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Showing results 26 to 50 of 77
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Posts Made By:
Cilraaz
Forum:
Support::Windows Servers
10-12-2015, 12:10 PM
Replies:
17
Old Character Models
Views:
24,261
Posted By
Cilraaz
Oh, my mistake on there not being a way to do so,...
Oh, my mistake on there not being a way to do so, in that case. I haven't played on P99 in a few months, so I didn't realize they'd done this.
Forum:
General::Server Discussion
10-12-2015, 12:07 PM
Replies:
27
EQEmu ecommons more classic than p99
Views:
28,482
Posted By
Cilraaz
Not to be a jackass, but what are you doing other...
Not to be a jackass, but what are you doing other than whining about P99 in multiple threads?
Forum:
General::General Discussion
10-12-2015, 12:03 PM
Replies:
8
Game Mechanic looking for work
Views:
9,407
Posted By
Cilraaz
Check out the tradeskill_recipe and...
Check out the tradeskill_recipe and tradeskill_recipe_entries tables in the database.
Forum:
Support::Windows Servers
10-11-2015, 10:29 PM
Replies:
17
Old Character Models
Views:
24,261
Posted By
Cilraaz
Character models are mainly client side, which is...
Character models are mainly client side, which is why you'll find people using them on servers like P99. I'm not certain if there's actually a way to force clients to use old models, since they can...
Forum:
General::General Discussion
10-11-2015, 10:00 PM
Replies:
7
Calculating hotzone experience?
Views:
11,163
Posted By
Cilraaz
From zone/exp.cpp: if(zone->IsHotzone()) { ...
From zone/exp.cpp:
if(zone->IsHotzone())
{
totalmod += RuleR(Zone, HotZoneBonus);
}The full path of the exp modifiers is:
percentage of AA exp is removed from exp total
totalmod...
Forum:
Support::Windows Servers
10-06-2015, 06:33 PM
Replies:
15
AA's at any level or other ways to halt level gains
Views:
21,718
Posted By
Cilraaz
I threw something together and it happened to...
I threw something together and it happened to work. It's fairly non-intrusive, only using a small block of code in zone/exp.cpp and a global quest flag.
Edit zone/exp.cpp and add the following to...
Forum:
Support::Windows Servers
10-04-2015, 10:20 AM
Replies:
15
AA's at any level or other ways to halt level gains
Views:
21,718
Posted By
Cilraaz
You could also create a quest that adds a...
You could also create a quest that adds a character flag, then check for that character flag in the Client::CalcEXP function in zone/exp.cpp. If the check for the flag comes back true, return 0...
Forum:
Support::Windows Servers
10-03-2015, 07:39 PM
Replies:
3
Errors when running world.exe
Views:
10,358
Posted By
Cilraaz
Back up your database and run option 10 on the...
Back up your database and run option 10 on the updater to make sure you have the bot sql tables loaded. Also, have you compiled your binaries with bots enabled?
Forum:
Support::Windows Servers
10-01-2015, 04:37 PM
Replies:
23
"sigh" bot question
Views:
21,748
Posted By
Cilraaz
I'm really confused. You were talking about your...
I'm really confused. You were talking about your bot's mana regen being too high. I suggested setting BotManaRegen to 1. You said that your bot started double-quadding.
Was the mana regen...
Forum:
Support::Windows Servers
10-01-2015, 04:28 PM
Replies:
23
"sigh" bot question
Views:
21,748
Posted By
Cilraaz
Changing BotManaRegen shouldn't affect your bot's...
Changing BotManaRegen shouldn't affect your bot's melee attacks at all.
Forum:
Support::Windows Servers
10-01-2015, 04:22 PM
Replies:
23
"sigh" bot question
Views:
21,748
Posted By
Cilraaz
Changing the BotManaRegen variable in your...
Changing the BotManaRegen variable in your database managed to change your bot's attacks?
Forum:
Support::Windows Servers
10-01-2015, 03:39 PM
Replies:
23
"sigh" bot question
Views:
21,748
Posted By
Cilraaz
Well, 22 sounds about right, since the math is...
Well, 22 sounds about right, since the math is coming out to roughly 24. For shoots and giggles, try lowering BotManaRegen to 1.0 and see what happens.
Forum:
Support::Windows Servers
10-01-2015, 03:36 PM
Replies:
16
Wierd bot problem (possibly)
Views:
15,181
Posted By
Cilraaz
The AI_Process logic in bot.cpp calls...
The AI_Process logic in bot.cpp calls CanThisClassDoubleAttack, which is a function in mob.cpp. For non-clients, that returns:
return(GetSkill(SkillDoubleAttack) > 0);
I'm not sure if '#bot...
