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Search: Posts Made By: Rocker8956
Forum: Quests::Q&A 11-01-2008, 05:10 PM
Replies: 12
Views: 8,913
Posted By Rocker8956
Sorry if I came across rude in my last post. I...

Sorry if I came across rude in my last post. I was not trying to be offensive was just pointing out a few NPCs could use the popups the way Derision implemented it. However, I agree it will mainly be...
Forum: General::Server Discussion 11-01-2008, 01:17 PM
Replies: 3
Views: 6,177
Posted By Rocker8956
I am not sure about non-legit servers. There is...

I am not sure about non-legit servers. There is one called Freedom Server (I think that is/was non-legit) but I usually run a mini-login server if I want to play non-legit.

My recommendations:...
Forum: Support::Windows Servers 11-01-2008, 12:18 PM
Replies: 1
Views: 5,884
Posted By Rocker8956
Going off memory here so forgive me if I am...

Going off memory here so forgive me if I am wrong.

You probably need to run the drop_system.sql then run the load_system.sql. Though it would help if you can give the error message which should...
Forum: Quests::Q&A 11-01-2008, 12:08 PM
Replies: 12
Views: 8,913
Posted By Rocker8956
Derision, Thank you I will try this out...

Derision,

Thank you

I will try this out tonight after I get off work.


KLS,

For the most part I think you are right that it will normally be used in the player.pl. However, there are a...
Forum: Quests::Q&A 10-31-2008, 12:05 PM
Replies: 12
Views: 8,913
Posted By Rocker8956
Popup Quest response

Not a big deal but...

I am working on the TutorialB tasks/quests to match live. Well I ran into a little issue. During the tutorial a few windows popup while talking to a NPC. I can get the popups...
Forum: Development::Development 10-30-2008, 06:59 PM
Replies: 4
Views: 7,403
Posted By Rocker8956
Yep like Andrew stated the maps probably are not...

Yep like Andrew stated the maps probably are not loaded correctly. When the maps unpack they commonly get put in
eqemu\maps\maps

They should be in
eqemu\maps\
Forum: General::General Discussion 10-30-2008, 12:41 PM
Replies: 5
Views: 8,825
Posted By Rocker8956
Actually in theory it is possible. Would require...

Actually in theory it is possible. Would require a lot of work though.

Have an NPC manually hand out instance flags to Rivervale
Have a spawn condition set when someone enters the zone
Spawn...
Forum: Support::General Support 10-25-2008, 05:43 PM
Replies: 2
Views: 6,553
Posted By Rocker8956
Which add-ons are allowed depends on the server...

Which add-ons are allowed depends on the server you are playing on. Usually that server's forums will mention what is allowed. I am not aware of a server that frowns on eqplaynice. MQ2 is the addon...
Forum: Development::Feature Requests 10-25-2008, 02:20 PM
Replies: 27
Views: 27,619
Posted By Rocker8956
I think it was already implemented in rev127 of...

I think it was already implemented in rev127 of the SVN.

http://code.google.com/p/projecteqemu/updates/list
Forum: Quests::Q&A 10-25-2008, 11:49 AM
Replies: 5
Views: 7,394
Posted By Rocker8956
Is your plugins folder located in the eqemu\...

Is your plugins folder located in the eqemu\ directory? I think by default it gets placed in eqemu\quests\plugins
If the plugins folder is not in the eqemu\ directory turnins and other quest...
Forum: Development::Bots 10-25-2008, 10:54 AM
Replies: 70
Views: 96,023
Posted By Rocker8956
The binaries can be downloaded from here. Those...

The binaries can be downloaded from here. Those work pretty much the same as downloading the ones off the EMU’s front page.
http://code.google.com/p/projecteqemu/downloads/list

To download the...
Forum: Development::Server Code Submissions 10-23-2008, 09:08 PM
Replies: 4
Views: 9,352
Posted By Rocker8956
If you replace the following functions with the...

If you replace the following functions with the code out of the SVN you should be good. I am fairly certain the two changes were made in these functions. I recall one of them dealing with the return...
Forum: Development::Development 10-23-2008, 04:43 PM
Replies: 100
Views: 128,682
Posted By Rocker8956
Hmm, I just figured this was an intended feature...

