EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 64
Search took
0.00
seconds; generated 94 minute(s) ago.
Search:
Posts Made By:
blmille2
Forum:
Support::Windows Servers
08-04-2010, 12:35 AM
Replies:
4
Login code
Views:
7,724
Posted By
blmille2
Login code
Is there a reason all of the login server code is locked down?
LOL I just want to start working on my new client that can log into eqemu, but I can't seem to get it to work.
I've been looking...
Forum:
Simple Client
08-03-2010, 12:26 PM
Replies:
41
Sticky:
SimpleClient Download links
Views:
372,162
Posted By
blmille2
Can SimpleClient log into EqEmu? I looked into...
Can SimpleClient log into EqEmu?
I looked into the login code and couldn't find any encryption--also evident when I run the LoginServer and said that it doesn't do any encryption on passwords, etc....
Forum:
Simple Client
08-03-2010, 12:06 PM
Replies:
41
Sticky:
SimpleClient Download links
Views:
372,162
Posted By
blmille2
Authentication
I'm looking at this login code in GVim (which does a horrible job with pas files =0D).
So, it looks like you just:
- md5 = md5(input)
- d = md5[i] XOR md5[i+4] XOR md5[i+8] XOR md5[i+12] (i =...
Forum:
Simple Client
08-03-2010, 11:41 AM
Replies:
41
Sticky:
SimpleClient Download links
Views:
372,162
Posted By
blmille2
Code
Thanks!
I forgot that it was written in Delphi.
I can't seem to find my Delphi 5 disc.
Can someone tell me the trick to the authentication?
Thanks!
Forum:
Simple Client
08-03-2010, 01:21 AM
Replies:
41
Sticky:
SimpleClient Download links
Views:
372,162
Posted By
blmille2
source code
I tried the download link at the top, but it took me to some silly page that didn't seem to have anything important on it.
I'm developing a client from scratch and need to know how to authenticate...
Forum:
Development::Server Code Submissions
07-19-2010, 05:35 PM
Replies:
13
Hate modifiers patch
Views:
11,586
Posted By
blmille2
Hate calc
Okay, so it sounds like you get extra hate even if you miss them, right?
Can you please post the formula for calculating the hate mod the way Live does it?
Thanks!
Forum:
Development::Server Code Submissions
07-19-2010, 01:16 PM
Replies:
13
Hate modifiers patch
Views:
11,586
Posted By
blmille2
script
Okay, so I assume you mean a quest script for the EVENT_COMBAT event?
Also, I'm having a hard time finding the variable that corresponds to the hate for a character.
Thanks!
Forum:
Development::Server Code Submissions
07-19-2010, 12:26 PM
Replies:
13
Hate modifiers patch
Views:
11,586
Posted By
blmille2
No crit hate mod
I'm sorry, I didn't realize that crits didn't count toward additional hate from spells, effects, etc.
Please move the effective line up one, right above crits.
Thanks!
Forum:
Development::Server Code Submissions
07-16-2010, 08:07 PM
Replies:
13
Hate modifiers patch
Views:
11,586
Posted By
blmille2
not getting used
I think they are getting calculated, but I followed the hit code and found no reference to it. This should allow warrior epic 2.0 and enchanter hate buffs to add hate.
Greenmachine noticed that the...
Forum:
Development::Server Code Submissions
07-15-2010, 03:13 PM
Replies:
13
Hate modifiers patch
Views:
11,586
Posted By
blmille2
Update
Wow, sorry about that -- that'd would produce an insane amount of hate.
Here's the update:
Index: zone/attack.cpp
===================================================================
---...
Forum:
Development::Development
07-15-2010, 03:10 PM
Replies:
2
Potential speed increase
Views:
10,904
Posted By
blmille2
Never mind -- I'm an idiot!
Never mind, I'm an idiot--I misread the lines.
It's not a matter of 100 * (stat * modifier) / 100
It's more a matter of stat += stat * modifier / 100
Therefore, I'm stupid and the above won't...
Forum:
Development::Development
07-15-2010, 02:41 PM
Replies:
2
Potential speed increase
Views:
10,904
Posted By
blmille2
Potential speed increase
Hello, guys.
I was thinking about the following:
stat += 100 * stat * modifier / 100
Now, I know why it's being used -- it's integer multiplication and division, which is way faster than...
Forum:
Development::Server Code Submissions
07-15-2010, 01:45 PM
Replies:
13
Hate modifiers patch
Views:
11,586
Posted By
blmille2
Hate modifiers patch
Hello, all--it's been a while since my last code submission, so I'm sorry about that.
