EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 72
Search took
0.01
seconds; generated 68 minute(s) ago.
Search:
Posts Made By:
Armanthuz
Forum:
Archive::Windows Servers
03-02-2004, 01:12 AM
Replies:
12
world.exe works but no server on select screen....
Views:
8,908
Posted By
Armanthuz
im using armserver.no-ip.org because i have both...
im using armserver.no-ip.org because i have both a client and server behind a NAT so you pretty much have too.
Ive opened up ports...
5995-6000
7885 8000
8995 9000
just to be careful ...
Forum:
Archive::Bugs
03-01-2004, 06:08 AM
Replies:
2
Possible 5.5dr1 bug
Views:
5,399
Posted By
Armanthuz
Possible 5.5dr1 bug
Im using MS visual .net 2003 to compile using all the default compile options except i go with release format.
I did a complete pulldown from CVS on march 1st at noon CST
The problem is after i...
Forum:
Archive::Windows Servers
03-01-2004, 03:28 AM
Replies:
12
world.exe works but no server on select screen....
Views:
8,908
Posted By
Armanthuz
world.exe works but no server on select screen....
strange problem for me...
i have run server on this computer since 5.3 someplace without a problem.
Now upon switching to 5.5dr1 i have world.exe start up fine and is listening properly and...
Forum:
Archive::News
02-25-2004, 06:59 AM
Replies:
35
Farewell all !
Views:
19,995
Posted By
Armanthuz
Thanks for motivating us all to become a part of...
Thanks for motivating us all to become a part of this project! good luck
Forum:
Archive::Development
01-30-2004, 06:24 AM
Replies:
7
Trying to get a grasp what developers want
Views:
6,475
Posted By
Armanthuz
Wow now thats thinkin big :P , good idea thou.....
Wow now thats thinkin big :P , good idea thou.. Unfortunately no where near my skill level, ill just keep ploddin along..
Forum:
Archive::Development
01-30-2004, 06:21 AM
Replies:
0
question on new npc dmg code im workin on
Views:
4,663
Posted By
Armanthuz
question on new npc dmg code im workin on
Is there any way to call a function that will return how much AC a CLIENT has been buffed for by SPELLS ALONE? How exactly would i call this and where is it if it exists?
thinking about replacing...
Forum:
Archive::Development
01-29-2004, 01:48 AM
Replies:
7
Trying to get a grasp what developers want
Views:
6,475
Posted By
Armanthuz
Trying to get a grasp what developers want
Hi,
I have been playing with attack.cpp code for awhile and put up a few chunks here and there. My question is How do the developers of eqemu want emucombat to be? Are they happy with it atm? ...
Forum:
Archive::Development
01-21-2004, 03:56 AM
Replies:
5
new to-hit code to test if you wish...
Views:
8,174
Posted By
Armanthuz
changed a bunch of code/info if it helps anyone...
changed a bunch of code/info if it helps anyone to read/understand it.
Opinions?
Thought id mention that the above is only when attempting to hit NPC's i think not clients.
If you were...
Forum:
Archive::Development
01-18-2004, 02:26 AM
Replies:
10
Fix for mobs and pet movement - Updated
Views:
10,623
Posted By
Armanthuz
This seemed to work very well for me... ...
This seemed to work very well for me...
One small problem i noticed thatmay or may not be related is lets say i fight a mob then mem blur him, when mob walks back to spawn spot, i can see him...
Forum:
Archive::Development
01-18-2004, 02:23 AM
Replies:
5
new to-hit code to test if you wish...
Views:
8,174
Posted By
Armanthuz
new to-hit code to test if you wish...
After reviewing code and what i wrote i thought id redo and clean up a bit and try to explain more.
Heres WHY i did the changes to original code.
1. Original code used factors such as...
Forum:
Archive::Development
01-17-2004, 12:51 PM
Replies:
1
Code question from attack.cpp
Views:
4,807
Posted By
Armanthuz
Code question from attack.cpp
NM, figured it out 30 secs after i posted, always works that way dont it...
Forum:
Archive::Windows Servers
01-16-2004, 06:26 AM
Replies:
6
problem with world.exe both self compiled and 5.2 rel
Views:
6,080
Posted By
Armanthuz
sigh looks like there was nother post goin on...
sigh looks like there was nother post goin on this already sorry...
error im gettin now is 11004 cant get host name...
blearg!
Forum:
Archive::Windows Servers
01-16-2004, 06:16 AM
Replies:
6
problem with world.exe both self compiled and 5.2 rel
Views:
6,080
Posted By
Armanthuz
problem with world.exe both self compiled and 5.2 rel
i have the follwing start up files..
[LoginServer]
loginserver=eqlogin1.eqemulator.net
loginserver2=eqlogin2.eqemulator.net
loginserver3=eqlogin3.eqemulator.net
loginport=5997 ...
