EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 61
Search took
0.00
seconds; generated 82 minute(s) ago.
Search:
Posts Made By:
blindaviator
Forum:
Support::General Support
12-30-2012, 05:48 PM
Replies:
12
Underfoot Login Issue
Views:
11,766
Posted By
blindaviator
Underfoot Login Issue
I finally got a good version of the Steam Underfoot and the build date matches the required one.
Trying to get it to login to my server (Titanium logs in just fine) but it never sees the server....
Forum:
Development::Development
12-30-2012, 03:49 PM
Replies:
181
Steam RoF Development Tracking
Views:
263,743
Posted By
blindaviator
I misunderstood somewhere along the way then......
I misunderstood somewhere along the way then... Sorry about that
Forum:
Development::Development
12-30-2012, 02:43 PM
Replies:
181
Steam RoF Development Tracking
Views:
263,743
Posted By
blindaviator
We all appreciate the work you guys put into this...
We all appreciate the work you guys put into this project. The only roadblock now is that Steam no longer offers Underfoot for download. The only ones you can download now is the Free to Play and...
Forum:
Development::Tools
12-30-2012, 02:35 AM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
762,655
Posted By
blindaviator
Nix this question... I found it finally... Sorry...
Nix this question... I found it finally... Sorry to be a bother...
Forum:
Support::General Support
12-29-2012, 08:52 PM
Replies:
19
Vendor Prices Are Incorrect on Latest Compile
Views:
15,289
Posted By
blindaviator
I may have found a temporary fix for the merchant...
I may have found a temporary fix for the merchant prices. I changed the Merchant:UsePriceMod in rules_values to false and restarted server. All the prices on vendors seem to be normal now. I have...
Forum:
Development::Tools
12-29-2012, 04:26 PM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
762,655
Posted By
blindaviator
Thx you two. Glad to know it wasn't something I...
Thx you two. Glad to know it wasn't something I did this time.
Forum:
Development::Tools
12-29-2012, 08:25 AM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
762,655
Posted By
blindaviator
I installed the editor yesterday and everything...
I installed the editor yesterday and everything looked good until I tried to add a new faction.
Here is the error I get:
Query failed:
INSERT INTO faction_list SET id="501",...
Forum:
Support::General Support
12-28-2012, 07:03 PM
Replies:
19
Vendor Prices Are Incorrect on Latest Compile
Views:
15,289
Posted By
blindaviator
KLS said in an earlier post that it was fixed...
KLS said in an earlier post that it was fixed last night. Was that the merchant prices or the zone line issue or did I misunderstand something?
Forum:
Support::Windows Servers
12-28-2012, 06:45 PM
Replies:
2
Possibly Database Being Corrupted
Views:
6,318
Posted By
blindaviator
Ahhh thx for that. It has been a few years since...
Ahhh thx for that. It has been a few years since I played around with a server. I admit I didn't search as well as I should have.
Forum:
Support::General Support
12-28-2012, 06:43 PM
Replies:
19
Vendor Prices Are Incorrect on Latest Compile
Views:
15,289
Posted By
blindaviator
Sorry it has been a number of years since I have...
Sorry it has been a number of years since I have played around with these servers.
Where and how do i apply the updates to cure the merchant price bug?
I have downloaded the SVN and compiled...
Forum:
Support::Windows Servers
12-28-2012, 05:11 PM
Replies:
2
Possibly Database Being Corrupted
Views:
6,318
Posted By
blindaviator
Possibly Database Being Corrupted
I decided to start up a small private server again for myself and close friends. After many problems I finally got everything setup and running a few days ago.
I noticed lastt night that all...
Forum:
Support::General Support
08-06-2010, 12:54 AM
Replies:
3
Troll Warrior issue
Views:
5,140
Posted By
blindaviator
I think i might see what the problem is... The...
I think i might see what the problem is... The creation process is looking for player_choice 6 and the only trolls with that selection is the berserker... All the other classes have choice 5... I...
Forum:
Support::General Support
08-06-2010, 12:46 AM
Replies:
3
Troll Warrior issue
Views:
5,140
Posted By
blindaviator
Here is what I am getting... [08.05. -...
Here is what I am getting...
