizations?
Views:
20,968
Posted By
Eglin
Even so, the idea of bounding boxes is growing on...
Even so, the idea of bounding boxes is growing on me. It is looking like a really elegant solution to the line of sight problem. In the simplest case, you attach a vector of rectangles to each mob....
Forum:
Archive::General Discussion
02-06-2004, 02:01 AM
Replies:
21
Look at what i found
Views:
8,955
Posted By
Eglin
Not that you'd care, but I pretty much fit into...
Not that you'd care, but I pretty much fit into that group. I have friends who have been hooked on evercrack for years, but have never played due to complete disdain for the notion of "software as a...
Forum:
Archive::General Discussion
02-06-2004, 01:48 AM
Replies:
33
MONEY DUPE - POST 2 - FOR GUILDWARS
Views:
11,696
Posted By
Eglin
Thanks, Trump. That sounds almost vindicating...
Thanks, Trump. That sounds almost vindicating for someone like myself who is notorious for random acts of braindumping! We all occasionally need a whack or two from a clue stick.
Forum:
Archive::Development
02-06-2004, 01:42 AM
Replies:
7
dist calculations
Views:
6,168
Posted By
Eglin
Re: dist calculations
It is usually better to calculate distance squared, since you eliminate the root op.
Forum:
Archive::Development
02-06-2004, 01:29 AM
Replies:
18
Speed optimizations?
Views:
20,968
Posted By
Eglin
the actual code does box-checking in...
the actual code does box-checking in AICheckCloseArrgo as far as i know, thus abs(x1-x2)<dist && abs(y1-y2) <dist.
In the Terrain code, it is exact-distance calc. However this is little overhead,...
Forum:
Archive::Development
02-06-2004, 12:40 AM
Replies:
18
Speed optimizations?
Views:
20,968
Posted By
Eglin
Don't really follow you there. Maybe I...
Don't really follow you there. Maybe I misinterpreted your strategy, but I thought it consisted of caching a list of all entities within some bounding area for each mob. When thinking in those...
Forum:
Archive::Development
02-05-2004, 08:31 PM
Replies:
18
Speed optimizations?
Views:
20,968
Posted By
Eglin
I have never run EQEMU under a profiler. That...
I have never run EQEMU under a profiler. That being said, I still thought I'd mention a couple of things. Ancillary data structures of pointers to entities can be used to satisfy the requirement of...
Forum:
Archive::Server Discussion
02-04-2004, 06:37 AM
Replies:
9
Post Counts
Views:
3,532
Posted By
Eglin
AFAIK, the global forum views don't show author...
AFAIK, the global forum views don't show author post-counts. Choosing descriptive post topics is therefore a better way to get desired attention. Posters to this forum generally do a very very...
Forum:
Archive::Off Topic
01-27-2004, 04:33 PM
Replies:
13
Program to time your app?
Views:
6,569
Posted By
Eglin
Absolutely positively undoubtedly so. Matty P....
Absolutely positively undoubtedly so. Matty P. is fully worthy of idolization.
Forum:
Archive::Off Topic
01-18-2004, 07:46 AM
Replies:
2
Interesting new programming language
Views:
4,124
Posted By
Eglin
paying $1 for a whittled down language makes no...
paying $1 for a whittled down language makes no sense when there are more powerful and equally simple free alternatives (like pygame or ruby+sdl).
Forum:
Archive::Development
01-17-2004, 05:42 AM
Replies:
12
perl quests calling c functions
Views:
8,052
Posted By
Eglin
It should be possible to transfer execution back...
It should be possible to transfer execution back and forth between the host app and the embedded interpreter without writing an external module. Look at pickle for examples of how to do this in an...
Forum:
Archive::News
01-09-2004, 08:27 AM
Replies:
155
EQEMu Logo Contest!
Views:
58,367
Posted By
Eglin
Shawn. Please post thumbnails or something, dude....
Shawn. Please post thumbnails or something, dude. I want to see the logos and you're making it impossible for me.
Forum:
Archive::Server Discussion
01-08-2004, 09:58 PM
Replies:
9
For those of you that plan on playing guildwar
Views:
4,027
Posted By
Eglin
By far the funniest thing I've read this week.
By far the funniest thing I've read this week.
Forum:
Archive::Off Topic
01-06-2004, 09:00 PM
Replies:
4
Poll:
Macromedia
Views:
5,080
Posted By
Eglin
I positively despise flash and wish it would go...
