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Showing results 26 to 50 of 60
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Posts Made By:
Striat
Forum:
Quests::Q&A
06-30-2008, 05:38 PM
Replies:
3
NPC selecting a specific player from a group
Views:
6,865
Posted By
Striat
I've changed up GroupCount to account for names...
I've changed up GroupCount to account for names and also used count and member id of group to do something like this. Basically, if you're number 2 in a group of 4, I'd have a random integer of...
Forum:
Quests::Q&A
06-30-2008, 02:46 PM
Replies:
4
damage player doable?
Views:
7,279
Posted By
Striat
You could try this. You can switch things up for...
You could try this. You can switch things up for environmental damage and whatnot as well.
$myvar = 0;
sub EVENT_ATTACK {
if($myvar==0) {
quest::say("$name, do not attack me. You...
Forum:
Quests::Custom
06-04-2008, 02:25 PM
Replies:
3
War in Freeport and Qeynos
Views:
8,975
Posted By
Striat
As cripp mentioned, spawn conditions and spawn...
As cripp mentioned, spawn conditions and spawn events can be used easily based on what you want to do.
I've scripted something like this before using a single npc to trigger the event and keep...
Forum:
Quests::Q&A
04-21-2008, 03:42 PM
Replies:
7
Changing textures with a quest?
Views:
11,403
Posted By
Striat
Also, can use SendWearChange I believe. I did...
Also, can use SendWearChange I believe. I did add these commands to my server. I broke them down to 8 commands to keep things easier. Could also easily do it as one command. But, here is what we...
Forum:
Quests::Completed
04-21-2008, 03:05 PM
Replies:
6
Kerafyrm (The Sleeper)
Views:
13,048
Posted By
Striat
I scripted this event previously if I can find...
I scripted this event previously if I can find it. My problem was, and still is, spawn_condition was not triggering if no one was in zone.
so, I had to use signals, timers, and expiring quest...
Forum:
General::General Discussion
04-17-2008, 01:09 PM
Replies:
75
Project: Loading Time, an endeavor to make all models global.
Views:
207,710
Posted By
Striat
Yeah, as you mention, stiff models get fixed with...
Yeah, as you mention, stiff models get fixed with this;p I'm fairly sure we had an issue with a minotaur but this fixed that issue.
Wanted to add models that often crash the zone when force...
Forum:
Development::Development
04-15-2008, 12:55 PM
Replies:
10
Making races global
Views:
7,166
Posted By
Striat
Go into everquest/resources folder. Find...
Go into everquest/resources folder. Find Globalload.txt. Open it.
You'll notice quite a few lines. The first one probably is for loading frogloks. Now go down pat loading equip. You should...
Forum:
Support::Windows Servers
04-08-2008, 05:48 PM
Replies:
27
setguild::HELP
Views:
13,103
Posted By
Striat
Okay, should be in the quest section. You'll...
Okay, should be in the quest section.
You'll need to make sure your guild table has the guild in it you're trying to join. Also, need to make sure guild_ranks set for the guild.
So, for...
Forum:
Development::Server Code Submissions
04-06-2008, 01:57 AM
Replies:
0
Zone & World Emotes
Views:
6,232
Posted By
Striat
Added for zone emote and world emotes Add to...
Added for zone emote and world emotes
Add to questmgr.cpp :
void QuestManager::ze(int type, const char *str) {
entity_list.Message(0, type, str);
}
void QuestManager::we(int type, const...
Forum:
Quests::Q&A
04-06-2008, 01:57 AM
Replies:
11
mobs broadcasting
Views:
7,009
Posted By
Striat
Added for zone emote and world emotes Add to...
Added for zone emote and world emotes
Add to questmgr.cpp :
void QuestManager::ze(int type, const char *str) {
entity_list.Message(0, type, str);
}
void QuestManager::we(int type, const...
Forum:
Support::General Support
03-14-2008, 02:10 AM
Replies:
1
Error 1017
Views:
5,351
Posted By
Striat
Normally router/dns/firewall issue. You'd have...
Normally router/dns/firewall issue. You'd have to contact server admin as it is server specific.
Forum:
Quests::Q&A
02-27-2008, 01:59 PM
Replies:
5
Quest Globals not being recognized by some NPCs
Views:
7,848
Posted By
Striat
Wanted to make a suggestions for something that...
Wanted to make a suggestions for something that may make quest globals a little more functional for you
[QUOTE=trevius;143734]
sub EVENT_SAY {
if ($text=~/hail/i && $level_quest == undef) {
...
