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Search: Posts Made By: seveianrex
Forum: Development::Development 10-21-2008, 10:47 PM
Replies: 1
Views: 7,038
Posted By seveianrex
Why are there 2? ANSWERED

Well, this might be common knowledge. But the code says it isn't, and therefore I feel it might be worth posting.

IF you look at the massive list of AAs there are some instances, I'm going to use...
Forum: Development::Server Code Submissions 10-19-2008, 11:15 PM
Replies: 2
Views: 5,170
Posted By seveianrex
Heh. I was just levelling an alt Warrior up in...

Heh. I was just levelling an alt Warrior up in Kurns Tower and I had an OH SH*T moment when I got the SU message.
Forum: Development::Server Code Submissions 10-19-2008, 10:57 PM
Replies: 2
Views: 5,170
Posted By seveianrex
Slay Undead Fix **Priority

Sorry for the additional thread. An important change is needed for this recent fix.

In {attack.cpp} function TryCriticalHit()


if(defender && defender->GetBodyType() == BT_Undead ||...
Forum: Development::Server Code Submissions 10-19-2008, 04:00 PM
Replies: 5
Views: 7,323
Posted By seveianrex
Whoops. My bad! Thanks Derision for the fix..

Whoops. My bad! Thanks Derision for the fix..
Forum: Development::Server Code Submissions 10-18-2008, 03:11 PM
Replies: 3
Views: 5,653
Posted By seveianrex
For clarity's sake, the end result should look...

For clarity's sake, the end result should look like this:


if(defender && defender->GetBodyType() == BT_Undead || defender->GetBodyType() == BT_SummonedUndead || defender->GetBodyType() ==...
Forum: Development::Server Code Submissions 10-18-2008, 10:13 AM
Replies: 10
Views: 8,592
Posted By seveianrex
CoH Hate List Wipe

{spell_effects.cpp}

~1734, find


CastToClient()->cheat_timer.Start(3500, false);
CastToClient()->MovePC(zone->GetZoneID(), caster->GetX(), caster->GetY(), caster->GetZ(),...
Forum: Development::Server Code Submissions 10-18-2008, 10:01 AM
Replies: 2
Views: 7,933
Posted By seveianrex
Check For SpellEffect Fix

I ran into this issue primarily with Levitate. If anyone can think of another effect that this might be useful for it should be a reasonably simple implementation.

Basically, lets say you cast...
Forum: Development::Server Code Submissions 10-18-2008, 09:56 AM
Replies: 5
Views: 7,323
Posted By seveianrex
Tradeskill Group Emotes

{tradeskills.cpp}

in bool Client::TradeskillExecute, at approx. line 700, locate:


if(spec->tradeskill == JEWELRY_MAKING){
switch(GetAA(aaJewelCraftMastery)){
case 1:
AAChance = 10;...
Forum: Development::Server Code Submissions 10-18-2008, 02:13 AM
Replies: 3
Views: 5,653
Posted By seveianrex
Slay Undead Fix

{attack.cpp}

~2631, right after the definition of Mob::TryCriticalHit, add:


bool slayUndeadCrit = false;


A few lines down, find the following:
Forum: Development::Server Code Submissions 10-15-2008, 03:39 PM
Replies: 1
Views: 6,460
Posted By seveianrex
Alcohol Drinking / Skillup Fix

At the moment, there is no message for consuming alcohol. It should be the same as when you forcefeed water.

Additionally, because of the current setting, it appears that there is a 100% skill-up...
Forum: Development::Server Code Submissions 10-15-2008, 06:21 AM
Replies: 3
Views: 36,854
Posted By seveianrex
Let me be clear, the LIMIT effects are all in...

Let me be clear, the LIMIT effects are all in full effect. e.g. The "Minion of Fire" focus will only apply to Magician Fire Pets within the specified level range.