[08.05. - 23:31:08] [WORLD__CLIENT] xxxxxxxxx: Name approval request. Name=Kuukub, race=Troll, class=Warrior
[08.05. - 23:31:09] [WORLD__CLIENT] xxxxxxxxx: Character...
Forum:
Support::General Support
08-05-2010, 12:04 PM
Replies:
3
Troll Warrior issue
Views:
5,140
Posted By
blindaviator
Troll Warrior issue
I have reset the starting zone and bind point for every race and class to a specific zone and location... So far every race/class combo I have created all start at that location except for all Trolls...
Forum:
Quests::Q&A
08-03-2010, 10:43 AM
Replies:
6
Help with Set Proximity
Views:
6,186
Posted By
blindaviator
Well it seems to work but if you don't specify...
Well it seems to work but if you don't specify the Z coordinates then it is z+- infinite it seems... Bad for an area that has different levels...
If you set the Z then it seems to be a +- set...
Forum:
Quests::Q&A
08-03-2010, 09:27 AM
Replies:
6
Help with Set Proximity
Views:
6,186
Posted By
blindaviator
Hey I appreciate it... I will work with it and...
Hey I appreciate it... I will work with it and see what I get...
It makes more sense now...
Forum:
Quests::Q&A
08-03-2010, 01:10 AM
Replies:
6
Help with Set Proximity
Views:
6,186
Posted By
blindaviator
Help with Set Proximity
I am trying to set an area effect with the quest::set_proximity and using an invisible man...
Can anyone give me a quick rundown on how this function works?? Have been trying to setup proximities...
Forum:
Support::Windows Servers
08-02-2010, 09:44 AM
Replies:
2
Merchant Issues
Views:
4,983
Posted By
blindaviator
Yeah that's what it was but I was too tired to...
Yeah that's what it was but I was too tired to see it at the time... Thx though
Forum:
Support::Windows Servers
08-01-2010, 08:56 PM
Replies:
2
Merchant Issues
Views:
4,983
Posted By
blindaviator
Merchant Issues
Never mind I fingered out my problem... I am way too tired to be doing this it seems...
Forum:
Support::Windows Servers
07-27-2010, 10:43 PM
Replies:
10
Bank Items?
Views:
9,476
Posted By
blindaviator
Ok that is information overload ATM... Will take...
Ok that is information overload ATM... Will take me a bit to read through all that and understand it but I will get it...
Mainly what I am trying to do is setup a webpage where players can see all...
Forum:
Support::Windows Servers
07-27-2010, 09:39 PM
Replies:
10
Bank Items?
Views:
9,476
Posted By
blindaviator
Ok I have figured it out mostly...I appreciate...
Ok I have figured it out mostly...I appreciate the help so far but I have another question...
Sorry for all the questions but when I hit a road block that I just cannot figure out on my own I must...
Forum:
Support::Windows Servers
07-27-2010, 12:43 AM
Replies:
10
Bank Items?
Views:
9,476
Posted By
blindaviator
Much appreciated GeorgeS.... With that info and...
Much appreciated GeorgeS.... With that info and some investigations on my own I am slowly getting it...
Forum:
Support::Windows Servers
07-26-2010, 11:31 PM
Replies:
10
Bank Items?
Views:
9,476
Posted By
blindaviator
Well I had already checked the inventory table...
Well I had already checked the inventory table but it only contains character inventory items... It doesn't hold the coin amounts for inventory or regular bank slots...
Also what is the structure...
Forum:
Support::Windows Servers
07-26-2010, 05:25 PM
Replies:
10
Bank Items?
Views:
9,476
Posted By
blindaviator
Bank Items?
I have searched around but haven't seen anything specific to this question...
How are regular bank items and coin stored (not shared items)??
Are they stored in the database or is it somehow hard...
Forum:
OpenZone:: Q&A
07-16-2010, 10:49 PM
Replies:
0
FQAdmin 5.9 problem
Views:
7,909
Posted By
blindaviator
FQAdmin 5.9 problem
I am trying to start FQAdmin 5.9 and test what all I can do with it but it keeps crashing...
I get a windows crash dialog and then after I close it I get an application error:
I have all...
Showing results 26 to 50 of 61
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
02:31 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3