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Search: Posts Made By: Leere
Forum: Development::Development 03-26-2009, 06:44 AM
Replies: 254
Views: 210,215
Posted By Leere
I've broken down that item packet with the data...

I've broken down that item packet with the data structures that have been added to the SVN as of late night 2009-03-25.

About the only real difference between the structs and the packet, that I'm...
Forum: Development::Development 09-12-2008, 10:08 PM
Replies: 16
Views: 17,762
Posted By Leere
Definitely agreeing with you on the buff limits....

Definitely agreeing with you on the buff limits. No mob gave out everything, that their class had access to. 3-4 meshes well with my limited charming experience.

The spells, that seemed to be...
Forum: Development::Development 09-12-2008, 05:43 PM
Replies: 16
Views: 17,762
Posted By Leere
Pretty much any shaman mob was always buffing...

Pretty much any shaman mob was always buffing their friends with SoW.

That is to say, for the first few years it was a given that a shaman mob could cast indoors, ignoring the location...
Forum: Development::Development 09-06-2008, 04:16 PM
Replies: 69
Views: 91,389
Posted By Leere
I'm not sure if this is the right place for this,...

I'm not sure if this is the right place for this, but since it seems to be applicable to the topic at hand...

I've been playing around with loading the various data files for the newer zones. (All...
Forum: Development::Development 09-06-2008, 02:41 PM
Replies: 7
Views: 12,892
Posted By Leere
It seems that the paragraph about missing or...

It seems that the paragraph about missing or 'wrongly' implemented features was ill-chosen. I apologize for that, it wasn't intended as a critique of the existing code. My main motivation for posting...
Forum: Development::Development 09-05-2008, 08:52 PM
Replies: 7
Views: 12,892
Posted By Leere
Combat System Notes

A collection of what is known about how it works on Live.

The primary aim is, to collect in one place all (or at least most) of the known aspects of the EQ combat system seen on Live. The last...
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