I positively despise flash and wish it would go away. If you absolutely must use flash, I urge you to use it only for images and not for interfaces.
HTML is popular for a reason. I have lots of...
Forum:
Archive::Quests
01-05-2004, 11:32 AM
Replies:
3
Perl Question - Returning values from parser
Views:
6,650
Posted By
Eglin
Actually, there is a better alternative. Please...
Actually, there is a better alternative. Please excuse me for taking a braindump here...
It would really pay to have a single xs method that flushes the command queue. At present when commands...
Forum:
Archive::Quests
01-04-2004, 01:12 PM
Replies:
3
Perl Question - Returning values from parser
Views:
6,650
Posted By
Eglin
Re: Perl Question - Returning values from parser
None of the currently exported functions return values.
Not valid Perl. Functions aren't prefixed w/ $. Variables are never indexed w/ ().
I think that you're asking me how to write c code...
Forum:
Archive::Windows Servers
12-31-2003, 03:08 PM
Replies:
8
Firewall Ports
Views:
5,590
Posted By
Eglin
His first post didn't specify a server-only...
His first post didn't specify a server-only config.
If security-sesitive services are run on the same lan as the to-be eqemu box, you'd better be firewalling traffic between the various internal...
Forum:
Archive::Windows Servers
12-31-2003, 02:40 AM
Replies:
8
Firewall Ports
Views:
5,590
Posted By
Eglin
The official eq faq indicates that tcp and udp...
The official eq faq indicates that tcp and udp packets may be sent/recieved on _any_ port >1024. If all you really wanted was a "yea or nay," then I think this counts as a "nay."
Forum:
Archive::Development
12-30-2003, 02:52 AM
Replies:
3
Parser.cpp and Embparser.cpp fixes and additions Updated!
Views:
6,684
Posted By
Eglin
~150: - dosub("my_eval", &arg,...
~150:
- dosub("my_eval", &arg, G_SCALAR|G_DISCARD);
+ dosub("my_eval", &arg, G_SCALAR|G_DISCARD|G_EVAL|G_KEEPERR); //eval/keeperr added for perl bug, ala perlfunc @ fred
- std::string temp =...
Forum:
Archive::Quests
12-29-2003, 07:36 PM
Replies:
49
Getting boats working...
Views:
33,490
Posted By
Eglin
lol... sounds like the little girl from Dr....
lol... sounds like the little girl from Dr. Ecco's corner in Dr. Dobbs.
Forum:
Archive::Development
12-29-2003, 06:48 AM
Replies:
32
We need the loginserver!
Views:
24,522
Posted By
Eglin
What about versions with ip-level security, then?...
What about versions with ip-level security, then? Surely there are alternative methods of being secure w/o further offending Sony. Furthermore, it is obvious that having only one loginserver makes...
Forum:
Archive::Development
12-29-2003, 06:46 AM
Replies:
32
We need the loginserver!
Views:
24,522
Posted By
Eglin
Re: sigh
Are you listening to yourself?
//general rant not directed specificly at you Eglin
yes EQemu is opensource and GPL but that doesnt mean you can rip it off however you want (even though it may be...
Forum:
Archive::Development
12-29-2003, 05:57 AM
Replies:
32
We need the loginserver!
Views:
24,522
Posted By
Eglin
Re: sigh
Before anyone's feelings really get hurt, I'd like to apologize for saying outright that anyone behaved like a moron or made retarded decisions. I didn't intend to start a fist-fight anymore than a...
Forum:
Archive::Development
12-29-2003, 04:08 AM
Replies:
32
We need the loginserver!
Views:
24,522
Posted By
Eglin
Since I'm not even necessarily prepared to commit...
Since I'm not even necessarily prepared to commit to writing a login server, I definitely have no intention of organizing a derivative project. I mentioned the fork just to point out that there is...
Forum:
Archive::Development
12-28-2003, 06:47 PM
Replies:
32
We need the loginserver!
Views:
24,522
Posted By
Eglin
Re: sigh
Don't be a moron.[/quote]how is that moronic? he happens to know me well enough to know that there is no way in hell that i would release my database. Only 3 people have the real db. his comment...
Showing results 26 to 50 of 168
Page 2 of 7
<
1
2
3
4
5
6
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
02:48 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3