Forum:
Archive::Database/World Building
12-17-2003, 03:04 AM
Replies:
29
EqWorldConverter1.0 (converts myseq data to mysql source)
Views:
21,458
Posted By
Armanthuz
New script is up... should be compatible with 5.2...
New script is up... should be compatible with 5.2 release DB
If you want to use with tcs DB or older DB, just edit script with notepad and look down about 1/3 way through script and remove the...
Forum:
Archive::Database/World Building
12-11-2003, 08:27 AM
Replies:
29
EqWorldConverter1.0 (converts myseq data to mysql source)
Views:
21,458
Posted By
Armanthuz
Great, In the future * i dont know at all...
Great,
In the future * i dont know at all when * there will be some more features added to myseq. The guy that programs it is just great, hes been accessable, fun to talk too, and is really...
Forum:
Archive::Database/World Building
12-09-2003, 01:33 AM
Replies:
29
EqWorldConverter1.0 (converts myseq data to mysql source)
Views:
21,458
Posted By
Armanthuz
:P I double checked this morning, script is...
:P
I double checked this morning, script is named Eqworldconverter.prl.. there was a typo in directions, i corrected that....
Trying to do bug fixes and corrections in between work and school...
Forum:
Archive::Database/World Building
12-08-2003, 11:11 PM
Replies:
29
EqWorldConverter1.0 (converts myseq data to mysql source)
Views:
21,458
Posted By
Armanthuz
Did you install perl, and is perl package in your...
Did you install perl, and is perl package in your path?
Forum:
Archive::Database/World Building
12-08-2003, 10:50 AM
Replies:
29
EqWorldConverter1.0 (converts myseq data to mysql source)
Views:
21,458
Posted By
Armanthuz
Zip file fixed, only one in there now, my bad... ...
Zip file fixed, only one in there now, my bad...
Plane of Fire bug fixed for solusek ro guardian...
Fixed several more text conversion bugs..
When its a monster gender is set to neutral,...
Forum:
Archive::Database/World Building
12-08-2003, 06:14 AM
Replies:
29
EqWorldConverter1.0 (converts myseq data to mysql source)
Views:
21,458
Posted By
Armanthuz
The one problem that will crop up with script is...
The one problem that will crop up with script is that even thou i used an extensive model conversion chart, i still am missing some race numbers for certain models. If you notice problems, try to...
Forum:
Archive::Database/World Building
12-08-2003, 06:10 AM
Replies:
29
EqWorldConverter1.0 (converts myseq data to mysql source)
Views:
21,458
Posted By
Armanthuz
redownload the latest script, i added some text...
redownload the latest script, i added some text that in effect replaces any corpse or player with the term "BOGUS ENTRY" which when you attempt to source it, will be refused by msql. This...
Forum:
Archive::Database/World Building
12-07-2003, 06:11 AM
Replies:
5
EqEmu 0.5.1 DB
Views:
6,029
Posted By
Armanthuz
Not that i know of, Your certainly invited...
Not that i know of,
Your certainly invited to help create one though...
personally ive looked at stuff TCSmyworld has done and found the accuracy to be nothing short of amazing in most cases...
Forum:
Archive::Windows Servers
12-06-2003, 11:22 AM
Replies:
15
Persistent HUGE bandwidth usage in zones with lots of pets
Views:
13,322
Posted By
Armanthuz
Thanks for taking the time to check that out...
Thanks for taking the time to check that out quickly, glad it wasnt just my imagination.
Rogean .... you can email me at rlh989@hotmail.com and i can email you the spells table, or i found...
Forum:
Archive::Windows Servers
12-06-2003, 05:53 AM
Replies:
15
Persistent HUGE bandwidth usage in zones with lots of pets
Views:
13,322
Posted By
Armanthuz
Well to be honest i threw the fixed one out by...
Well to be honest i threw the fixed one out by mistake when i was workin on changes for the perl script thingie i posted in world building. Ill see if i can dupicate it later today now that i have...
Forum:
Archive::Windows Servers
12-05-2003, 11:32 PM
Replies:
15
Persistent HUGE bandwidth usage in zones with lots of pets
Views:
13,322
Posted By
Armanthuz
Persistent HUGE bandwidth usage in zones with lots of pets
First noticed in 5.1 server, but it has carried over to 5.2dr1 for me at least.
What happens is i zone into say sebilis using 5.2dr1 and tcs database, and the far right number on lag-o-meter on...
Forum:
Archive::Database/World Building
12-05-2003, 11:11 PM
Replies:
29
EqWorldConverter1.0 (converts myseq data to mysql source)
Views:
21,458
Posted By
Armanthuz
Proof of concept anyhow... Took me about 30 mins...
Proof of concept anyhow... Took me about 30 mins from start to finish to take snapshot, convert it, pick out literally 3-4 lines, and sourced it into my server and ran through it....
...
Showing results 26 to 50 of 72
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
03:21 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3