Forum:
Support::Windows Servers
10-01-2015, 03:17 PM
Replies:
23
"sigh" bot question
Views:
21,748
Posted By
Cilraaz
Is the massive regen happening during combat or...
Is the massive regen happening during combat or shortly after? Could it be that the rested regen is kicking in? Did you increase Character:ManaRegenMultiplier not realizing it also applied to bots?...
Forum:
Support::Windows Servers
09-29-2015, 01:56 PM
Replies:
23
"sigh" bot question
Views:
21,748
Posted By
Cilraaz
There was a github commit...
There was a github commit (https://github.com/EQEmu/Server/commit/87b4640ff08b04e8afc0bb6141c4a67f5500c664) on July 20, 2015 to stop the bots from getting all AA at level 1.
I can't speak to the...
Forum:
Support::General Support
09-28-2015, 06:08 PM
Replies:
3
Lock World Until Zones Load
Views:
6,603
Posted By
Cilraaz
I hadn't thought about the web interface, so I...
I hadn't thought about the web interface, so I may use that in the interim. I was really hoping for a way to do it automatically/programmatically, though.
Forum:
Support::General Support
09-28-2015, 04:42 PM
Replies:
3
Lock World Until Zones Load
Views:
6,603
Posted By
Cilraaz
Lock World Until Zones Load
Is it possible to force the world server to a locked status until all static zones load without needing to be manually unlocked from in game? What I'm looking for is a command or something that I...
Forum:
Spell Support
09-28-2015, 10:12 AM
Replies:
9
Planar power issue.
Views:
15,739
Posted By
Cilraaz
I'm not sure how you've been making your change...
I'm not sure how you've been making your change since you haven't stated, but you should only have to change the AA effect for rank id's 418 through 422.
mysql> SELECT * FROM `aa_rank_effects`...
Forum:
Support::Windows Servers
09-24-2015, 02:42 PM
Replies:
25
Not All AA Displayed
Views:
32,542
Posted By
Cilraaz
From my limited testing and logically, it should...
From my limited testing and logically, it should work. I'm not intimately knowledgeable of the source, though, so I wasn't sure if anything else needed modified accordingly.
Thanks for taking a...
Forum:
Support::Windows Servers
09-24-2015, 02:07 PM
Replies:
25
Not All AA Displayed
Views:
32,542
Posted By
Cilraaz
Kunark would be the oddity. I hadn't considered...
Kunark would be the oddity. I hadn't considered it, since Kunark didn't have any AA availability.
Perhaps I'm misunderstanding your intended message, but since it returns false on a not true,...
Forum:
Support::Windows Servers
09-23-2015, 09:37 PM
Replies:
25
Not All AA Displayed
Views:
32,542
Posted By
Cilraaz
So I took a look at this again today and I think...
So I took a look at this again today and I think I was right above, but for the wrong reason.
I looked into bit shifting a bit more and realized I was calculating it wrong above (though still...
Forum:
Support::Windows Servers
09-20-2015, 06:15 PM
Replies:
25
Not All AA Displayed
Views:
32,542
Posted By
Cilraaz
After today's update to eqemu_update.pl, I tried...
After today's update to eqemu_update.pl, I tried updating my AA tables via the script and recompiling zone without the above modification. They again showed an expansion behind. I was hoping maybe...
Forum:
Support::Windows Servers
09-18-2015, 04:22 PM
Replies:
25
Not All AA Displayed
Views:
32,542
Posted By
Cilraaz
I might have just found the issue (though I'm...
I might have just found the issue (though I'm SUPER rusty with C++ and terrible with bitmasks in general). In zone/aa.cpp, on line 1421, there is the following code:
if(IsClient()) {
...
Forum:
Support::Windows Servers
09-17-2015, 04:01 PM
Replies:
25
Not All AA Displayed
Views:
32,542
Posted By
Cilraaz
Well, setting the ExpansionSettings variable to...
Well, setting the ExpansionSettings variable to 31 (LoY and all prior) made PoP AA appear. Just to see what would happen, I set it to 16 (LoY only). It showed only PoP AA. I'm even more confused...
Forum:
Support::Windows Servers
09-17-2015, 03:25 PM
Replies:
25
Not All AA Displayed
Views:
32,542
Posted By
Cilraaz
I had UseClientBasedExpansionSettings disabled in...
I had UseClientBasedExpansionSettings disabled in ruletypes.h prior to compiling. I've since disabled it properly via an entry in the rule_values table (or should it be in the variables table...
Showing results 26 to 50 of 77
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