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Search: Posts Made By: Dakaar
Forum: Development::Development 09-24-2005, 07:18 AM
Replies: 5
Views: 7,049
Posted By Dakaar
Thanks 8) ill check out the extended profile....

Thanks 8)
ill check out the extended profile. Yeah no need for being logged in. Basically want to have a quest/command or something so that you can pay some cash and retrieve a corpse while being...
Forum: Support::Linux Servers 09-23-2005, 05:47 AM
Replies: 17
Views: 13,934
Posted By Dakaar
Care to give me some hints I resolved almost...

Care to give me some hints I resolved almost every single warning in the code and all that are relevant to where im crashing =P
Forum: Support::Linux Servers 09-22-2005, 10:15 PM
Replies: 7
Views: 7,963
Posted By Dakaar
It should be worth noting that this bug as pasted...

It should be worth noting that this bug as pasted from another thread around 2004 is still in the current CVS




it references type x but x is not used in the function, a is.
Forum: Support::Linux Servers 09-22-2005, 09:49 PM
Replies: 17
Views: 13,934
Posted By Dakaar
I think im basically screwed running FC3 =(

I think im basically screwed running FC3 =(
Forum: Development::Development 09-22-2005, 09:02 PM
Replies: 5
Views: 7,049
Posted By Dakaar
Guildwars-esque entity_list style object

Hey all, I was searching for a way to track kills and I was poking through the files when i noticed that it accesses an outside guildwars.yadayada object, was this an external DLL,etc?

Im...
Forum: Development::Development 09-22-2005, 08:49 PM
Replies: 0
Views: 5,340
Posted By Dakaar
opcodes.conf for become_corpse code?

Hey, does anyone have what I should enter for the 9/19-ish patch where eqemu now sends the become_corpse packet?
Forum: Development::Bug Reports 09-22-2005, 05:16 PM
Replies: 3
Views: 6,455
Posted By Dakaar
Any thing that would absorb normal DoT damage...

Any thing that would absorb normal DoT damage should absorb this, and vice versa.

Thanks 8)

I assume this is on the latest cvs? which files do I need to pull if any, Im running with the...
Forum: Development::Bug Reports 09-22-2005, 05:14 PM
Replies: 24
Views: 16,466
Posted By Dakaar
Yeah I do, toss me a message next time you see me...

Yeah I do, toss me a message next time you see me (yablargo) in #support. Lord knows ill be there for a while with all my linux issues =P
Forum: Support::Linux Servers 09-22-2005, 05:06 PM
Replies: 7
Views: 7,963
Posted By Dakaar
Strange zone crash in fedora 8( (double free)

**UPDATE** my zone will launch if i remove spells_us.txt is removed.. Its definately crashing loading the file, or not properly unloading(or unloading twice).. Can someone help me figure out exactly...
Forum: Development::Bug Reports 09-21-2005, 08:49 PM
Replies: 3
Views: 6,455
Posted By Dakaar
Chords of Dissonance /Dennins Disruptive Dischord. Nonworking spells

Does anyone know why these two spells do not work? Is there no template for an PBAOE dot in the spells setup? I had just recently implemented bard instruments and was looking to get them fully...
Forum: Development::Bug Reports 09-21-2005, 06:50 AM
Replies: 24
Views: 16,466
Posted By Dakaar
Can anyone help me figure out how I would have...

Can anyone help me figure out how I would have some sort of inter-zone corpse retrieval? Basically id like to after say two minutes, retrieve the corpse from the other zone to prevent corpse camping
Forum: Development::Bug Reports 09-20-2005, 11:13 AM
Replies: 24
Views: 16,466
Posted By Dakaar
Yup :) ....gonna work on bards next...

Yup :)

....gonna work on bards next *shudder* =P
Forum: Development::Bug Reports 09-20-2005, 08:00 AM
Replies: 24
Views: 16,466
Posted By Dakaar
Okay, FNW posted a CVS change based on what was...

Okay, FNW posted a CVS change based on what was going on, and it was right, sorta =P


grab the new cvs, fix the updateclientstruct so you can actually move around, then in attack.cpp, do this:
...
Forum: Development::Bug Reports 09-20-2005, 06:08 AM
Replies: 24
Views: 16,466
Posted By Dakaar
I think i remember seeing something in the code...

