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Showing results 26 to 50 of 53
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Posts Made By:
used_pawn
Forum:
Archive::Development
06-16-2003, 11:38 AM
Replies:
10
Procing pets (mage/necro)
Views:
8,767
Posted By
used_pawn
Re: One More fix:
Umm...i think you missed the point of what is being accomplished by the above code... the actual pet spells/procs, not pets being same spell class as their owner (which was causing the pet casting a...
Forum:
Archive::Development
06-16-2003, 11:33 AM
Replies:
23
Added code for locked doors, picking locks etc...
Views:
16,418
Posted By
used_pawn
found an error in the item_struct table, some...
found an error in the item_struct table, some values were mis-aligned, so I fixed it
to avoid confusion this time, I just copied the whole function containing changes
...
Forum:
Archive::Development
06-15-2003, 09:07 PM
Replies:
23
Added code for locked doors, picking locks etc...
Views:
16,418
Posted By
used_pawn
update is finished, will post later today or...
update is finished, will post later today or tomorrow (have to go to work)
all equiped items and item on cursor checked for lockpick skill/ skill mod
skill point increase use learning curve like...
Forum:
Archive::Development
06-14-2003, 05:37 PM
Replies:
23
Added code for locked doors, picking locks etc...
Views:
16,418
Posted By
used_pawn
only problem i found is no code is added to...
only problem i found is no code is added to zone.h, its doors.h
Ok, as for item skill, skillmod etc. instead of using item number, I must say you guys are correct, and I am working on that very...
Forum:
Archive::Development
06-12-2003, 03:03 PM
Replies:
23
Added code for locked doors, picking locks etc...
Views:
16,418
Posted By
used_pawn
Ahh...never done After some research on the...
Ahh...never done
After some research on the web, talking to a couple EQlive'ers and some thought, I have some updates coming.
a few items im working on:
1. no skill checks/messages while door...
Forum:
Archive::Development
06-12-2003, 01:39 AM
Replies:
23
Added code for locked doors, picking locks etc...
Views:
16,418
Posted By
used_pawn
EDIT: double posted, oops, deleting
EDIT: double posted, oops, deleting
Forum:
Archive::Development
06-12-2003, 01:35 AM
Replies:
23
Added code for locked doors, picking locks etc...
Views:
16,418
Posted By
used_pawn
OK.. got my groove on now..here is the 'final'...
OK.. got my groove on now..here is the 'final' version
complete with lockpick items suggested by zern and their skill mods
again, sorry about my original post, guess i shouldn't do that when im up...
Forum:
Archive::Development
06-12-2003, 12:08 AM
Replies:
23
Added code for locked doors, picking locks etc...
Views:
16,418
Posted By
used_pawn
hehe, ah what things i do when im up too late at...
hehe, ah what things i do when im up too late at night...
yes, i meant doors.h, dont know what my eyes were doin
also, the section new code is to replace the section old code in client_process...
Forum:
Archive::Development
06-11-2003, 06:47 PM
Replies:
23
Added code for locked doors, picking locks etc...
Views:
16,418
Posted By
used_pawn
Added code for locked doors, picking locks etc...
I dont know how to submit for CVS, so ill put it here (hope thats ok)
changes are to CVS code current as of june 11, 10pm CST
(/zone/doors.h) new code at line 33
//used_pawn...
Forum:
Archive::Bugs
06-03-2003, 12:43 AM
Replies:
8
No AA Menu
Views:
7,166
Posted By
used_pawn
Do you have expansions (in variables table) set...
Do you have expansions (in variables table) set high enough to allow for post-50 character levels? AA advancement was not in the original game, nor do i remember it after kunark came out, not sure if...
Forum:
Archive::Bugs
06-03-2003, 12:38 AM
Replies:
10
MoBs attack when KOS ?
Views:
6,601
Posted By
used_pawn
i have found that if you have an account status...
i have found that if you have an account status greater than 0 nothing will aggro on you. Set your account status to 0 and log back into your world...voila.
Forum:
Archive::Quests
06-03-2003, 12:31 AM
Replies:
12
Translocating and GM commands
Views:
9,151
Posted By
used_pawn
actually...the spells for translocating (at least...
actually...the spells for translocating (at least the old 'boats arent working' gnomes) are in the spell list...if i remember they start with the words 'Portal to'
there are 2 of some of them,...
Forum:
Archive::Quests
06-03-2003, 12:23 AM
Replies:
0
giving NPC cash and other questions
Views:
5,565
Posted By
used_pawn
giving NPC cash and other questions
What variable do I check to see if a player gives an NPC cash? I cannot seem to find it digging in the CVS code.
