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Forum: Archive::General Discussion 11-05-2002, 02:27 AM
Replies: 61
Views: 38,340
Posted By Glasswalker
Possibly if mysql could be set up to run on each...

Possibly if mysql could be set up to run on each of the servers running... But to simply replicate changes, similar to the way that windows 2000 domains replicate the active directory over a WAN...
Forum: Archive::General Discussion 11-05-2002, 01:06 AM
Replies: 61
Views: 38,340
Posted By Glasswalker
Lets Make a Mega Server!

Question:

Why don't we all try and organize a mega distributed server system? with even 10 computers distributed over the net we could run 2 zone servers a piece and have a huge server farm...
Forum: Archive::Database/World Building 11-04-2002, 02:46 AM
Replies: 3
Views: 5,207
Posted By Glasswalker
DB Question

Hello, just posting to ask what is the most recent DB? I am looking for a complete, robust db, (don't care about dupes) just want the one with the most overall npcs and the most accurate data... I am...
Forum: Archive::Development 10-28-2002, 05:24 AM
Replies: 61
Views: 53,060
Posted By Glasswalker
Well... The obstacle avoidance could be done...

Well... The obstacle avoidance could be done using a 2d map (like the ones from showeq) basically showing a line where there is an impassable obstacle at ground level... but also, the obstacle...
Forum: Archive::Development 10-28-2002, 04:52 AM
Replies: 61
Views: 53,060
Posted By Glasswalker
Pathing Question And Offer To Help DevTeam

Hello... I am an experienced C/C++ coder who used to be a huge EQ addict... since my discovery of this project I have been interested in getting back into the game... And I would love to help out on...
Forum: Archive::Database/World Building 10-28-2002, 04:17 AM
Replies: 1
Views: 4,697
Posted By Glasswalker
Duplicate Spawn Entries

Hello, I am currently working on using access in conjunction with MySQL to try and find a way to filter out the duplicate spawns...

I am curious though... from my initial queries I did not find...
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