Someone asked me to fix the hate modifiers so that they work--for worn effects, spells (i.e. Enchanter...
Forum:
Spell Support
01-19-2010, 09:08 PM
Replies:
6
Guard of Calliav / Bulwark of Alendar
Views:
14,991
Posted By
blmille2
Calliav Code
Awesome, that did the trick!
This is how it works:
- Calliav spell line absorbs a specific number of melee and spell damage
- I verified with my wizard that each melee/damage spell decrements...
Forum:
Development::Server Code Submissions
01-19-2010, 09:08 PM
Replies:
0
COMMITTED: Calliav Code
Views:
7,255
Posted By
blmille2
COMMITTED: Calliav Code
This is how it works:
- Calliav spell line absorbs a specific number of melee and spell damage
- I verified with my wizard that each melee/damage spell decrements the counter while absorbing the...
Forum:
Spell Support
01-19-2010, 04:19 AM
Replies:
6
Guard of Calliav / Bulwark of Alendar
Views:
14,991
Posted By
blmille2
The Calliav Code
Here's the code.
I have verified that it works by getting a monk and dueling my mage.
I kicked and counted the blow only if the damage would've been > 0 (i.e. didn't block, parry, etc.).
...
Forum:
Spell Support
01-19-2010, 12:31 AM
Replies:
6
Guard of Calliav / Bulwark of Alendar
Views:
14,991
Posted By
blmille2
Can someone list the spells in this line that I...
Can someone list the spells in this line that I should look at?
Thanks!
Forum:
Spell Support
01-18-2010, 06:32 PM
Replies:
6
Guard of Calliav / Bulwark of Alendar
Views:
14,991
Posted By
blmille2
I would like to begin work on this issue. If...
I would like to begin work on this issue.
If you know things that pertain to this issue, please post them here.
Thanks!
Forum:
Development::Server Code Submissions
01-18-2010, 02:36 PM
Replies:
26
COMMITTED: Suspend Minion Patch
Views:
22,238
Posted By
blmille2
Bump. Are we going to check in this code? ...
Bump.
Are we going to check in this code?
Thanks!
Forum:
Development::Server Code Submissions
01-16-2010, 12:40 PM
Replies:
26
COMMITTED: Suspend Minion Patch
Views:
22,238
Posted By
blmille2
Persistent Minion requires that we store the...
Persistent Minion requires that we store the minion information to the database somewhere in the player profile. There are already some devs working on where that should go in the near future.
I...
Forum:
Development::Server Code Submissions
01-16-2010, 06:14 AM
Replies:
26
COMMITTED: Suspend Minion Patch
Views:
22,238
Posted By
blmille2
Final Code with StringIDs
Code:
Index: zone/AA.h
===================================================================
--- zone/AA.h (revision 1094)
+++ zone/AA.h (working copy)
@@ -265,6 +265,7 @@
aaParagonofSpirit...
Forum:
Development::Server Code Submissions
01-16-2010, 05:42 AM
Replies:
26
COMMITTED: Suspend Minion Patch
Views:
22,238
Posted By
blmille2
I can't find any eqstr_us.txt. I found the...
I can't find any eqstr_us.txt. I found the stringids.h, but have yet to find the file the messages are actually stored in.
Forum:
Development::Server Code Submissions
01-16-2010, 02:47 AM
Replies:
26
COMMITTED: Suspend Minion Patch
Views:
22,238
Posted By
blmille2
Here it is!
Okay, so here it is!
Suspend Minion functionality:
- Rank 1 = ability to suspend minion WITHOUT spells OR equipment
- Rank 2 = ability to suspend minion WITH spells AND equipment
...
Forum:
Development::Server Code Submissions
01-16-2010, 02:12 AM
Replies:
26
COMMITTED: Suspend Minion Patch
Views:
22,238
Posted By
blmille2
I'll code it to be that if the pet is on any hate...
I'll code it to be that if the pet is on any hate list that you can't suspend him.
I could resort to looking to see if he's at the top of the list.
Let me know how live works.
Thanks so much...
Forum:
Development::Server Code Submissions
01-15-2010, 04:57 AM
Replies:
26
COMMITTED: Suspend Minion Patch
Views:
22,238
Posted By
blmille2
Here it is!
Okay, so nevermind on the sending pet buffs to client, I was actually doing a GetClient()->SendPetBuffsToClient(), which had no effect.
That's corrected now and I believe this is a good version.
...
Showing results 26 to 50 of 64
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:52 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3