Hmm, I just figured this was an intended feature :) since killing objects is a little strange.
Forum: Development::Tools 10-22-2008, 06:47 PM
Replies: 1
Views: 7,685
Posted By Rocker8956
TaskMaster compile errors

First thank you for the great tool. I am using the 1.04 version downloaded from http://code.google.com/p/projecteqemu/downloads/list and it makes writing tasks a lot easier.

However, when I try to...
Forum: Quests::Q&A 10-22-2008, 06:25 PM
Replies: 9
Views: 9,010
Posted By Rocker8956
If you are up to putting a nonrepeatable field in...

If you are up to putting a nonrepeatable field in I would be very grateful.
Currently I think the only way to keep a task from being repeated is to put it in a taskset then do something like this in...
Forum: Quests::Q&A 10-21-2008, 07:01 PM
Replies: 9
Views: 9,010
Posted By Rocker8956
Task nonrepeatable

Sorry if this is in the wikki or posted somewhere. I looked and did not see anything but I could have missed it.

Is there a way to make a task nonrepeatable?

Also, is there a way to make a NPC...
Forum: Development::Feature Requests 10-17-2008, 07:01 PM
Replies: 0
Views: 7,457
Posted By Rocker8956
Shrouds

Doubt I have the skill to code shrouds but thought I would start a discussion about them. This way we get the info in one post.

Shrouds Info
Appearance – Think they were all based on an existing...
Forum: Development::Server Code Submissions 10-17-2008, 02:10 PM
Replies: 25
Views: 28,910
Posted By Rocker8956
Fix to include shutdowndelay column in zone copy ...

Fix to include shutdowndelay column in zone copy

zone\zonedb.cpp
Find ZoneDatabase::LoadInstZone(int32 target_zone_ID, int32 instFlagNum)

Replace Line 17 inside the function (line 1542 for...
Forum: Development::Server Code Submissions 10-16-2008, 02:47 PM
Replies: 25
Views: 28,910
Posted By Rocker8956
Some thoughts… //Copies original zones...

Some thoughts…
//Copies original zones information into a new zone entry replacing the old zoneidnumber with the instflagnum
void ZoneDatabase::LoadInstZone(int32 target_zone_ID, int32...
Forum: Support::General Support 10-16-2008, 01:55 AM
Replies: 4
Views: 5,709
Posted By Rocker8956
There is a emu in alpha for EQ2 Can be found...

There is a emu in alpha for EQ2
Can be found here
http://eq2emulator.net/

Usually the easiest way to find an emu for a game is to search google for the gamename + emu (EQ emu, EQ2 emu, WoW emu)
Forum: Quests::Q&A 10-14-2008, 12:47 AM
Replies: 6
Views: 7,134
Posted By Rocker8956
I have not played with the globals but I know for...

I have not played with the globals but I know for regular quest changes a #reloadpl usually works.
Forum: Support::Windows Servers 10-13-2008, 06:55 PM
Replies: 21
Views: 15,465
Posted By Rocker8956
I think those errors refer to a rule being in...

I think those errors refer to a rule being in your database that the code does not have defined. If you download the latest code from the SVN they should go away. However, that should not effect your...
Forum: Development::Server Code Submissions 10-13-2008, 04:40 PM
Replies: 0
Views: 6,352
Posted By Rocker8956
Changes for setinstflag and setinstflagmanually

Sorry for all the changes to the quest code but I want to standardize the ones I wrote with the ones that are already in the code. Also, the below changes will allow me to rewrite some code later...
Forum: Development::Server Code Submissions 10-13-2008, 03:00 PM
Replies: 2
Views: 10,918
Posted By Rocker8956
Quest command: Get Instance Flag

Below is a quest function for getting the instance flag of a character.

Zone\perlparser.cpp
Above XSRETURN_YES;
Insert
newXS(strcpy(buf, "getinstflag"), XS__getinstflag, file);
...
Forum: Development::Server Code Submissions 10-12-2008, 02:37 PM
Replies: 1
Views: 7,084
Posted By Rocker8956
I rewrote the getlevel quest command so it does...

I rewrote the getlevel quest command so it does less accessing of the database.
This also changes the syntax to
quest::getlevel(type)

zone\groups.cpp
Add at end
uint16 Group::GetAvgLevel()...
Showing results 26 to 50 of 117

 
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