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Showing results 26 to 36 of 36
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Posts Made By:
caravellex
Forum:
Support::General Support
01-18-2018, 05:18 PM
Replies:
9
Allowing items to be equipped for raceid 12+
Views:
12,741
Posted By
caravellex
I was hoping this change, and the base melee...
I was hoping this change, and the base melee damage would take us one step closer to implementing some type of Project M - where PCs could play as npc characters and have matching stats.
For...
Forum:
Support::Windows Servers
01-18-2018, 05:11 PM
Replies:
3
What part of the code prevents npcs from casting beneficial spells on players?
Views:
5,393
Posted By
caravellex
What part of the code prevents npcs from casting beneficial spells on players?
Hey! I was having trouble finding this on the forums.
What is preventing npcs from healing and buffing players? I've scouted around in the source code and can't find anything.
Forum:
Support::Windows Servers
01-18-2018, 05:08 PM
Replies:
1
When you change the source code, do you full compile each time?
Views:
5,859
Posted By
caravellex
When you change the source code, do you full compile each time?
Hey all! Just made my first changes to source and compiled the new source. It worked, but I was wondering if there were shortcuts when making new changes to the source - or do you run a full compile...
Forum:
Support::General Support
01-18-2018, 03:37 PM
Replies:
9
Allowing items to be equipped for raceid 12+
Views:
12,741
Posted By
caravellex
Got it! bool...
Got it!
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id)))
return TRUE;
if (!(Classes &...
Forum:
Support::General Support
01-18-2018, 03:31 PM
Replies:
4
changing base damage data for classes?
Views:
6,163
Posted By
caravellex
ty for reply! Total noob and didn't realize I...
ty for reply!
Total noob and didn't realize I needed to compile.
After compiling the original changes to the BST damage table the damages worked! so editing those for monk and beastmaster will...
Forum:
Support::General Support
01-18-2018, 03:38 AM
Replies:
4
changing base damage data for classes?
Views:
6,163
Posted By
caravellex
I did not compile! Im still new, Ill get on...
I did not compile!
Im still new, Ill get on that, ty
Forum:
Support::General Support
01-18-2018, 01:09 AM
Replies:
4
changing base damage data for classes?
Views:
6,163
Posted By
caravellex
changing base damage data for classes?
Hello!
Ive been fiddling with changes base hand to hand melee damage for classes. The first thing I tried was adjusting hand to hand skill, but the damage remained the same.
I then found this code...
Forum:
Support::General Support
01-18-2018, 01:01 AM
Replies:
9
Allowing items to be equipped for raceid 12+
Views:
12,741
Posted By
caravellex
Allowing items to be equipped for raceid 12+
Hello, Im running into a problem. Say I have a player set to a permarace of 33 (ghoul) even with an item set for ALL races it does not allow me to equip the item.
Is there a race code or a way to do...
Forum:
Support::General Support
01-13-2018, 09:53 PM
Replies:
1
Project M and mobs buffing PCs
Views:
5,562
Posted By
caravellex
Project M and mobs buffing PCs
Hello!
I've spent a few days scouring the forums for answers and this seems to not be covered.
Has anyone ever found a way to implement a player being able to play as a monster.
I was...
Forum:
Development::Tools
10-20-2010, 08:10 AM
Replies:
0
Apacher noob question
Views:
6,486
Posted By
caravellex
Apacher noob question
When I'm installing Apache it's asking me for a web server address where my server is located. What do I enter here?
Are there any guides on getting Apache and PHP correctly installed? I find the...
Forum:
General::General Discussion
10-08-2010, 05:56 AM
Replies:
1
Where to buy Everquest Titanium
Views:
6,934
Posted By
caravellex
Trevius Edit: Please do not discuss torrents or...
Trevius Edit: Please do not discuss torrents or other illegal ways to attain clients on these forums.
Showing results 26 to 36 of 36
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