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Search: Posts Made By: Robregen
Forum: Support::Windows Servers 08-30-2013, 01:02 AM
Replies: 16
Views: 16,886
Posted By Robregen
no there's not really anything else as...

no there's not really anything else as everything you need is included in dependencies. well except perl. Did you try building under release x86 or debug x86? are you trying to build under...
Forum: Support::Windows Servers 08-29-2013, 11:26 PM
Replies: 16
Views: 16,886
Posted By Robregen
hmm are you compiling with lua build enabled in...

hmm are you compiling with lua build enabled in Cmake? configure and generated? That the only thing I can think of that would not make it work.
Forum: Support::Windows Servers 08-28-2013, 08:08 PM
Replies: 16
Views: 16,886
Posted By Robregen
it's working for me. I got the correct quest...

it's working for me. I got the correct quest text. I realized it had a missing keyword for a response, I went ahead added a missing keyword so I'll upload it to svn shortly.

Other than that I...
Forum: Support::Windows Servers 08-28-2013, 07:41 PM
Replies: 16
Views: 16,886
Posted By Robregen
there's no hail response for Niera Farbreeze. it...

there's no hail response for Niera Farbreeze. it is not in the script to response to hail. Probably doesn't hail on live either as it is all based on Live.

I'll go on my private server in a bit...
Forum: Support::Windows Servers 08-28-2013, 12:26 PM
Replies: 16
Views: 16,886
Posted By Robregen
hmm sound like you are missing something there....

hmm sound like you are missing something there. I just went on PEQ to see if everything is working in Surefall Glade and it working just fine there. conning, hailing, and the turn in works like...
Forum: Support::Windows Servers 08-17-2013, 12:58 PM
Replies: 11
Views: 14,845
Posted By Robregen
yes you can checked both Lua and Perl. for lua...

yes you can checked both Lua and Perl. for lua to work. just need to put lua51.dll into your server folder. and lua_modules folder that comes with the quest svn. just put that in the server as...
Forum: Quests::Q&A 08-04-2013, 07:28 PM
Replies: 13
Views: 14,751
Posted By Robregen
as noted in changelog:

as noted in changelog:
Forum: Support::Windows Servers 08-04-2013, 04:48 PM
Replies: 30
Views: 56,202
Posted By Robregen
only thing I noticed missing on my end is stance...

only thing I noticed missing on my end is stance info in the stance window.
Forum: Support::Windows Servers 08-04-2013, 12:07 PM
Replies: 30
Views: 56,202
Posted By Robregen
you would need to source in source_views.sql that...

you would need to source in source_views.sql that comes along in the daily dump. That would create the views.
Forum: General::General Discussion 08-03-2013, 06:27 PM
Replies: 16
Views: 20,274
Posted By Robregen
I wonder if SOE has use Pixar Studio to help with...

I wonder if SOE has use Pixar Studio to help with the facial animations. lol The Kerran looks more like a Vah Shir which I like a lot more.

I do like the overall concept of their introductions....
Forum: Support::Windows Servers 07-31-2013, 11:16 PM
Replies: 7
Views: 8,842
Posted By Robregen
there was a lot of database change in with...

there was a lot of database change in with potimeb. Are you using the most current PEQDB?
Forum: Support::Windows Servers 07-31-2013, 11:16 AM
Replies: 30
Views: 56,202
Posted By Robregen
this is mentioned in the beginning of the thread

this is mentioned in the beginning of the thread
Forum: Support::General Support 07-27-2013, 02:31 AM
Replies: 4
Views: 7,119
Posted By Robregen
http://www.eqemulator.org/forums/showthread.php?t=...

http://www.eqemulator.org/forums/showthread.php?t=37062
Forum: Quests::Q&A 07-22-2013, 11:22 PM
Replies: 5
Views: 6,010
Posted By Robregen
or you can use quest::attacknpctype(npctype id)

or you can use quest::attacknpctype(npctype id)
Forum: Support::Windows Servers 07-17-2013, 11:27 PM
Replies: 13
Views: 13,376
Posted By Robregen
yeah I just enabled the mercenary and set class...

yeah I just enabled the mercenary and set class to 71. I too get the message "mercenary failed to spawn". I have no idea why.
Forum: Support::Windows Servers 07-17-2013, 09:07 PM
Replies: 6
Views: 7,102
Posted By Robregen
it's working for me. make sure you put the...

it's working for me. make sure you put the lua_module in the server directory as it uses one of the files in that folder. and it's up to date.

The lua_module acts like a plugin and it is included...
Forum: Support::Windows Servers 07-16-2013, 07:43 PM
Replies: 13
Views: 13,376
Posted By Robregen
The mercenaries are set at warrior or '1'. Due...

The mercenaries are set at warrior or '1'. Due to a bug with Merc on PEQ, we had to switch the class to warrior. You will need to set class to '71" which is the mercenary liason. At least that...
Forum: Development::Development 07-02-2013, 01:49 PM
Replies: 13
Views: 13,100
Posted By Robregen
you need to recompile the latest git as it now...

you need to recompile the latest git as it now includes the code for event_death_complete. And make sure you build it with perl.
Forum: Support::Windows Servers 06-12-2013, 10:40 AM
Replies: 8
Views: 8,654
Posted By Robregen
that script would be in your quest folder. It...

that script would be in your quest folder. It would be in poknowledge folder and the name of the script would be player.pl.

It would be under the sub EVENT_CLICKDOOR. you can just delete where...
Forum: Support::Windows Servers 05-25-2013, 10:18 PM
Replies: 25
Views: 17,572
Posted By Robregen
I haven't test it lately since I turned the merc...

I haven't test it lately since I turned the merc off. I just recently got a new hard drive and just got everything reinstalled. I'll give it a test. since I got everything sourced back in.
Forum: Support::Windows Servers 04-29-2013, 03:32 PM
Replies: 25
Views: 17,572
Posted By Robregen
I been fiddling with the merc system within this...

I been fiddling with the merc system within this last week and it all seems to work just fine. But then yesterday when I sourced in the newer database and recompiled the latest git. The server...
Forum: Support::General Support 04-14-2013, 12:12 AM
Replies: 5
Views: 7,587
Posted By Robregen
It's been around for a few years now. I've used...

It's been around for a few years now. I've used it quite a bit for various script when needed. Like what sorvani said, it's in the changelog.
Forum: Quests::Completed 04-09-2013, 09:27 AM
Replies: 1
Views: 26,158
Posted By Robregen
okay this is fixed for PEQ. Thanks.

okay this is fixed for PEQ. Thanks.
Forum: Development::Database/World Building 03-26-2013, 02:54 PM
Replies: 9
Views: 7,897
Posted By Robregen
highpasshold is hardcorded through exe on SoF+...

highpasshold is hardcorded through exe on SoF+ clients. only way to classic highpass is to use titanium. or with injection dll technique http://www.eqemulator.org/forums/showthread.php?t=32928
Forum: Development::Database/World Building 03-25-2013, 12:09 PM
Replies: 9
Views: 7,897
Posted By Robregen
also zonepoint table has client version mask. I...

also zonepoint table has client version mask. I forget which is which but I do know that titanium only is client version mask 3 which takes you to the classic zone. just need to change that and...
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