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Search: Posts Made By: rabbet330
Forum: General::General Discussion 07-13-2019, 10:45 AM
Replies: 3
Views: 13,111
Posted By rabbet330
Thanks. I did some more digging and the change...

Thanks. I did some more digging and the change log has some clues - on 3/7/2009 there is a note saying the XP gain has been overhauled, and there is an "optional" SQL to set the multiplier to 0.5. My...
Forum: Support::Windows Servers 07-01-2019, 04:02 AM
Replies: 2
Views: 8,178
Posted By rabbet330
Just what I needed. Thanks!

Just what I needed. Thanks!
Forum: Support::Windows Servers 07-01-2019, 01:34 AM
Replies: 2
Views: 8,178
Posted By rabbet330
Lowering min level requirements for buff spells

Is there a way to lower minimum level requirements for buff spells? I tried setting up my buffing NPC to hand out Nettle Shield, Vallon's Quickening and a few other biggies, but found that they would...
Forum: General::General Discussion 06-30-2019, 02:07 PM
Replies: 3
Views: 13,111
Posted By rabbet330
Where did the default XP modifiers come from?

On the PEQ DB, Character:ExpMultiplier is currently set at 0.65, and the default is 0.5. Just curious, where did these values come from? Are they designed to reflect various epochs of Live, or are...
Forum: Support::Windows Servers 06-01-2019, 09:12 AM
Replies: 1
Views: 7,354
Posted By rabbet330
Capping xp per kill

Is there a way to cap experience per kill? I'm experimenting with higher expmultiplier values in the rule_values table, but of course that means you could theoretically skip levels with a single...
Forum: Support::Windows Servers 05-25-2019, 12:04 PM
Replies: 1
Views: 5,813
Posted By rabbet330
Noob monsters ganging up

Hi, I am running an offline server and am having trouble with noob-level snakes, rats, skeletons etc. ganging up (assisting each other) in Qeynos. I see the following entry in the NPC faction table:...
Showing results 26 to 31 of 31

 
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