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Showing results 26 to 47 of 47
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Posts Made By:
janusd
Forum:
Development::Bug Reports
10-26-2008, 12:40 AM
Replies:
5
Critical Nukes
Views:
6,739
Posted By
janusd
Just a note, Theft of Life does indeed work.
Just a note, Theft of Life does indeed work.
Forum:
Development::Bug Reports
10-24-2008, 10:48 AM
Replies:
5
Critical Nukes
Views:
6,739
Posted By
janusd
Actually I think my lifetaps ARE crit-healing....
Actually I think my lifetaps ARE crit-healing. I'll run in-game and start tapping away to watch the crit heals and get back with ya on that one.
Forum:
Development::Bug Reports
10-24-2008, 10:09 AM
Replies:
5
Critical Nukes
Views:
6,739
Posted By
janusd
Critical Nukes
Getting reports over on PEQ that spell criticals for non-evocation based spells aren't happening. Evocation based spells are still critting just fine, but for some reason spells based on say...
Forum:
Development::Server Code Submissions
10-22-2008, 03:05 PM
Replies:
11
Critical Affliction AA
Views:
11,396
Posted By
janusd
Getting reports from PEQ that this isn't working....
Getting reports from PEQ that this isn't working. Personally, I have yet to see a critical DoT happen.
Forum:
Development::Bug Reports
10-20-2008, 10:25 PM
Replies:
5
Pc Hatelist and pets
Views:
8,635
Posted By
janusd
If it's set at 150, then it should be about 250....
If it's set at 150, then it should be about 250. Never tested the actual range on PEQ.
Forum:
Development::Bug Reports
10-20-2008, 03:28 PM
Replies:
5
Pc Hatelist and pets
Views:
8,635
Posted By
janusd
Yes it does, KLS. On Live, the raige was pretty...
Yes it does, KLS. On Live, the raige was pretty fairly large (not insane like 400, but closer to 150 I'd say. Maybe 200)
Forum:
Development::Bug Reports
10-19-2008, 04:09 PM
Replies:
5
Pc Hatelist and pets
Views:
8,635
Posted By
janusd
Pc Hatelist and pets
After the changes to the PC hatelist, pets seem to be somewhat bugged from how they're supposed to work. Originally, with my pet, I could target a mob and tell my pet to attack it and regardless of...
Forum:
Development::Server Code Submissions
10-19-2008, 02:33 PM
Replies:
5
Tradeskill Group Emotes
Views:
7,249
Posted By
janusd
This is actually emoting as a general emote, not...
This is actually emoting as a general emote, not just to group members.
Forum:
Development::Development
10-02-2008, 05:23 PM
Replies:
100
Task System (preliminary work)
Views:
123,158
Posted By
janusd
Adding the level check would be a big help as...
Adding the level check would be a big help as there were some Live quests that had level requirements before the quest giver would hand out those quests. You can see in the quest list for PoK in Alla...
Forum:
Development::Database/World Building
09-26-2008, 04:57 PM
Replies:
9
PEQ Merchant List Revised
Views:
9,902
Posted By
janusd
COOL! Checking the merchants a couple days after...
COOL! Checking the merchants a couple days after a wipe is like opening a magic box... never know what'll be inside.
Forum:
Development::Database/World Building
09-26-2008, 01:46 PM
Replies:
9
PEQ Merchant List Revised
Views:
9,902
Posted By
janusd
Just to let you guys know, I hate all of you. I...
Just to let you guys know, I hate all of you. I haaaaaate farming things (spider silk) for that one elusive skill-up. Oh well. I guess it'll help jump-start that economy...
/ooc WTB tradeskill...
Forum:
General::General Discussion
09-26-2008, 01:37 PM
Replies:
27
Discussion on Damage Bonus, Rules, and the direction of the Emulator
Views:
34,774
Posted By
janusd
As I understand the situation, PEQ's purpose is...
