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Search: Posts Made By: blmille2
Forum: Support::Windows Servers 08-04-2010, 12:35 AM
Replies: 4
Views: 7,724
Posted By blmille2
Login code

Is there a reason all of the login server code is locked down?

LOL I just want to start working on my new client that can log into eqemu, but I can't seem to get it to work.

I've been looking...
Forum: Simple Client 08-03-2010, 12:26 PM
Replies: 41
Views: 372,162
Posted By blmille2
Can SimpleClient log into EqEmu? I looked into...

Can SimpleClient log into EqEmu?
I looked into the login code and couldn't find any encryption--also evident when I run the LoginServer and said that it doesn't do any encryption on passwords, etc....
Forum: Simple Client 08-03-2010, 12:06 PM
Replies: 41
Views: 372,162
Posted By blmille2
Authentication

I'm looking at this login code in GVim (which does a horrible job with pas files =0D).

So, it looks like you just:
- md5 = md5(input)
- d = md5[i] XOR md5[i+4] XOR md5[i+8] XOR md5[i+12] (i =...
Forum: Simple Client 08-03-2010, 11:41 AM
Replies: 41
Views: 372,162
Posted By blmille2
Code

Thanks!

I forgot that it was written in Delphi.

I can't seem to find my Delphi 5 disc.

Can someone tell me the trick to the authentication?

Thanks!
Forum: Simple Client 08-03-2010, 01:21 AM
Replies: 41
Views: 372,162
Posted By blmille2
source code

I tried the download link at the top, but it took me to some silly page that didn't seem to have anything important on it.

I'm developing a client from scratch and need to know how to authenticate...
Forum: Development::Server Code Submissions 07-19-2010, 05:35 PM
Replies: 13
Views: 11,586
Posted By blmille2
Hate calc

Okay, so it sounds like you get extra hate even if you miss them, right?

Can you please post the formula for calculating the hate mod the way Live does it?

Thanks!
Forum: Development::Server Code Submissions 07-19-2010, 01:16 PM
Replies: 13
Views: 11,586
Posted By blmille2
script

Okay, so I assume you mean a quest script for the EVENT_COMBAT event?
Also, I'm having a hard time finding the variable that corresponds to the hate for a character.
Thanks!
Forum: Development::Server Code Submissions 07-19-2010, 12:26 PM
Replies: 13
Views: 11,586
Posted By blmille2
No crit hate mod

I'm sorry, I didn't realize that crits didn't count toward additional hate from spells, effects, etc.

Please move the effective line up one, right above crits.

Thanks!
Forum: Development::Server Code Submissions 07-16-2010, 08:07 PM
Replies: 13
Views: 11,586
Posted By blmille2
not getting used

I think they are getting calculated, but I followed the hit code and found no reference to it. This should allow warrior epic 2.0 and enchanter hate buffs to add hate.
Greenmachine noticed that the...
Forum: Development::Server Code Submissions 07-15-2010, 03:13 PM
Replies: 13
Views: 11,586
Posted By blmille2
Update

Wow, sorry about that -- that'd would produce an insane amount of hate.

Here's the update:
Index: zone/attack.cpp
===================================================================
---...
Forum: Development::Development 07-15-2010, 03:10 PM
Replies: 2
Views: 10,904
Posted By blmille2
Never mind -- I'm an idiot!

Never mind, I'm an idiot--I misread the lines.

It's not a matter of 100 * (stat * modifier) / 100
It's more a matter of stat += stat * modifier / 100

Therefore, I'm stupid and the above won't...
Forum: Development::Development 07-15-2010, 02:41 PM
Replies: 2
Views: 10,904
Posted By blmille2
Potential speed increase

Hello, guys.
I was thinking about the following:
stat += 100 * stat * modifier / 100

Now, I know why it's being used -- it's integer multiplication and division, which is way faster than...
Forum: Development::Server Code Submissions 07-15-2010, 01:45 PM
Replies: 13
Views: 11,586
Posted By blmille2
Hate modifiers patch

Hello, all--it's been a while since my last code submission, so I'm sorry about that.