I think i remember seeing something in the code specifically about that where it is a seperate case, buuut i cant recall right now.


Actually while my fix worked, it apparently wasnt the root of...
Forum: Development::Bug Reports 09-19-2005, 10:59 AM
Replies: 24
Views: 16,466
Posted By Dakaar
This bug occurs because the new_corpse's id and...

This bug occurs because the new_corpse's id and the client's id are the same. when a player dies, that id is despawned.. the corpse gets despawned with the client.

The corpse and the client need...
Forum: Development::Bug Reports 09-19-2005, 04:38 AM
Replies: 24
Views: 16,466
Posted By Dakaar
Was really tired last night... Soo ignore some of...

Was really tired last night... Soo ignore some of that :)

The big question, is why does sendcorpsesbulk crash the player, and what can be done to prevent that!

I tried making a packet with just...
Forum: Development::Bug Reports 09-18-2005, 12:28 PM
Replies: 24
Views: 16,466
Posted By Dakaar
The biggest thing that perplexes me. Is when...

The biggest thing that perplexes me.

Is when I kill another character, their corpse briefly appears before it fades away, and if i try to loot during this period, the server crashes.


Having a...
Forum: Development::Bug Reports 09-18-2005, 11:25 AM
Replies: 24
Views: 16,466
Posted By Dakaar
In Attack.cpp line ~1,165 in Client::Death() ...

In Attack.cpp line ~1,165
in Client::Death()
this line :
entity_list.QueueClients(this, &app);

Shouldnt it be:
entity_list.QueueClients(this,app); ?

I am at work and just going over the...
Forum: Development::Bug Reports 09-16-2005, 01:10 PM
Replies: 0
Views: 6,493
Posted By Dakaar
Fix for Loot 'getting stuck' on LootErrorPackets

Hey all. So After trying to loot multiple items off a pvp corpse, I got a "error: you cannot loot anymore items from this corpse" then the client would get bugged.

The client stays connected but...
Forum: Development::Bug Reports 09-15-2005, 01:07 PM
Replies: 24
Views: 16,466
Posted By Dakaar
Im getting this problem in 6.2-DR1 Right now. ...

Im getting this problem in 6.2-DR1 Right now.

When player A kills player B, player B's corpse is visible to everyone but player A. Player a can zone and then see the corpse. Anyone can loot player...
Forum: Support::General Support 09-14-2005, 06:21 PM
Replies: 0
Views: 4,392
Posted By Dakaar
Anyone successful with 6.2 and disablenodrop?

Edit: im retarted, and didnt serialize after I was done.
Forum: Support::General Support 09-14-2005, 02:49 PM
Replies: 1
Views: 4,750
Posted By Dakaar
GetPKItem and PvPReward values

Hey all, Im wondering between these two variables, there is already setup a system where you can get a certain item (such as a head, leg, arm, blood, meat) from your victim's body.

I am pretty new...
Forum: Support::Windows Servers 09-14-2005, 02:22 PM
Replies: 2
Views: 5,247
Posted By Dakaar
I didnt have it at the time, I didnt think it was...

I didnt have it at the time, I didnt think it was necessary, but now that I have one, and i did a fresh rebuild all (and finally fixed my include/lib issue for good), its working now, sooo who knows...
Forum: Support::Windows Servers 09-14-2005, 11:52 AM
Replies: 2
Views: 5,247
Posted By Dakaar
Zoneperl.exe crash on questmanager.GetNPC()

Hey guys, I was finally able to compile my world, eqsharemem.dll and zoneperl and get them running.

I crash when trying to enter the zone. I can use the zoneperl from the distributed executables...
Forum: Support::General Support 09-13-2005, 08:09 PM
Replies: 9
Views: 7,922
Posted By Dakaar
I have the exact same error and am using msvs...

I have the exact same error and am using msvs 2003 .net

[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.2-DR1
[Status] Loading opcodes..
[Error] LoadEMuShareMemDLL::Load() failed to attach...
Showing results 26 to 50 of 53

 
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