The reason that the Pet Power(int...
Forum: Development::Server Code Submissions 10-14-2008, 04:47 PM
Replies: 0
Views: 7,070
Posted By seveianrex
TGB Change

As per live, when someone uses /tgb it can hit up to 7 targets. This is noted in the comments, as you will see, but for some reason in Group::CastGroupSpell it has been omitted by a comment. Since I...
Forum: Development::Server Code Submissions 10-14-2008, 04:04 PM
Replies: 3
Views: 36,854
Posted By seveianrex
Pet Power Item Focus

The following snippet provides the implementation for pet power item focus. The focus has been setup to provide a prescribed percentage increase, which should scale with level nicely.

Code has...
Forum: Development::Development 10-13-2008, 08:31 PM
Replies: 6
Views: 29,184
Posted By seveianrex
Ahh... cool! Thanx

Ahh... cool! Thanx
Forum: Development::Development 10-13-2008, 06:55 AM
Replies: 6
Views: 29,184
Posted By seveianrex
Zone Spawn Variants

Hey,

Just wanted to make sure this wasn't already implemented obscurely, or that someone's not already half done this project.

I was thinking the other day, for instanced zones like IKKINZ from...
Forum: Development::Server Code Submissions 10-12-2008, 11:30 PM
Replies: 4
Views: 7,170
Posted By seveianrex
Perhaps have it generate a random int between 1...

Perhaps have it generate a random int between 1 and 5 then?
Forum: Development::Server Code Submissions 10-12-2008, 11:17 PM
Replies: 11
Views: 11,583
Posted By seveianrex
Revised Version

{mob.h}
line 591, currently reads:
void WakeTheDead(int16 spell_id, Mob *target, uint32 duration);
add directly below:
bool TryCriticalDOT(int16 spell_id);

{spell_effects.cpp}
@~ line 2671,...
Forum: Development::Server Code Submissions 10-12-2008, 11:02 PM
Replies: 11
Views: 11,583
Posted By seveianrex
Okay. I'll do up a TryCriticalDOT function then....

Okay. I'll do up a TryCriticalDOT function then. Stand by.
Forum: Development::Server Code Submissions 10-12-2008, 09:39 PM
Replies: 11
Views: 11,583
Posted By seveianrex
Critical Affliction AA

{spell_effects.cpp}

~ line 2671, in Mob::DoBuffTic, there should be this set of code:


//TODO: account for AAs and stuff

//dont know what the signon this should be... - makes sense...
Forum: Development::Server Code Submissions 10-12-2008, 07:01 AM
Replies: 4
Views: 7,170
Posted By seveianrex
Sinister Strikes AA

Hello all. I have completed the implementation of the Sinister Strikes AA. The bonus is setup to be an increase of between 8-15% on offhanded strikes. This may seem like a significant increase,...
Forum: Development::Server Code Submissions 09-26-2008, 11:43 PM
Replies: 1
Views: 7,173
Posted By seveianrex
Sorry, need to post a change to this: in...

Sorry, need to post a change to this:

in {spells.cpp}

The line:

&& !spell_target // null ptr crash safeguard


Is supposed to read:
Forum: General::General Discussion 09-26-2008, 06:14 PM
Replies: 0
Views: 5,378
Posted By seveianrex
Login Server?

Disregard :)
Forum: Development::Development 09-25-2008, 06:18 AM
Replies: 3
Views: 7,054
Posted By seveianrex
For anyone attempting to test this out, you also...

For anyone attempting to test this out, you also need to run the following query to the database:


UPDATE `altadv_vars` SET `hotkey_sid`='5662', `hotkey_sid2`='5663' WHERE `skill_id`='643'

...
Forum: Development::Development 09-25-2008, 06:05 AM
Replies: 3
Views: 7,054
Posted By seveianrex
Do HoT Crits work either?

Do HoT Crits work either?
Forum: Development::Development 09-24-2008, 08:59 AM
Replies: 3
Views: 7,054
Posted By seveianrex
Project Illusion AA

Hello. Here is my completed Project Illusion AA code. I have tested it. I apologize for not having that nifty .patch format but I couldn't get WinMerge to work :P

{spdat.h}
At bottom of file,...
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