Someone asked me to fix the hate modifiers so that they work--for worn effects, spells (i.e. Enchanter...
Forum: Spell Support 01-19-2010, 09:08 PM
Replies: 6
Views: 14,991
Posted By blmille2
Calliav Code

Awesome, that did the trick!

This is how it works:
- Calliav spell line absorbs a specific number of melee and spell damage
- I verified with my wizard that each melee/damage spell decrements...
Forum: Development::Server Code Submissions 01-19-2010, 09:08 PM
Replies: 0
Views: 7,255
Posted By blmille2
COMMITTED: Calliav Code

This is how it works:
- Calliav spell line absorbs a specific number of melee and spell damage
- I verified with my wizard that each melee/damage spell decrements the counter while absorbing the...
Forum: Spell Support 01-19-2010, 04:19 AM
Replies: 6
Views: 14,991
Posted By blmille2
The Calliav Code

Here's the code.

I have verified that it works by getting a monk and dueling my mage.

I kicked and counted the blow only if the damage would've been > 0 (i.e. didn't block, parry, etc.).
...
Forum: Spell Support 01-19-2010, 12:31 AM
Replies: 6
Views: 14,991
Posted By blmille2
Can someone list the spells in this line that I...

Can someone list the spells in this line that I should look at?

Thanks!
Forum: Spell Support 01-18-2010, 06:32 PM
Replies: 6
Views: 14,991
Posted By blmille2
I would like to begin work on this issue. If...

I would like to begin work on this issue.

If you know things that pertain to this issue, please post them here.

Thanks!
Forum: Development::Server Code Submissions 01-18-2010, 02:36 PM
Replies: 26
Views: 22,238
Posted By blmille2
Bump. Are we going to check in this code? ...

Bump.

Are we going to check in this code?

Thanks!
Forum: Development::Server Code Submissions 01-16-2010, 12:40 PM
Replies: 26
Views: 22,238
Posted By blmille2
Persistent Minion requires that we store the...

Persistent Minion requires that we store the minion information to the database somewhere in the player profile. There are already some devs working on where that should go in the near future.

I...
Forum: Development::Server Code Submissions 01-16-2010, 06:14 AM
Replies: 26
Views: 22,238
Posted By blmille2
Final Code with StringIDs

Code:


Index: zone/AA.h
===================================================================
--- zone/AA.h (revision 1094)
+++ zone/AA.h (working copy)
@@ -265,6 +265,7 @@
aaParagonofSpirit...
Forum: Development::Server Code Submissions 01-16-2010, 05:42 AM
Replies: 26
Views: 22,238
Posted By blmille2
I can't find any eqstr_us.txt. I found the...

I can't find any eqstr_us.txt. I found the stringids.h, but have yet to find the file the messages are actually stored in.
Forum: Development::Server Code Submissions 01-16-2010, 02:47 AM
Replies: 26
Views: 22,238
Posted By blmille2
Here it is!

Okay, so here it is!

Suspend Minion functionality:
- Rank 1 = ability to suspend minion WITHOUT spells OR equipment
- Rank 2 = ability to suspend minion WITH spells AND equipment
...
Forum: Development::Server Code Submissions 01-16-2010, 02:12 AM
Replies: 26
Views: 22,238
Posted By blmille2
I'll code it to be that if the pet is on any hate...

I'll code it to be that if the pet is on any hate list that you can't suspend him.

I could resort to looking to see if he's at the top of the list.

Let me know how live works.

Thanks so much...
Forum: Development::Server Code Submissions 01-15-2010, 04:57 AM
Replies: 26
Views: 22,238
Posted By blmille2
Here it is!

Okay, so nevermind on the sending pet buffs to client, I was actually doing a GetClient()->SendPetBuffsToClient(), which had no effect.

That's corrected now and I believe this is a good version.
...
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