As I understand the situation, PEQ's purpose is to emulate the Live servers as closely as possible as they currently exist, but in order to maintain a modicum of balance and enjoyment, we move...
Forum:
Development::Development
09-25-2008, 08:37 AM
Replies:
10
New Event - EVENT_AGGRO_SAY
Views:
11,269
Posted By
janusd
Yeah. Sirran the Lunatic. He would go insane if...
Yeah. Sirran the Lunatic. He would go insane if you did anything other than hail him and hand him the key piece. Many times I can think of a raid wiping because someone spoke up in /say. There are...
Forum:
Development::Development
09-24-2008, 10:29 AM
Replies:
3
Project Illusion AA
Views:
6,950
Posted By
janusd
Awesome! This will make chanters more fun for...
Awesome! This will make chanters more fun for lots of people... now if you can get Critical Affliction for necromancers to work that would be awesome. Or perhaps the pet focus on items to work...
Forum:
Development::Development
09-24-2008, 08:38 AM
Replies:
10
New Event - EVENT_AGGRO_SAY
Views:
11,269
Posted By
janusd
Trevius, PLEASE figure out an EVENT_LISTEN. I can...
Trevius, PLEASE figure out an EVENT_LISTEN. I can think of at least four quests that require you to say a phrase in a specific spot to trigger an event (plate house in Kael anyone?) while there's no...
Forum:
Development::Feature Requests
09-02-2008, 07:36 AM
Replies:
3
Adjusting Mob Damage in Real Time
Views:
8,950
Posted By
janusd
I'm afraid it's getting more and more necessary....
I'm afraid it's getting more and more necessary. Though we're not at GoD yet, that was the expansion when mobs started scaling in difficulty based on their HP. We COULD just depop and then repop the...
Forum:
Development::Development
08-19-2008, 04:24 PM
Replies:
21
Raids
Views:
24,977
Posted By
janusd
Additionally, things will have to be set so that...
Additionally, things will have to be set so that if the raid leader logs without changing the raid leader flag, the raid leader goes LD, or gets booted while zoning, the raid leader status will...
Forum:
General::General Discussion
06-06-2008, 03:34 PM
Replies:
33
EQlive Free until July 25th!!
Views:
22,452
Posted By
janusd
If someone could get on Al'Kabor, the Mac server,...
If someone could get on Al'Kabor, the Mac server, and get us the spawn info for PoM v.1, that'd be great and this would be the perfect time for it.
Forum:
Development::Bug Reports
06-03-2008, 05:33 PM
Replies:
1
Sacrifice and AAXP
Views:
4,600
Posted By
janusd
Sacrifice and AAXP
So I sacced a toon down for a bit to get some Essence Emeralrds. Then on a whim, I tried rezzing the corpse with the cleric Epic that has the effect of revivisence. The toon was rezzed and did not...
Forum:
Development::Feature Requests
05-19-2008, 12:51 PM
Replies:
1
New Command: #unlockcorpse
Views:
6,414
Posted By
janusd
New Command: #unlockcorpse
Just a request. Would it be possible to create a command to unlock an NPC corpse at any point in the corpse timer so that anyone could then loot it as if it had opened normally? Would really help...
Forum:
Quests::Completed
01-12-2008, 08:05 AM
Replies:
3
Necromancer Spells
Views:
9,119
Posted By
janusd
Slight edit to the code to make it actually work,...
Slight edit to the code to make it actually work, lol.
########################
#Quest Name: Necromancer Spells
#Author: JanusD
#Zone: The Overthere
#NPC Name: Vaean the Night
#NPC ID: 93113...
Forum:
Quests::Completed
01-11-2008, 10:59 AM
Replies:
3
Necromancer Spells
Views:
9,119
Posted By
janusd
Necromancer Spells
Here's the quest for Necromancer spell turn-ins in the Overthere. Also posted on the PEQ boards.
########################
#Quest Name: Necromancer Spells
#Author: JanusD
#Zone: The Overthere...
Showing results 26 to 47 of 47
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