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Forum: Development::Development 01-03-2009, 07:28 AM
Replies: 2
Views: 6,323
Posted By Deimos
Thank you very much : ) I'll try those...

Thank you very much : )

I'll try those places : D
Forum: Development::Development 01-02-2009, 05:09 PM
Replies: 2
Views: 6,323
Posted By Deimos
On Custom UIs

To start with, I know XML, PERL, SQL, etc, so my web dev skills are fine.
Ok, so what I'm wondering is exactly how much you can do with the EQ UI stuff. I mean, what I was
thinking is changing...
Forum: General::Server Discussion 01-02-2009, 04:55 PM
Replies: 22
Views: 18,743
Posted By Deimos
Off topic much? Oh well, I find your resources...

Off topic much?
Oh well, I find your resources intriguing but skeptical ;p. With resources like that, why not make your own game. Altough, because it sounds like you've been giving some nice hosting...
Forum: General::Server Discussion 08-31-2008, 04:04 PM
Replies: 13
Views: 10,569
Posted By Deimos
Well, I don't need access to the actual data for...

Well, I don't need access to the actual data for a lot of this. I create the data myself, store it in hash/array tables, and store these into files. From here any NPC can access these files at any...
Forum: General::Server Discussion 08-31-2008, 01:43 AM
Replies: 13
Views: 10,569
Posted By Deimos
Nvm... it's 100% legal to release .s3d files with...

Nvm... it's 100% legal to release .s3d files with the same names as EQ Zones..

= )

I came up with this answer on my own tx

If you disagree with me, research copyright law.
Forum: General::Server Discussion 08-31-2008, 12:09 AM
Replies: 13
Views: 10,569
Posted By Deimos
ZAMGZ... the only way to load custom models and...

ZAMGZ... the only way to load custom models and so on into EQ is through a a .s3d that's name as an EQ Zone. You can't load from any custom named .s3d file. To make matters worse, the only way to...
Forum: General::Server Discussion 08-30-2008, 10:28 PM
Replies: 13
Views: 10,569
Posted By Deimos
Thank you very much : )

Thank you very much : )
Forum: Development::Feature Requests 08-30-2008, 10:26 PM
Replies: 2
Views: 8,208
Posted By Deimos
You could limit it to a specific NPC that...

You could limit it to a specific NPC that processes the information and limit it to a specific zone.

As long as it's possible to have these scripts run off of these events then it should increase...
Forum: Development::Feature Requests 08-30-2008, 07:09 PM
Replies: 2
Views: 8,208
Posted By Deimos
A few PERL requests

quest::spawnobject(modelpath, facing x, facing y, x, y, z,) (objects as in placeable objects like barrels, firepits, etc).

quest::despawnobject(id)

quest::damage(type,id) (type for player or...
Forum: General::Server Discussion 08-30-2008, 03:04 PM
Replies: 13
Views: 10,569
Posted By Deimos
When it comes to the PERL programming, I really...

When it comes to the PERL programming, I really do. When it comes to getting custom models into the game, I can do objects, but I'm unsure about characters because I haven't tried that yet. Custom...
Forum: General::Server Discussion 08-30-2008, 12:58 PM
Replies: 13
Views: 10,569
Posted By Deimos
Couldn't edit the post >: ( Also, as I said...

Couldn't edit the post >: (

Also, as I said before, there was a lot I left out, like dungeons in the spirit world. Every dungeon has unique obstacles etc =/=. Patrolling traps (if you run into it...
Forum: General::Server Discussion 08-30-2008, 12:50 PM
Replies: 13
Views: 10,569
Posted By Deimos
I am. Initial release will probably have about 20...

I am. Initial release will probably have about 20 zones.

And if you read the designs, you'll see how I figured out how to do some of this stuff. I actually know how to do it... and I can really...
Forum: General::Server Discussion 08-30-2008, 03:36 AM
Replies: 13
Views: 10,569
Posted By Deimos
The Path of Chaos

At the moment, this is more of an idea than much anything else.

