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Showing results 26 to 50 of 445
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Posts Made By:
GRUMPY
Forum:
Support::Windows Servers
05-31-2018, 10:22 PM
Replies:
23
Bots crash EQ client
Views:
16,303
Posted By
GRUMPY
There is a server called The Prime Healer on the...
There is a server called The Prime Healer on the list. Supports Titanium, with bots.
Did you try logging on to that server with your Titanium client, and see if you get
the same problem ?
Forum:
General::Server Discussion
05-31-2018, 10:48 AM
Replies:
22
Project Omens
Views:
22,389
Posted By
GRUMPY
This is the reason my server had been...
This is the reason my server had been experiencing interruptions over a couple days.
It's the craziest storm weather we've ever had around here. It's HAIL, not snow, haha.
...
Forum:
Support::General Support
05-30-2018, 02:41 AM
Replies:
4
Issues with a creating a bot
Views:
7,727
Posted By
GRUMPY
There was an issue once, that actually required...
There was an issue once, that actually required you to use a capital letter upon initial
creation of the bot, or it would show "invalid name". (Zippy vs zippy) I don't know if
that was dealt with...
Forum:
Support::Windows Servers
05-30-2018, 02:35 AM
Replies:
23
Bots crash EQ client
Views:
16,303
Posted By
GRUMPY
I could be wrong, but I thought I saw this issue...
I could be wrong, but I thought I saw this issue somewhere before,
and if I remember correctly, although the cause was not determined,
the player deleted both the bots AND the toon, then created a...
Forum:
Support::Windows Servers
05-30-2018, 02:14 AM
Replies:
8
Navmesh Now ?
Views:
12,542
Posted By
GRUMPY
To others interested, (as per source code...
To others interested, (as per source code changelog) Your whole server maps folder structure
will be altered, with subfolders.
Akkadius: Changed map directory load structure
-...
Forum:
General::Server Discussion
05-30-2018, 01:14 AM
Replies:
22
Project Omens
Views:
22,389
Posted By
GRUMPY
Server has been updated with both code and maps,...
Server has been updated with both code and maps, etc., adding the new Navmesh Pathing technology,
Thanks to the author KLS :) I was anxious to start using this, as it looked both intriguing and...
Forum:
Support::Windows Servers
05-30-2018, 12:27 AM
Replies:
4
Source Compile Error
Views:
7,554
Posted By
GRUMPY
========== Build: 16 succeeded, 0 failed, 0...
========== Build: 16 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
YES, Thank you Mr. joligario. Now we're back on track here, haha
Thats what I was doing wrong before. Just using the...
Forum:
Support::Windows Servers
05-29-2018, 06:05 PM
Replies:
9
Having trouble getting first server started
Views:
9,453
Posted By
GRUMPY
STEP 5 here ? ...
STEP 5 here ?
http://wiki.eqemulator.org/p?Play_Guide:_Getting_Started
Forum:
Support::Windows Servers
05-29-2018, 05:29 PM
Replies:
4
Source Compile Error
Views:
7,554
Posted By
GRUMPY
I've been using VS Community 2017 and Cmake...
I've been using VS Community 2017 and Cmake 3.10.3 Is that current enough for those two ?
I tried using boost 1.67 from that boost.org site, but that didn't work out so well, haha
Compile started...
Forum:
Support::Windows Servers
05-29-2018, 05:18 PM
Replies:
1
Zoning to Guild Hall
Views:
6,764
Posted By
GRUMPY
There is a ";" missing at the end of the line in...
There is a ";" missing at the end of the line in the /quests/guildlobby/player.pl
Try that and see if it works.
} else {
$guildinstance = quest::CreateInstance("guildhall", 1, 86400);...
Forum:
Support::Windows Servers
05-28-2018, 07:15 PM
Replies:
4
Source Compile Error
Views:
7,554
Posted By
GRUMPY
Source Compile Error
Getting a compile error building zone, with current source code pulled from github. (today)
I checked the boost dependency folder and that file geometry.hpp does not exist. Looks
like it was never...
Forum:
Support::Windows Servers
05-28-2018, 03:07 PM
Replies:
8
Navmesh Now ?
Views:
12,542
Posted By
GRUMPY
Navmesh Now ?
Just curious. Noticed a few changes to the current source GitPull and also (kind of) looks
like this whole new Navmesh thing involves a new server maps folder structure ?
I know you have been using...
