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Search: Posts Made By: Merkur
Forum: Archive::Database/World Building 04-17-2002, 11:12 AM
Replies: 13
Views: 10,891
Posted By Merkur
Z-Fix Info / worldbuilder

Just FYI:
We will publish some sql update files to fix the Z problem for bad zones soon. these files will be based on Drawdes DB 0.8 and correct the spawnposition, textures and some other things....
Forum: Archive::General Discussion 04-17-2002, 05:47 AM
Replies: 6
Views: 4,331
Posted By Merkur
the expbar is fixed in the next release

the expbar is fixed in the next release
Forum: Archive::Development 04-14-2002, 07:39 AM
Replies: 2
Views: 5,231
Posted By Merkur
The chance to hit is level based, means if you...

The chance to hit is level based, means if you are level 50 and the mob level 10, it won't hit that much (30% to be excact). AC is a minor factor atm and will reduce damage up to 30% (atm, might be...
Forum: Archive::Bugs 04-13-2002, 08:48 PM
Replies: 2
Views: 5,461
Posted By Merkur
most of these these things are not implemented yet

most of these these things are not implemented yet
Forum: Archive::Development 04-12-2002, 06:58 PM
Replies: 16
Views: 12,949
Posted By Merkur
thats not really a bug, guards are supposed only...

thats not really a bug, guards are supposed only to help you if your are allied with them. They don't have a faction with other NPCs...
Forum: Archive::Development 04-11-2002, 12:03 PM
Replies: 1
Views: 5,721
Posted By Merkur
looks interesting and it seems you found some...

looks interesting and it seems you found some unkowns i didn't found :) When i have time i'm going to rewrite my code (planed this anyway) and add your additional vars.
Forum: Archive::Bugs 04-10-2002, 01:18 PM
Replies: 1
Views: 5,045
Posted By Merkur
selling items in bags is currently bugged (and...

selling items in bags is currently bugged (and disabled in the current CVS version), sell only items in your main inventory slot, till this is fixed.
Forum: Archive::Development 04-09-2002, 07:46 PM
Replies: 1
Views: 5,255
Posted By Merkur
yes we have plans to implement this but I doubt...

yes we have plans to implement this but I doubt it will be in the next release
Forum: Archive::Bugs 04-08-2002, 05:06 PM
Replies: 11
Views: 6,851
Posted By Merkur
Testserver is up now.. somtimes :) BTW its called...

Testserver is up now.. somtimes :) BTW its called AGS (Advanced Guild System ;) )
Deceided to stop the development on this for now, EQEmu is still in a too early stage. I'll complete this later......
Forum: Archive::Bugs 04-07-2002, 07:11 PM
Replies: 11
Views: 6,851
Posted By Merkur
the development of this new servertype is in...

the development of this new servertype is in progress and I'll run a testserver with the first changes soon. I thought a bit more about it and i deceided that i'll try to make fair PvP possible (to...
Forum: Archive::Bugs 04-06-2002, 12:29 PM
Replies: 11
Views: 6,851
Posted By Merkur
New servertype: Rules and Infos

Since a lot of basic things like zoning and doors are in now, I deceided to start a new project and make a new servertype. This type will be in development for the next 1-3 weeks and since i'll need...
Forum: Archive::News 04-04-2002, 04:15 PM
Replies: 10
Views: 5,691
Posted By Merkur
You can import old data. I think Ly wrote a...

You can import old data. I think Ly wrote a programm/script for it, look at the devforum. BTW On Spuds Server (eros) runs a (nearly) actual version with all spawns up.
Forum: Archive::Development 04-03-2002, 09:56 AM
Replies: 1
Views: 6,123
Posted By Merkur
try to use this.....

try to use this.. (http://www.amazon.com/exec/obidos/ASIN/0789718162/ref=pd_sim_books/002-5834863-2293635) :D
Forum: Archive::Bugs 03-26-2002, 09:19 AM
Replies: 2
Views: 6,181
Posted By Merkur
the 'new' networkcode won't help, if your...

the 'new' networkcode won't help, if your bandwidth is too small or your connection bad. However it stops disconns and PLs, which happend a lot at zoning, fighting, repops etc.
Forum: Archive::News 03-26-2002, 09:16 AM
Replies: 22
Views: 9,653
Posted By Merkur
minilogin works with latest client too

minilogin works with latest client too
Forum: Archive::News 03-26-2002, 07:48 AM
Replies: 22
Views: 9,653
Posted By Merkur
it works with latest client (03/21)

it works with latest client (03/21)
Forum: Archive::News 03-26-2002, 01:03 AM
Replies: 22
Views: 9,653
Posted By Merkur
no, you need to update your database. Maybe it...

no, you need to update your database. Maybe it would work with the old db, but you will get a lot of errormessages and some features won't work...
Forum: Archive::Bugs 03-23-2002, 09:40 AM
Replies: 7
Views: 6,311
Posted By Merkur
the bigger problem (in AI) was that factioncheck...

the bigger problem (in AI) was that factioncheck needed a SQL Query though - its fixed in 0.2.6
Forum: Archive::Windows Servers 03-22-2002, 07:43 AM
Replies: 1
Views: 4,645
Posted By Merkur
it seems this race(Vah Shir) is not in the...

it seems this race(Vah Shir) is not in the current factiontable struct. Don't use Vah Shir's till its fixed or add an new column named "mod_r42" into faction_list table (this will stop crashes but...
Forum: Archive::Windows Servers 03-20-2002, 05:55 AM
Replies: 4
Views: 6,467
Posted By Merkur
Re: 0.2.5 Bug in Process(), AddHateToNPC() ?

Because its in the NPC Process(). Every NPC scans for foes or friends evertime. The procedures for friends are not in yet, so don't say that would be bad :).
BTW this function does not send any...
Forum: Archive::Development 03-13-2002, 09:04 AM
Replies: 5
Views: 5,955
Posted By Merkur
umm i just changed some minor things in this...

umm i just changed some minor things in this part, its not that big heh.

@ Hogie
i'm in this channel since 2 days ;)

@Draw
yup should work
Forum: Archive::Development 03-13-2002, 12:33 AM
Replies: 5
Views: 5,955
Posted By Merkur
Merchant fix

// Edited Merkur 03/12
case OP_ShopPlayerBuy: {
cout << name << " is attempting to purchase an item.. " << endl;
Merchant_Purchase_Struct* mp=(Merchant_Purchase_Struct*)app->pBuffer;...
Forum: Archive::Development 03-10-2002, 09:43 PM
Replies: 7
Views: 7,219
Posted By Merkur
Yup, it would be better (and like i wrote i did...

Yup, it would be better (and like i wrote i did it), but its easier to post this way :)
Forum: Archive::Development 03-10-2002, 12:06 PM
Replies: 7
Views: 7,219
Posted By Merkur
I used the current Version 0.2.4.5 btw: in...

I used the current Version 0.2.4.5

btw: in my version, i put these conlevel thing in a newfunction because i needed it for other things (i.e. determinate npc aggroradius) too.
Forum: Archive::Development 03-09-2002, 02:58 PM
Replies: 7
Views: 7,219
Posted By Merkur
Some more lines :) Consider works pretty good...

Some more lines :) Consider works pretty good this way - not 100% perfect but pretty close to EQ Live.


case OP_Consider: //03/09 -Merkur
{
Consider_Struct* conin =...
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