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Search: Posts Made By: unicorn97211
Forum: Development::Development 06-21-2006, 01:57 PM
Replies: 26
Views: 16,123
Posted By unicorn97211
Unified Diff (Cont)

--- C:\Code\EQEmu800\zone\npc.cpp Wed May 31 21:13:32 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\npc.cpp Mon Jun 19 14:52:37 2006
@@ -481,30 +481,22 @@
if (IsStunned()||IsMezzed())
return...
Forum: Development::Development 06-21-2006, 01:56 PM
Replies: 26
Views: 16,123
Posted By unicorn97211
Unified Diff

--- C:\Code\EQEmu800\zone\attack.cpp Wed Jun 07 18:29:26 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\attack.cpp Sun Jun 18 10:30:31 2006
@@ -1727,10 +1727,14 @@

if (other == myowner)
return;...
Forum: Development::Development 06-19-2006, 05:40 PM
Replies: 26
Views: 16,123
Posted By unicorn97211
Just hypothesizing here, but perhaps on live the...

Just hypothesizing here, but perhaps on live the amount snare mitigates runspeed is applied to walkspeed as follows:

Mob has a runspeed of 100 and walkspeed of 50 (just to make the math simple)
...
Forum: Development::Development 06-19-2006, 05:31 PM
Replies: 26
Views: 16,123
Posted By unicorn97211
This is true during combat however I think you...

This is true during combat however I think you are mistaking runspeed for walkspeed. Mobs never walk during combat they run to you. When fleeing they don't walk away, they run away from you. When...
Forum: Development::Development 06-19-2006, 08:43 AM
Replies: 26
Views: 16,123
Posted By unicorn97211
Continued...

At the moment there are a couple issues left...

I can't be sure, but I didn't see any code to handle feign death actually failing. I saw nothing to generate the "player has fallen to the ground"...
Forum: Development::Development 06-19-2006, 08:41 AM
Replies: 26
Views: 16,123
Posted By unicorn97211
Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul

Feign Reliability Fix

Feign was failing outside our control.

client_process.cpp

In Client::Process

Change
Forum: Development::Development 06-13-2006, 10:06 AM
Replies: 5
Views: 6,620
Posted By unicorn97211
If you use this code fix, then yes it will work...

If you use this code fix, then yes it will work that way. If you do not add this fix, a necro/sk will be attacked while still feigned if a DoT is active on the mob.

If you want to recreate this...
Forum: Development::Development 06-12-2006, 04:12 PM
Replies: 5
Views: 6,620
Posted By unicorn97211
Titanium Necro FD Fix

Currently if you feign and the mob has one of your dots active on it, every tick the mob will add you back to his hate list even though you are FD. This took care of it for me....

In...
Forum: Development::Tools 06-10-2006, 03:24 AM
Replies: 6
Views: 11,677
Posted By unicorn97211
Easiest Solution for Me

I looked into the vmware option and found a windows app called coLinux. Got it running fairly easily then used it to run make on azone. After that I was successfully able to run azone on an OpenZone...
Forum: Support::Windows Servers 06-07-2006, 03:28 PM
Replies: 12
Views: 6,844
Posted By unicorn97211
Expected Functionality

As a necro when I FD with no spells active on a mob the mob should:


Stop Hitting me
Return to Spawn Point if Static and clear all agro/hate when reaching Spawn Point.
Return to wandering...
Forum: Support::Windows Servers 06-04-2006, 09:07 AM
Replies: 12
Views: 6,844
Posted By unicorn97211
Are you sure?

I grabbed the 6/1 exe's for my windows server and everything runs as expected, but when I bring on my necro and feign, he just flops but mobs keep beating him reguardless. I tried this with the same...
Forum: Development::Tools 06-01-2006, 04:44 PM
Replies: 6
Views: 11,677
Posted By unicorn97211
OpenZone and .map files for eqemu

Using the latest version of OpenZone i drew up my own zone. Then I ran into the problem i've read many posts about from windows users which is how to generate the los .map files for eqemu so that you...
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