Forum:
Support::Windows Servers
05-26-2018, 04:28 PM
Replies:
28
HP/END Regen Bug or Feature?
Views:
31,158
Posted By
GRUMPY
Oh, ok, I see. I assume you kept this in mind too...
Oh, ok, I see. I assume you kept this in mind too ?
Character:BaseHPRegenBonusRaces (4352 by default)
Forum:
Support::Windows Servers
05-26-2018, 03:16 PM
Replies:
28
HP/END Regen Bug or Feature?
Views:
31,158
Posted By
GRUMPY
Ok, haha, I'm just clarifying here, are you...
Ok, haha, I'm just clarifying here, are you trying to halt ALL hp regen period ?
I mean not just the ooc regen, but regular HP regen when sitting ?
Forum:
Support::Windows Servers
05-26-2018, 02:57 PM
Replies:
28
HP/END Regen Bug or Feature?
Views:
31,158
Posted By
GRUMPY
Yes, I have that disabled on my server too, by my...
Yes, I have that disabled on my server too, by my own preference.
Forum:
Support::Windows Servers
05-26-2018, 02:55 PM
Replies:
7
Web Interface
Views:
13,777
Posted By
GRUMPY
I did notice, in that templates folder,...
I did notice, in that templates folder, config.html , makes reference to eqemu_config.xml ?
With everything switched over .json for server configs, is that whole web interface still possible ?
Forum:
Support::Windows Servers
05-26-2018, 01:43 PM
Replies:
7
Web Interface
Views:
13,777
Posted By
GRUMPY
Ok, sorry,I guess I'm not on the same "page"...
Ok, sorry,I guess I'm not on the same "page" here, lol. When I think of the "needs"
for any kind of web to integrate with the server, connect with the DB, etc, I think
of alla clone and whatever...
Forum:
Support::Windows Servers
05-25-2018, 10:48 PM
Replies:
7
Web Interface
Views:
13,777
Posted By
GRUMPY
I assume you have your webserver all built, for...
I assume you have your webserver all built, for the interface to find it ? apache, php, etc ?
Forum:
Support::Windows Servers
05-25-2018, 10:42 PM
Replies:
28
HP/END Regen Bug or Feature?
Views:
31,158
Posted By
GRUMPY
Character:RestRegenTimeToActivate ?
Character:RestRegenTimeToActivate ?
Forum:
Support::Windows Servers
05-24-2018, 02:29 PM
Replies:
3
client wont connect to UCS
Views:
8,287
Posted By
GRUMPY
Just adding a little note here, based on my own...
Just adding a little note here, based on my own preferences. I usually use 7778 for the chat
and mailserver, just because I am using 7100-7500 for zone launchers. Seems to keep things
working...
Forum:
Support::Windows Servers
05-24-2018, 12:39 PM
Replies:
2
EQEMU Public Login Server
Views:
8,259
Posted By
GRUMPY
In your server config file, eqemu_config.json you...
In your server config file, eqemu_config.json you need to have this configured
to have your server patch into their login server with the same username and
password you setup in the world server...
Forum:
Support::Windows Servers
05-22-2018, 05:42 PM
Replies:
3
Problem with eqemu_update.pl
Views:
5,626
Posted By
GRUMPY
Just a little observation that I didn't notice...
Just a little observation that I didn't notice when I first read the OP.
eqemu_update.pl is wrong file ? (eqemu_server.pl needed)
Forum:
Support::Linux Servers
05-21-2018, 02:11 AM
Replies:
20
What ports to open
Views:
38,569
Posted By
GRUMPY
Ok, now I am a little more clear of your setup....
Ok, now I am a little more clear of your setup. Your server is hosted somewhere else
and "both" of you are using the same client. You can connect, and she can't.
So problem is not "server-side",...
Forum:
Support::Windows Servers
05-21-2018, 01:50 AM
Replies:
28
HP/END Regen Bug or Feature?
Views:
31,158
Posted By
GRUMPY
I agree with Nightrider. I keep that enabled too,...
I agree with Nightrider. I keep that enabled too, seems to help a lot.
Forum:
Support::General Support
05-20-2018, 01:27 PM
Replies:
9
Missing West Commonlands ??
Views:
11,508
Posted By
GRUMPY
Nevermind, I just looked at the player.lua in...
Nevermind, I just looked at the player.lua in quests/commonlands folder. It's set to
send any client to the old version. Just get rid of that.
Showing results 26 to 50 of 445
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