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Showing results 26 to 50 of 109
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Posts Made By:
Robregen
Forum:
Support::Windows Servers
08-30-2013, 01:02 AM
Replies:
16
Druid/Ranger Epic (1.0) NPC issue
Views:
16,886
Posted By
Robregen
no there's not really anything else as...
no there's not really anything else as everything you need is included in dependencies. well except perl. Did you try building under release x86 or debug x86? are you trying to build under...
Forum:
Support::Windows Servers
08-29-2013, 11:26 PM
Replies:
16
Druid/Ranger Epic (1.0) NPC issue
Views:
16,886
Posted By
Robregen
hmm are you compiling with lua build enabled in...
hmm are you compiling with lua build enabled in Cmake? configure and generated? That the only thing I can think of that would not make it work.
Forum:
Support::Windows Servers
08-28-2013, 08:08 PM
Replies:
16
Druid/Ranger Epic (1.0) NPC issue
Views:
16,886
Posted By
Robregen
it's working for me. I got the correct quest...
it's working for me. I got the correct quest text. I realized it had a missing keyword for a response, I went ahead added a missing keyword so I'll upload it to svn shortly.
Other than that I...
Forum:
Support::Windows Servers
08-28-2013, 07:41 PM
Replies:
16
Druid/Ranger Epic (1.0) NPC issue
Views:
16,886
Posted By
Robregen
there's no hail response for Niera Farbreeze. it...
there's no hail response for Niera Farbreeze. it is not in the script to response to hail. Probably doesn't hail on live either as it is all based on Live.
I'll go on my private server in a bit...
Forum:
Support::Windows Servers
08-28-2013, 12:26 PM
Replies:
16
Druid/Ranger Epic (1.0) NPC issue
Views:
16,886
Posted By
Robregen
hmm sound like you are missing something there....
hmm sound like you are missing something there. I just went on PEQ to see if everything is working in Surefall Glade and it working just fine there. conning, hailing, and the turn in works like...
Forum:
Support::Windows Servers
08-17-2013, 12:58 PM
Replies:
11
Using lua?
Views:
14,845
Posted By
Robregen
yes you can checked both Lua and Perl. for lua...
yes you can checked both Lua and Perl. for lua to work. just need to put lua51.dll into your server folder. and lua_modules folder that comes with the quest svn. just put that in the server as...
Forum:
Quests::Q&A
08-04-2013, 07:28 PM
Replies:
13
LUA vs PERL
Views:
14,751
Posted By
Robregen
as noted in changelog:
as noted in changelog:
Forum:
Support::Windows Servers
08-04-2013, 04:48 PM
Replies:
30
The "Mercenary failed to spawn!" error
Views:
56,202
Posted By
Robregen
only thing I noticed missing on my end is stance...
only thing I noticed missing on my end is stance info in the stance window.
Forum:
Support::Windows Servers
08-04-2013, 12:07 PM
Replies:
30
The "Mercenary failed to spawn!" error
Views:
56,202
Posted By
Robregen
you would need to source in source_views.sql that...
you would need to source in source_views.sql that comes along in the daily dump. That would create the views.
Forum:
General::General Discussion
08-03-2013, 06:27 PM
Replies:
16
Everquest Next
Views:
20,274
Posted By
Robregen
I wonder if SOE has use Pixar Studio to help with...
I wonder if SOE has use Pixar Studio to help with the facial animations. lol The Kerran looks more like a Vah Shir which I like a lot more.
I do like the overall concept of their introductions....
Forum:
Support::Windows Servers
07-31-2013, 11:16 PM
Replies:
7
PoTimeB not working with lua
Views:
8,842
Posted By
Robregen
there was a lot of database change in with...
there was a lot of database change in with potimeb. Are you using the most current PEQDB?
