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Search: Posts Made By: Striat
Forum: Quests::Q&A 06-30-2008, 05:38 PM
Replies: 3
Views: 6,865
Posted By Striat
I've changed up GroupCount to account for names...

I've changed up GroupCount to account for names and also used count and member id of group to do something like this. Basically, if you're number 2 in a group of 4, I'd have a random integer of...
Forum: Quests::Q&A 06-30-2008, 02:46 PM
Replies: 4
Views: 7,279
Posted By Striat
You could try this. You can switch things up for...

You could try this. You can switch things up for environmental damage and whatnot as well.


$myvar = 0;
sub EVENT_ATTACK {
if($myvar==0) {
quest::say("$name, do not attack me. You...
Forum: Quests::Custom 06-04-2008, 02:25 PM
Replies: 3
Views: 8,975
Posted By Striat
As cripp mentioned, spawn conditions and spawn...

As cripp mentioned, spawn conditions and spawn events can be used easily based on what you want to do.

I've scripted something like this before using a single npc to trigger the event and keep...
Forum: Quests::Q&A 04-21-2008, 03:42 PM
Replies: 7
Views: 11,403
Posted By Striat
Also, can use SendWearChange I believe. I did...

Also, can use SendWearChange I believe. I did add these commands to my server. I broke them down to 8 commands to keep things easier. Could also easily do it as one command. But, here is what we...
Forum: Quests::Completed 04-21-2008, 03:05 PM
Replies: 6
Views: 13,048
Posted By Striat
I scripted this event previously if I can find...

I scripted this event previously if I can find it. My problem was, and still is, spawn_condition was not triggering if no one was in zone.

so, I had to use signals, timers, and expiring quest...
Forum: General::General Discussion 04-17-2008, 01:09 PM
Replies: 75
Views: 207,710
Posted By Striat
Yeah, as you mention, stiff models get fixed with...

Yeah, as you mention, stiff models get fixed with this;p I'm fairly sure we had an issue with a minotaur but this fixed that issue.

Wanted to add models that often crash the zone when force...
Forum: Development::Development 04-15-2008, 12:55 PM
Replies: 10
Views: 7,166
Posted By Striat
Go into everquest/resources folder. Find...

Go into everquest/resources folder. Find Globalload.txt. Open it.

You'll notice quite a few lines. The first one probably is for loading frogloks. Now go down pat loading equip. You should...
Forum: Support::Windows Servers 04-08-2008, 05:48 PM
Replies: 27
Views: 13,103
Posted By Striat
Okay, should be in the quest section. You'll...

Okay, should be in the quest section.

You'll need to make sure your guild table has the guild in it you're trying to join. Also, need to make sure guild_ranks set for the guild.

So, for...
Forum: Development::Server Code Submissions 04-06-2008, 01:57 AM
Replies: 0
Views: 6,232
Posted By Striat
Added for zone emote and world emotes Add to...

Added for zone emote and world emotes

Add to questmgr.cpp :

void QuestManager::ze(int type, const char *str) {
entity_list.Message(0, type, str);
}

void QuestManager::we(int type, const...
Forum: Quests::Q&A 04-06-2008, 01:57 AM
Replies: 11
Views: 7,009
Posted By Striat
Added for zone emote and world emotes Add to...

Added for zone emote and world emotes

Add to questmgr.cpp :

void QuestManager::ze(int type, const char *str) {
entity_list.Message(0, type, str);
}

void QuestManager::we(int type, const...
Forum: Support::General Support 03-14-2008, 02:10 AM
Replies: 1
Views: 5,351
Posted By Striat
Normally router/dns/firewall issue. You'd have...

Normally router/dns/firewall issue. You'd have to contact server admin as it is server specific.
Forum: Quests::Q&A 02-27-2008, 01:59 PM
Replies: 5
Views: 7,848
Posted By Striat
Wanted to make a suggestions for something that...

Wanted to make a suggestions for something that may make quest globals a little more functional for you
[QUOTE=trevius;143734]

sub EVENT_SAY {
if ($text=~/hail/i && $level_quest == undef) {
...
Forum: Quests::Q&A 02-24-2008, 02:41 PM
Replies: 8
Views: 7,585
Posted By Striat
For your initial script, you'll need to change...