Everything's ready to go to start working on this idea, but I don't really want to work on it alone and everyone I've tried to work...
Forum: Quests::Q&A 08-18-2008, 11:10 PM
Replies: 21
Views: 21,726
Posted By Deimos
this code is too messy for me to really see much...

this code is too messy for me to really see much ><

If the zone is crashing, that's either a loop or a timer issue, and seeing as you have no loops, it's probably your timer.

Then again,...
Forum: Quests::Q&A 08-18-2008, 07:59 PM
Replies: 3
Views: 6,141
Posted By Deimos
Oh I fixed it, I forgot to post : O it was...

Oh I fixed it, I forgot to post : O

it was =~ quest text, dumb on my part ; o

But I got cool news, this has evolved into quite a project ^_^.

I'm making a persistent in-game PERL DB off of...
Forum: Quests::Q&A 08-17-2008, 07:19 PM
Replies: 3
Views: 6,141
Posted By Deimos
Updated Link: http://rafb.net/p/DK2g2S93.html

Updated Link:
http://rafb.net/p/DK2g2S93.html
Forum: Quests::Q&A 08-17-2008, 04:28 AM
Replies: 3
Views: 6,141
Posted By Deimos
Dynamic PC Input Menu System

And well.. the if statement always rings true no matter what... the loops are fine.. everything is fine.. it's just when I change it to any sort of array... it auto checks true..

><
><
...
Forum: General::General Discussion 07-17-2008, 12:35 PM
Replies: 33
Views: 22,228
Posted By Deimos
Well, I decided to get a 2 year subscription... ...

Well, I decided to get a 2 year subscription...


Cost- $194.95 or something

Discount- The entire cost...

Well, guess I got 2 years for free... along with all the expansion packs for free.....
Forum: General::General Discussion 07-15-2008, 10:51 PM
Replies: 33
Views: 22,228
Posted By Deimos
It's nice to see that EverQuest Emulator is still...

It's nice to see that EverQuest Emulator is still around ^_^.

Well, I would imagine that at one point the only way they could get people to play EverQuest is if they made it free. It's such an...
Forum: General::Server Discussion 10-20-2004, 01:36 AM
Replies: 21
Views: 20,038
Posted By Deimos
Evolution is a very amazing server and has a...

Evolution is a very amazing server and has a great quality to it that you don't see that often on an EverQuest Emulator Server. Some of the systems could use updates, such as AI, but then again,...
Forum: Quests::Q&A 10-19-2004, 11:32 AM
Replies: 27
Views: 24,535
Posted By Deimos
lol

lol
Forum: Quests::Q&A 10-19-2004, 09:30 AM
Replies: 27
Views: 24,535
Posted By Deimos
Last time I am going to say this, you all seem...

Last time I am going to say this, you all seem not to be reading what I am saying at all....


I do not see it necessary anymore to make a new quest system. You are all still commenting like I...
Forum: Quests::Q&A 10-18-2004, 01:29 AM
Replies: 27
Views: 24,535
Posted By Deimos
Guys, once again, I know how to add them in, exc....

Guys, once again, I know how to add them in, exc. Also, above, if you read the comment, I said I agree with you all... There is no need to keep replying or posting how to do certain things =|.
Forum: Quests::Q&A 10-15-2004, 12:06 PM
Replies: 27
Views: 24,535
Posted By Deimos
, but, if people don't want to do it, that is...

, but, if people don't want to do it, that is alright. We can always all keep coding in our own functions, which is what a lot of people might like to do. Not sure, this might be a lousy idea,...
Forum: Quests::Q&A 10-14-2004, 03:19 PM
Replies: 27
Views: 24,535
Posted By Deimos
Sotonin, you kinda repeated what I said with you...

Sotonin, you kinda repeated what I said with you can add anything you want to the PERL, it is just a hassle. People would rather have it there all done and ready for them to use. With a new, better,...
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