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Search: Posts Made By: Cilraaz
Forum: Support::Windows Servers 10-12-2015, 12:10 PM
Replies: 17
Views: 24,261
Posted By Cilraaz
Oh, my mistake on there not being a way to do so,...

Oh, my mistake on there not being a way to do so, in that case. I haven't played on P99 in a few months, so I didn't realize they'd done this.
Forum: General::Server Discussion 10-12-2015, 12:07 PM
Replies: 27
Views: 28,482
Posted By Cilraaz
Not to be a jackass, but what are you doing other...

Not to be a jackass, but what are you doing other than whining about P99 in multiple threads?
Forum: General::General Discussion 10-12-2015, 12:03 PM
Replies: 8
Views: 9,407
Posted By Cilraaz
Check out the tradeskill_recipe and...

Check out the tradeskill_recipe and tradeskill_recipe_entries tables in the database.
Forum: Support::Windows Servers 10-11-2015, 10:29 PM
Replies: 17
Views: 24,261
Posted By Cilraaz
Character models are mainly client side, which is...

Character models are mainly client side, which is why you'll find people using them on servers like P99. I'm not certain if there's actually a way to force clients to use old models, since they can...
Forum: General::General Discussion 10-11-2015, 10:00 PM
Replies: 7
Views: 11,163
Posted By Cilraaz
From zone/exp.cpp: if(zone->IsHotzone()) { ...

From zone/exp.cpp:
if(zone->IsHotzone())
{
totalmod += RuleR(Zone, HotZoneBonus);
}The full path of the exp modifiers is:


percentage of AA exp is removed from exp total
totalmod...
Forum: Support::Windows Servers 10-06-2015, 06:33 PM
Replies: 15
Views: 21,718
Posted By Cilraaz
I threw something together and it happened to...

I threw something together and it happened to work. It's fairly non-intrusive, only using a small block of code in zone/exp.cpp and a global quest flag.

Edit zone/exp.cpp and add the following to...
Forum: Support::Windows Servers 10-04-2015, 10:20 AM
Replies: 15
Views: 21,718
Posted By Cilraaz
You could also create a quest that adds a...

You could also create a quest that adds a character flag, then check for that character flag in the Client::CalcEXP function in zone/exp.cpp. If the check for the flag comes back true, return 0...
Forum: Support::Windows Servers 10-03-2015, 07:39 PM
Replies: 3
Views: 10,358
Posted By Cilraaz
Back up your database and run option 10 on the...

Back up your database and run option 10 on the updater to make sure you have the bot sql tables loaded. Also, have you compiled your binaries with bots enabled?
Forum: Support::Windows Servers 10-01-2015, 04:37 PM
Replies: 23
Views: 21,748
Posted By Cilraaz
I'm really confused. You were talking about your...

I'm really confused. You were talking about your bot's mana regen being too high. I suggested setting BotManaRegen to 1. You said that your bot started double-quadding.

Was the mana regen...
Forum: Support::Windows Servers 10-01-2015, 04:28 PM
Replies: 23
Views: 21,748
Posted By Cilraaz
Changing BotManaRegen shouldn't affect your bot's...

Changing BotManaRegen shouldn't affect your bot's melee attacks at all.
Forum: Support::Windows Servers 10-01-2015, 04:22 PM
Replies: 23
Views: 21,748
Posted By Cilraaz
Changing the BotManaRegen variable in your...

Changing the BotManaRegen variable in your database managed to change your bot's attacks?
Forum: Support::Windows Servers 10-01-2015, 03:39 PM
Replies: 23
Views: 21,748
Posted By Cilraaz
Well, 22 sounds about right, since the math is...

Well, 22 sounds about right, since the math is coming out to roughly 24. For shoots and giggles, try lowering BotManaRegen to 1.0 and see what happens.
Forum: Support::Windows Servers 10-01-2015, 03:36 PM
Replies: 16
Views: 15,181
Posted By Cilraaz
The AI_Process logic in bot.cpp calls...

The AI_Process logic in bot.cpp calls CanThisClassDoubleAttack, which is a function in mob.cpp. For non-clients, that returns:

return(GetSkill(SkillDoubleAttack) > 0);

I'm not sure if '#bot...
Forum: Support::Windows Servers 10-01-2015, 03:17 PM
Replies: 23
Views: 21,748
Posted By Cilraaz
Is the massive regen happening during combat or...

