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Search: Posts Made By: Taurinus
Forum: Support::General Support 04-01-2010, 02:15 AM
Replies: 5
Views: 7,131
Posted By Taurinus
Model animation post-Titanium

This is something that has annoyed me with both the SoF and SoD clients:

Models not directly next to my character animate correctly and with fluidity. Models right next to me appear to be...
Forum: Development::Server Code Submissions 03-29-2010, 01:48 AM
Replies: 4
Views: 8,791
Posted By Taurinus
COMMITTED: Drakkin bots

This enables the creation and spawning of a drakkin bot. I've tested this against Titanium, SoF, and SoD and all appears well.

Index: bot.cpp...
Forum: Support::General Support 03-29-2010, 12:51 AM
Replies: 19
Views: 17,724
Posted By Taurinus
What does a trace to the login server look like? ...

What does a trace to the login server look like?

From command prompt:tracert eqemulator.net
You don't have to post back the results.

Anything timing out or above like 500ms? I know that...
Forum: Support::General Support 03-27-2010, 08:09 PM
Replies: 7
Views: 6,254
Posted By Taurinus
You need quotes around the path if the path...

You need quotes around the path if the path contains spaces, otherwise you don't need them. Here is how it should look:

http://i39.tinypic.com/rbi6mu.jpg
Forum: Support::Windows Servers 03-27-2010, 12:19 AM
Replies: 2
Views: 5,216
Posted By Taurinus
This is a folder that you previously used to...

This is a folder that you previously used to checkout the svn source? I assume you are using TortoiseSVN? I think you are confused as to what you are doing (no offense intended).

Might want to...
Forum: Development::Development 03-26-2010, 05:42 AM
Replies: 136
Views: 160,305
Posted By Taurinus
I think there is something in the water... ...

I think there is something in the water...

http://i41.tinypic.com/34i1rvs.jpg

Poor little guy.:D
Forum: Development::Development 03-25-2010, 11:13 PM
Replies: 136
Views: 160,305
Posted By Taurinus
@rev 1301 SoD.cpp needs to be added to the...

@rev 1301

SoD.cpp needs to be added to the visual studio project in order to build under Windows.

World->Patches->SoD.cpp
Zone->Patches->SoD.cpp

\common\patches\SoD.cpp
Forum: OpenZone:: Q&A 03-25-2010, 11:30 AM
Replies: 9
Views: 16,410
Posted By Taurinus
Just a note here about the technical aspects of...

Just a note here about the technical aspects of the 2GB memory barrier and 32bit applications (it's the only thing i can speak of here - i know zilch about modeling).

Large Address Aware (LAA -...
Forum: Development::Development 03-25-2010, 10:40 AM
Replies: 136
Views: 160,305
Posted By Taurinus
How long were you able to stay in before the...

How long were you able to stay in before the client borked? Rough estimate (in percentage) of things that appear to work correctly?

Sweet stuff. :D
Forum: Support::General Support 03-24-2010, 10:33 PM
Replies: 2
Views: 4,986
Posted By Taurinus
Just backup your local character data and...

Just backup your local character data and reinstall and remember next time to make a backup of your UI folder.><
Forum: Support::General Support 03-24-2010, 10:30 PM
Replies: 15
Views: 19,694
Posted By Taurinus
Disregard my above post. I must learn to read a...

Disregard my above post. I must learn to read a bit more carefully.
Forum: Development::Development 03-24-2010, 07:32 PM
Replies: 136
Views: 160,305
Posted By Taurinus
This is pretty badass. I was looking over...

This is pretty badass.

I was looking over the features of the SoD client and it appears we already have all of the framework to support mercs. All we would really need is a separate table (or...
Forum: Support::General Support 03-24-2010, 05:42 PM
Replies: 15
Views: 19,694
Posted By Taurinus
Have you ran OptionsEditor (it is in the root of...