Also, a pathing question...I have mobs that wander around, then depop. However,...
Forum:
Archive::Quests
05-25-2003, 07:44 AM
Replies:
19
Have a suggestion or request or bug report? Post them here.
Views:
15,054
Posted By
used_pawn
having dialog when the NPC is attacked is good,...
having dialog when the NPC is attacked is good, how about when an NPC aggros? you know..."Halt in the name of Antonious Bayle" when the qeynos guards aggro on a dark elf hehe.
also, a way to give...
Forum:
Archive::Bugs
05-25-2003, 07:41 AM
Replies:
14
5/5 CVS bugs
Views:
8,549
Posted By
used_pawn
re downloaded CVS last night...doors are indeed...
re downloaded CVS last night...doors are indeed fixed (and so is my item trading problem)
THANKS!!
Forum:
Archive::Development
05-24-2003, 05:30 PM
Replies:
1
CVS previous versions gone?
Views:
4,637
Posted By
used_pawn
CVS previous versions gone?
noticed directory changed to nightdumps/nightdumps/source and now all previous versions of code are gone...
temporary?
Forum:
Archive::Bugs
05-24-2003, 03:58 PM
Replies:
14
5/5 CVS bugs
Views:
8,549
Posted By
used_pawn
I too have the strange inventory problem. Items...
I too have the strange inventory problem. Items changing places in inventory randomly when moving them around, errors galore during hand-ins/trades.
I also seem to have just lost all doors for no...
Forum:
Archive::Bugs
05-01-2003, 11:51 PM
Replies:
3
New CVS 5/1/2003 woudnt compile
Views:
4,347
Posted By
used_pawn
thanks for the quick response it was me......
thanks for the quick response
it was me... =)
brought down new makefiles and workspace files and bingo...compiled like a dream hehe
again, thanks, i didnt think you guys would post a bad set...
Forum:
Archive::Bugs
05-01-2003, 04:27 PM
Replies:
3
New CVS 5/1/2003 woudnt compile
Views:
4,347
Posted By
used_pawn
New CVS 5/1/2003 woudnt compile
Is it just me?
I triple checked that i downloaded all the new files, always has like a zillion errors in NpcAI.cpp while compiling the EMuShareMem - Win32 release version (maybe on others, didnt...
Forum:
Archive::Bugs
04-30-2003, 04:34 PM
Replies:
2
zone lines
Views:
4,472
Posted By
used_pawn
woo hoo! THANKS! i just love it when i get...
woo hoo! THANKS!
i just love it when i get more than i ask for...like a present, hehe
most appreciated
/salute
Forum:
Archive::Bugs
04-30-2003, 04:19 AM
Replies:
2
zone lines
Views:
4,472
Posted By
used_pawn
zone lines
I can GM-zone into every zone (i think ive tested all) problem is when using the 'traditional' zone line to zone a couple problems arise.
Lavastorm -> Sol Temple (reports zone not ready)
Highpass...
Forum:
Archive::Windows Servers
04-20-2003, 01:00 PM
Replies:
2
Setup for guides and petition queue
Views:
5,207
Posted By
used_pawn
Setup for guides and petition queue
Hope this is where to post this question.
Anyway, I have the .xml files for guide windows and such, but i have no idea how to access them in game, does anyone have any insight on how to get these...
Forum:
Archive::Quests
04-19-2003, 04:55 PM
Replies:
19
Have a suggestion or request or bug report? Post them here.
Views:
15,054
Posted By
used_pawn
quest giving faction
Ok, ive been playing with the new CVS code (from 2 days ago) and i must admit, most everything is running smoothly. Had to play with database faction to get a hit when i kill something, but...
Forum:
Archive::General Support
04-03-2003, 02:12 PM
Replies:
15
Can we finally fix this?
Views:
12,140
Posted By
used_pawn
Well, thanks! :D That did the trick, I got a...
Well, thanks! :D
That did the trick, I got a modem, connected up with it and what do you know...BAM! got the patch...smooth as silk.
If you havent made that suggestion as a sticky, Id sure...
Forum:
Archive::General Support
04-01-2003, 03:36 PM
Replies:
15
Can we finally fix this?
Views:
12,140
Posted By
used_pawn
now THAT is something i would have never thought...
now THAT is something i would have never thought of...
good idea for checking, and a modem connect to try
/cheer
/kneel
gonna try some more, thanks =)
Showing results 26 to 50 of 53
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