Is the massive regen happening during combat or shortly after? Could it be that the rested regen is kicking in? Did you increase Character:ManaRegenMultiplier not realizing it also applied to bots?...
Forum: Support::Windows Servers 09-29-2015, 01:56 PM
Replies: 23
Views: 21,748
Posted By Cilraaz
There was a github commit...

There was a github commit (https://github.com/EQEmu/Server/commit/87b4640ff08b04e8afc0bb6141c4a67f5500c664) on July 20, 2015 to stop the bots from getting all AA at level 1.

I can't speak to the...
Forum: Support::General Support 09-28-2015, 06:08 PM
Replies: 3
Views: 6,603
Posted By Cilraaz
I hadn't thought about the web interface, so I...

I hadn't thought about the web interface, so I may use that in the interim. I was really hoping for a way to do it automatically/programmatically, though.
Forum: Support::General Support 09-28-2015, 04:42 PM
Replies: 3
Views: 6,603
Posted By Cilraaz
Lock World Until Zones Load

Is it possible to force the world server to a locked status until all static zones load without needing to be manually unlocked from in game? What I'm looking for is a command or something that I...
Forum: Spell Support 09-28-2015, 10:12 AM
Replies: 9
Views: 15,739
Posted By Cilraaz
I'm not sure how you've been making your change...

I'm not sure how you've been making your change since you haven't stated, but you should only have to change the AA effect for rank id's 418 through 422.

mysql> SELECT * FROM `aa_rank_effects`...
Forum: Support::Windows Servers 09-24-2015, 02:42 PM
Replies: 25
Views: 32,542
Posted By Cilraaz
From my limited testing and logically, it should...

From my limited testing and logically, it should work. I'm not intimately knowledgeable of the source, though, so I wasn't sure if anything else needed modified accordingly.

Thanks for taking a...
Forum: Support::Windows Servers 09-24-2015, 02:07 PM
Replies: 25
Views: 32,542
Posted By Cilraaz
Kunark would be the oddity. I hadn't considered...

Kunark would be the oddity. I hadn't considered it, since Kunark didn't have any AA availability.



Perhaps I'm misunderstanding your intended message, but since it returns false on a not true,...
Forum: Support::Windows Servers 09-23-2015, 09:37 PM
Replies: 25
Views: 32,542
Posted By Cilraaz
So I took a look at this again today and I think...

So I took a look at this again today and I think I was right above, but for the wrong reason.

I looked into bit shifting a bit more and realized I was calculating it wrong above (though still...
Forum: Support::Windows Servers 09-20-2015, 06:15 PM
Replies: 25
Views: 32,542
Posted By Cilraaz
After today's update to eqemu_update.pl, I tried...

After today's update to eqemu_update.pl, I tried updating my AA tables via the script and recompiling zone without the above modification. They again showed an expansion behind. I was hoping maybe...
Forum: Support::Windows Servers 09-18-2015, 04:22 PM
Replies: 25
Views: 32,542
Posted By Cilraaz
I might have just found the issue (though I'm...

I might have just found the issue (though I'm SUPER rusty with C++ and terrible with bitmasks in general). In zone/aa.cpp, on line 1421, there is the following code:


if(IsClient()) {
...
Forum: Support::Windows Servers 09-17-2015, 04:01 PM
Replies: 25
Views: 32,542
Posted By Cilraaz
Well, setting the ExpansionSettings variable to...

Well, setting the ExpansionSettings variable to 31 (LoY and all prior) made PoP AA appear. Just to see what would happen, I set it to 16 (LoY only). It showed only PoP AA. I'm even more confused...
Forum: Support::Windows Servers 09-17-2015, 03:25 PM
Replies: 25
Views: 32,542
Posted By Cilraaz
I had UseClientBasedExpansionSettings disabled in...

I had UseClientBasedExpansionSettings disabled in ruletypes.h prior to compiling. I've since disabled it properly via an entry in the rule_values table (or should it be in the variables table...
Showing results 26 to 50 of 77

 
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