Have you ran OptionsEditor (it is in the root of your EQ directory) and confirmed that sound is indeed enabled?
Forum: General::General Discussion 03-24-2010, 08:13 AM
Replies: 64
Views: 86,916
Posted By Taurinus
Thumbs up Grabbed mine as well (with SoF...already had it...

Grabbed mine as well (with SoF...already had it but cool stuff).

Thanks for the heads up.
Forum: Misc::Off Topic 03-19-2010, 08:52 PM
Replies: 3
Views: 9,703
Posted By Taurinus
One of the things that I always do when...

One of the things that I always do when installing a new box:

http://www.freedownloadscenter.com/Shell_and_Desktop/MS_Power_Toys/DosHere.html

Basically creates a shell context selection for a...
Forum: Support::Windows Servers 03-19-2010, 05:19 AM
Replies: 3
Views: 5,680
Posted By Taurinus
Droga has never been a problem on this end,...

Droga has never been a problem on this end, except for the rough break-in at the zone. (that caster who parks there doesn't fool around).

If your lag is of the graphics type you might consider...
Forum: Support::Windows Servers 03-16-2010, 02:32 PM
Replies: 2
Views: 5,651
Posted By Taurinus
http://lmgtfy.com/?q=mysql+tutorials :grin:

http://lmgtfy.com/?q=mysql+tutorials

:grin:
Forum: Support::Windows Servers 03-15-2010, 01:17 AM
Replies: 10
Views: 10,540
Posted By Taurinus
So you have World, Zone, eqlaunch, and...

So you have World, Zone, eqlaunch, and EmuShareMem all in the same directory with your configuration file and other subdirs? I'm asking because world also could not find your logs directory (but...
Forum: Development::Tools 03-14-2010, 01:41 AM
Replies: 0
Views: 6,139
Posted By Taurinus
EQCPU1x86 - Yet another launcher

Yep, another launcher. "So, why?" you might ask. Why not?

This application is written completely in x86 assembly so it is tiny. Infact the distribution (binary + source) was so small (less than...
Forum: Quests::Q&A 03-13-2010, 11:48 PM
Replies: 22
Views: 19,303
Posted By Taurinus
I'm no script jockie, so keep that in mind BUT: ...

I'm no script jockie, so keep that in mind BUT:

I did read through the wiki again real quick and came up with a working filter method for rejecting (or selecting, your choice) pets based on npc...
Forum: Development::Bots 03-13-2010, 09:24 PM
Replies: 1
Views: 5,609
Posted By Taurinus
Set Aggro:SmartAggroList = false in rules_values...

Set Aggro:SmartAggroList = false in rules_values in your database. This is a not the best workaround because it changes the way aggro dynamics work as a whole, but it does do what you need.
...
Forum: Quests::Q&A 03-13-2010, 09:16 PM
Replies: 22
Views: 19,303
Posted By Taurinus
oh yea, you're totally right about the placement...

oh yea, you're totally right about the placement of default.pl. I had moved it into the plugin folder on this end, to disable it (but keep it) and totally forgot where it originally went.

Could...
Forum: Quests::Q&A 03-13-2010, 03:17 PM
Replies: 22
Views: 19,303
Posted By Taurinus
I find it strange that you find it strange. Pets...

I find it strange that you find it strange. Pets are NPCs. Default.pl belongs in the plugins folder and only there AFAIK.
Forum: Spell Support 03-11-2010, 05:18 PM
Replies: 6
Views: 9,080
Posted By Taurinus
Another thing to be careful with is item to spell...

Another thing to be careful with is item to spell dependency. (i.e. worn effect, focus, clickie effects). You also have to take into consideration the npc spell lists so that you don't have an orc...
Forum: Misc::Off Topic 03-09-2010, 08:21 PM
Replies: 2
Views: 5,632
Posted By Taurinus
Sounds like they did you a favor. New card...

Sounds like they did you a favor. New card time!:-D

http://www.newegg.com/Product/Product.aspx?Item=N82E16814131322
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