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Showing results 26 to 45 of 45
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Posts Made By:
Annihilator
Forum:
Development::Bug Reports
02-09-2008, 07:20 PM
Replies:
4
Pet Buff window
Views:
5,284
Posted By
Annihilator
The pet window has never shown buffs on the...
The pet window has never shown buffs on the Emulator to my knowledge. There was a debate about this some months ago but nothing became of it.
Forum:
Quests::Q&A
02-09-2008, 07:13 PM
Replies:
4
POP graveyard dummy corpses
Views:
6,448
Posted By
Annihilator
POP graveyard dummy corpses
In several POP zones such as Storms and BoT, there are "dummy" corpses at the graveyard that are in the standing position that are supposed to be laying on the ground in the "death" position. I've...
Forum:
Support::General Support
02-08-2008, 08:53 AM
Replies:
13
Intel Core 2 Quad Core
Views:
8,376
Posted By
Annihilator
Have you tried to set the processor affinity to...
Have you tried to set the processor affinity to use only one core? If not, before you download any patches, download Set Affinity and give it a try. It's a simple program that can auto-set the number...
Forum:
Development::Bug Reports
02-04-2008, 09:57 AM
Replies:
1
#summonitem Item Stacking exploit
Views:
8,009
Posted By
Annihilator
The only way this can be exploited is by a GM....
The only way this can be exploited is by a GM. The average player on a server with normal access will not be able to do this. Removing this feature would likely remove the ability to set invisible...
Forum:
Development::Development
01-30-2008, 05:12 AM
Replies:
1
Mob names
Views:
6,091
Posted By
Annihilator
bleh .. Posted this in the wrong forum. my bad.....
bleh .. Posted this in the wrong forum. my bad.. Meant to post it in the bug reports forum.
Forum:
Development::Development
01-30-2008, 05:11 AM
Replies:
1
Mob names
Views:
6,091
Posted By
Annihilator
Mob names
When the npc name changes took effect, there is now a small bug now that automatically capitolizes the mob's first letter ie "a hill giant" is now "A hill giant".
Forum:
Development::Server Code Submissions
01-30-2008, 05:06 AM
Replies:
31
Out of combat regen rates.
Views:
33,730
Posted By
Annihilator
On EQLive, if you are dotted or diseased PC OOC...
On EQLive, if you are dotted or diseased PC OOC Regen *will not* engage until it is cured or has run it's course. That's why players squeal like a pig for a cure when they are tashed or malo'd.
Forum:
Development::Development
01-25-2008, 02:39 AM
Replies:
0
Jan 23, 2008 Dev Chat Log
Views:
5,268
Posted By
Annihilator
Jan 23, 2008 Dev Chat Log
The EQ Dev Team had a public chat over at MMORPG.com the other day and here is the log dump if anyone is interested on the what-nots over at Sony....
Forum:
Support::General Support
01-21-2008, 06:39 PM
Replies:
3
Issues connecting to Login server
Views:
5,629
Posted By
Annihilator
You shouldn't need to open any ports to be able...
You shouldn't need to open any ports to be able to play on a remote server. Just make sure your firewall (if you use one) is set to allow the client access to the internet. It works just exactly the...
Forum:
Support::General Support
01-21-2008, 04:23 PM
Replies:
3
Issues connecting to Login server
Views:
5,629
Posted By
Annihilator
I am unclear if this is for your private server...
I am unclear if this is for your private server or for you to log into another server? If it is for your own private server, the port you need open for the login server is 5998. Keep in mind the...
Forum:
General::General Discussion
01-21-2008, 03:34 PM
Replies:
13
Website and Login Server Hosting Issues?
Views:
7,853
Posted By
Annihilator
Oh, and FWIW, I have never been able to get the...
Oh, and FWIW, I have never been able to get the PHP minilogin server scripts to work for me. Maybe somebody with the knowledge can put up a wiki page? *HINT HINT*
Forum:
General::General Discussion
01-21-2008, 03:32 PM
Replies:
13
Website and Login Server Hosting Issues?
Views:
7,853
Posted By
Annihilator
From what I am to understand, the powers that be...
From what I am to understand, the powers that be do not want to release the login server code publically for reasons unknown to me. However, in leu of situations such as what happened yesterday, I...
Forum:
Quests::Q&A
01-14-2008, 01:17 PM
Replies:
4
Buffing Bot crashes zone.exe
Views:
6,801
Posted By
Annihilator
Cleaned up the code a little bit so I could read...
Cleaned up the code a little bit so I could read it easier. Tried it out on my test server and it worked fine. Didn't crash or anything. What EQEmu are you running and what Database?
sub...
Forum:
Development::Development
01-14-2008, 11:18 AM
Replies:
1
Corpse Summoners
Views:
5,002
Posted By
Annihilator
Corpse Summoners
As per the announcement on PEQ about implementing corpse runs and corpse summoning, consenting and dragging, I was wondering if this change will also activate the corpse summoners in the guild hall...
Forum:
Development::Server Code Submissions
01-13-2008, 06:28 AM
Replies:
31
Out of combat regen rates.
Views:
33,730
Posted By
Annihilator
OOC regen
OOC regen should not be active if you have a dot or are diseased. Atleast that is the way it works on Live. I would like to see OOC regen implemented into the Emu. That is one of the features I...
Forum:
Quests::Q&A
12-30-2007, 07:07 PM
Replies:
7
Level restricting quest variables
Views:
8,539
Posted By
Annihilator
Is there an easy way to increase the event signal...
Is there an easy way to increase the event signal shouts with these scripts?
Forum:
Quests::Q&A
12-30-2007, 06:48 PM
Replies:
7
Level restricting quest variables
Views:
8,539
Posted By
Annihilator
My bad Angelox, I posted the wrong script. I...
My bad Angelox, I posted the wrong script. I meant to post the Illusionist_Nomaad script which is included in ax_classic. The Dieffer_Wolfhugger was an exact copy of it with the text and cast spells...
Forum:
Quests::Q&A
12-30-2007, 08:54 AM
Replies:
7
Level restricting quest variables
Views:
8,539
Posted By
Annihilator
Duh.. I didn't even catch that.. Thanks for the...
Duh.. I didn't even catch that.. Thanks for the heads up -- I did not create this script though. It came out of Angelox's Classic database files. I was just trying to modify it and noticed it wasn't...
Forum:
Quests::Q&A
12-30-2007, 03:49 AM
Replies:
7
Level restricting quest variables
Views:
8,539
Posted By
Annihilator
Level restricting quest variables
I've been doing some modification to the standard buff bot scripts Vicar_Qadar, Illusionist_Nomaad and Dieffer_Wolfhugger that came with Angelox's Classic database. Specifically, I've been modifying...
Forum:
Quests::Q&A
05-31-2007, 07:20 PM
Replies:
4
PEQ Quests PoK Buffbots
Views:
7,929
Posted By
Annihilator
I used a simple buff bot script i found here on...
I used a simple buff bot script i found here on eqemu forum and put it in the quests folder and named it #Vicar Qadar.pl however I can't get it to work when using PEQ DB but it works fine with...
Showing results 26 to 45 of 45
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