Forum:
Quests::Q&A
02-24-2008, 02:41 PM
Replies:
8
NPC Quest respawns on anything.
Views:
7,585
Posted By
Striat
For your initial script, you'll need to change...
For your initial script, you'll need to change the $item== to $item1 == for all of the messed up lines.
If you wish to use chech_handin and return_item plugins, you can download them from...
Forum:
Quests::Q&A
02-21-2008, 10:30 PM
Replies:
10
Quest for teleports?
Views:
10,021
Posted By
Striat
A little later, but here is somethhing I used for...
A little later, but here is somethhing I used for teleporting npcs around. This is an old script that can definitely be written much much better now. Nevertheless, it still gets the job done. ...
Forum:
Quests::Q&A
02-21-2008, 08:01 PM
Replies:
4
Var issue in this quest
Views:
6,961
Posted By
Striat
wanted to confirm that he is right. You will...
wanted to confirm that he is right. You will need to change it to " for the $name to display correctly based on the way it is currently written.
Forum:
Quests::Q&A
01-18-2008, 01:33 PM
Replies:
3
How do you get Quests working?
Views:
5,027
Posted By
Striat
Based on the info you've provided, it seems as...
Based on the info you've provided, it seems as though quest npcs do speak correctly. However, some npcs will accept item turn-ins and some do not.
I referenced the npc you mentioned and some...
Forum:
General::General Discussion
01-16-2008, 11:39 AM
Replies:
3
Static level 50 only PVP Server - would you play?
Views:
5,351
Posted By
Striat
I do not think it would last. No matter how much...
I do not think it would last. No matter how much someone likes pvp, it would get old, and I feel initial interest may come to a halt. Also, with clear differences in gear, high level players/boxers...
Forum:
General::General Discussion
01-16-2008, 11:05 AM
Replies:
17
Multiquest on Live?
Views:
18,223
Posted By
Striat
If you branch a tad bit out of the quest system,...
If you branch a tad bit out of the quest system, this is a very easy task. Heck, it can already be done through the current quest system even. It just requires a few extra lines.
Forum:
Quests::Q&A
09-07-2007, 05:02 PM
Replies:
7
Planes Flags
Views:
8,697
Posted By
Striat
You'll need to follow the wiki for how to set up...
You'll need to follow the wiki for how to set up a zone flagging. But, from the latest peq_quest files from their cvs:
sub EVENT_SAY {
if($text=~/Hail/i){
quest::say("Greetings..It...
Forum:
Development::Server Code Submissions
09-03-2007, 01:14 PM
Replies:
5
Update to LDoN Open Button Support
Views:
10,162
Posted By
Striat
This is great! I'm sure the community will...
This is great! I'm sure the community will appreciate this work you've done as much as I do!
Thanks so much!
Forum:
Development::Development
08-31-2007, 02:28 PM
Replies:
10
LDoN Open Button Support
Views:
8,004
Posted By
Striat
Nice addition. It will be very useful in the...
Nice addition. It will be very useful in the near future when conditions are implemented to restrict what is required to open a chest. But, it definitely is a nice start. Been missing this feature...
Forum:
Development::Feature Requests
08-06-2007, 01:35 PM
Replies:
10
spawning at certain percentage of health
Views:
11,605
Posted By
Striat
There are a few examples in the quest q and a...
There are a few examples in the quest q and a section.
Would do this:
sub EVENT_SPAWN {
quest::setnexthpevent(80);
}
sub EVENT_AGGRO
Forum:
Quests::Q&A
07-26-2007, 09:09 AM
Replies:
6
Armor quest script
Views:
7,844
Posted By
Striat
You could write it this way using your syntax to...
You could write it this way using your syntax to fix it:
*NOTE -- I've omitted sub EVENT_SAY for thread length reasons
sub EVENT_ITEM {
if ($itemcount{16290}) {
if ($class == 'Shaman') {...
Forum:
Spell Support
07-25-2007, 07:15 AM
Replies:
4
Swarms
Views:
7,507
Posted By
Striat
Call of the tempest is a swarm pet as you've...
Call of the tempest is a swarm pet as you've said. Swarm pets do not currently work. In fact, they crash the zone. Now, the problem with the spell not summoning a pet is that it uses spell effect...
Forum:
Development::Development
07-20-2007, 06:25 PM
Replies:
5
Striats codefix for setguild tested and working
Views:
5,825
Posted By
Striat
Credit for this then would actually go to Bleh:)
Credit for this then would actually go to Bleh:)
Showing results 26 to 50 of 60
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