For your initial script, you'll need to change the $item== to $item1 == for all of the messed up lines.

If you wish to use chech_handin and return_item plugins, you can download them from...
Forum: Quests::Q&A 02-21-2008, 10:30 PM
Replies: 10
Views: 10,021
Posted By Striat
A little later, but here is somethhing I used for...

A little later, but here is somethhing I used for teleporting npcs around. This is an old script that can definitely be written much much better now. Nevertheless, it still gets the job done. ...
Forum: Quests::Q&A 02-21-2008, 08:01 PM
Replies: 4
Views: 6,961
Posted By Striat
wanted to confirm that he is right. You will...

wanted to confirm that he is right. You will need to change it to " for the $name to display correctly based on the way it is currently written.
Forum: Quests::Q&A 01-18-2008, 01:33 PM
Replies: 3
Views: 5,027
Posted By Striat
Based on the info you've provided, it seems as...

Based on the info you've provided, it seems as though quest npcs do speak correctly. However, some npcs will accept item turn-ins and some do not.

I referenced the npc you mentioned and some...
Forum: General::General Discussion 01-16-2008, 11:39 AM
Replies: 3
Views: 5,351
Posted By Striat
I do not think it would last. No matter how much...

I do not think it would last. No matter how much someone likes pvp, it would get old, and I feel initial interest may come to a halt. Also, with clear differences in gear, high level players/boxers...
Forum: General::General Discussion 01-16-2008, 11:05 AM
Replies: 17
Views: 18,223
Posted By Striat
If you branch a tad bit out of the quest system,...

If you branch a tad bit out of the quest system, this is a very easy task. Heck, it can already be done through the current quest system even. It just requires a few extra lines.
Forum: Quests::Q&A 09-07-2007, 05:02 PM
Replies: 7
Views: 8,697
Posted By Striat
You'll need to follow the wiki for how to set up...

You'll need to follow the wiki for how to set up a zone flagging. But, from the latest peq_quest files from their cvs:

sub EVENT_SAY {

if($text=~/Hail/i){

quest::say("Greetings..It...
Forum: Development::Server Code Submissions 09-03-2007, 01:14 PM
Replies: 5
Views: 10,162
Posted By Striat
This is great! I'm sure the community will...

This is great! I'm sure the community will appreciate this work you've done as much as I do!

Thanks so much!
Forum: Development::Development 08-31-2007, 02:28 PM
Replies: 10
Views: 8,004
Posted By Striat
Nice addition. It will be very useful in the...

Nice addition. It will be very useful in the near future when conditions are implemented to restrict what is required to open a chest. But, it definitely is a nice start. Been missing this feature...
Forum: Development::Feature Requests 08-06-2007, 01:35 PM
Replies: 10
Views: 11,605
Posted By Striat
There are a few examples in the quest q and a...

There are a few examples in the quest q and a section.

Would do this:


sub EVENT_SPAWN {
quest::setnexthpevent(80);
}

sub EVENT_AGGRO
Forum: Quests::Q&A 07-26-2007, 09:09 AM
Replies: 6
Views: 7,844
Posted By Striat
You could write it this way using your syntax to...

You could write it this way using your syntax to fix it:

*NOTE -- I've omitted sub EVENT_SAY for thread length reasons


sub EVENT_ITEM {
if ($itemcount{16290}) {
if ($class == 'Shaman') {...
Forum: Spell Support 07-25-2007, 07:15 AM
Replies: 4
Views: 7,507
Posted By Striat
Call of the tempest is a swarm pet as you've...

Call of the tempest is a swarm pet as you've said. Swarm pets do not currently work. In fact, they crash the zone. Now, the problem with the spell not summoning a pet is that it uses spell effect...
Forum: Development::Development 07-20-2007, 06:25 PM
Replies: 5
Views: 5,825
Posted By Striat
Credit for this then would actually go to Bleh:)

Credit for this then would actually go to Bleh:)
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