Forum:
Support::Windows Servers
07-31-2013, 11:16 AM
Replies:
30
The "Mercenary failed to spawn!" error
Views:
56,202
Posted By
Robregen
this is mentioned in the beginning of the thread
this is mentioned in the beginning of the thread
Forum:
Support::General Support
07-27-2013, 02:31 AM
Replies:
4
TGC: Two Weekends, Massive Downtime
Views:
7,119
Posted By
Robregen
http://www.eqemulator.org/forums/showthread.php?t=...
http://www.eqemulator.org/forums/showthread.php?t=37062
Forum:
Quests::Q&A
07-22-2013, 11:22 PM
Replies:
5
NPC vs NPC
Views:
6,010
Posted By
Robregen
or you can use quest::attacknpctype(npctype id)
or you can use quest::attacknpctype(npctype id)
Forum:
Support::Windows Servers
07-17-2013, 11:27 PM
Replies:
13
Now NPCs wont talk
Views:
13,376
Posted By
Robregen
yeah I just enabled the mercenary and set class...
yeah I just enabled the mercenary and set class to 71. I too get the message "mercenary failed to spawn". I have no idea why.
Forum:
Support::Windows Servers
07-17-2013, 09:07 PM
Replies:
6
LUA eq:selfcast
Views:
7,102
Posted By
Robregen
it's working for me. make sure you put the...
it's working for me. make sure you put the lua_module in the server directory as it uses one of the files in that folder. and it's up to date.
The lua_module acts like a plugin and it is included...
Forum:
Support::Windows Servers
07-16-2013, 07:43 PM
Replies:
13
Now NPCs wont talk
Views:
13,376
Posted By
Robregen
The mercenaries are set at warrior or '1'. Due...
The mercenaries are set at warrior or '1'. Due to a bug with Merc on PEQ, we had to switch the class to warrior. You will need to set class to '71" which is the mercenary liason. At least that...
Forum:
Development::Development
07-02-2013, 01:49 PM
Replies:
13
Lua Parser
Views:
13,100
Posted By
Robregen
you need to recompile the latest git as it now...
you need to recompile the latest git as it now includes the code for event_death_complete. And make sure you build it with perl.
Forum:
Support::Windows Servers
06-12-2013, 10:40 AM
Replies:
8
Is there a script to remove overhaul question when zoning ?
Views:
8,654
Posted By
Robregen
that script would be in your quest folder. It...
that script would be in your quest folder. It would be in poknowledge folder and the name of the script would be player.pl.
It would be under the sub EVENT_CLICKDOOR. you can just delete where...
Forum:
Support::Windows Servers
05-25-2013, 10:18 PM
Replies:
25
Server crashes
Views:
17,572
Posted By
Robregen
I haven't test it lately since I turned the merc...
I haven't test it lately since I turned the merc off. I just recently got a new hard drive and just got everything reinstalled. I'll give it a test. since I got everything sourced back in.
Forum:
Support::Windows Servers
04-29-2013, 03:32 PM
Replies:
25
Server crashes
Views:
17,572
Posted By
Robregen
I been fiddling with the merc system within this...
I been fiddling with the merc system within this last week and it all seems to work just fine. But then yesterday when I sourced in the newer database and recompiled the latest git. The server...
Forum:
Support::General Support
04-14-2013, 12:12 AM
Replies:
5
runspeed help?
Views:
7,587
Posted By
Robregen
It's been around for a few years now. I've used...
It's been around for a few years now. I've used it quite a bit for various script when needed. Like what sorvani said, it's in the changelog.
Forum:
Quests::Completed
04-09-2013, 09:27 AM
Replies:
1
Fixed: Hole, Kejar_the_Mighty
Views:
26,158
Posted By
Robregen
okay this is fixed for PEQ. Thanks.
okay this is fixed for PEQ. Thanks.
Forum:
Development::Database/World Building
03-26-2013, 02:54 PM
Replies:
9
reversing revamped zoned
Views:
7,897
Posted By
Robregen
highpasshold is hardcorded through exe on SoF+...
highpasshold is hardcorded through exe on SoF+ clients. only way to classic highpass is to use titanium. or with injection dll technique http://www.eqemulator.org/forums/showthread.php?t=32928
Forum:
Development::Database/World Building
03-25-2013, 12:09 PM
Replies:
9
reversing revamped zoned
Views:
7,897
Posted By
Robregen
also zonepoint table has client version mask. I...
also zonepoint table has client version mask. I forget which is which but I do know that titanium only is client version mask 3 which takes you to the classic zone. just need to change that and...
Showing results 26 to 50 of 109
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