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Forum: Development::Bug Reports 10-20-2004, 09:50 AM
Replies: 17
Views: 18,101
Posted By Raddiux
anyone have any ideas?

anyone have any ideas?
Forum: Development::Bug Reports 10-14-2004, 06:52 AM
Replies: 17
Views: 18,101
Posted By Raddiux
Dungeon fog color does not work

I'm not sure why, but for as long as i can remember in EQEMU, the zone fog for dungeons does not display correctly. For example, SolA/B is supposed to have this reddish fog that gives the feeling...
Forum: Archive::General Discussion 09-18-2004, 04:14 PM
Replies: 18
Views: 11,649
Posted By Raddiux
That video card can run EQ just fine. I have a...

That video card can run EQ just fine. I have a friend who still runs EQ on a Riva TNT and a ATI Rage Mobility. Keep in mind, these are like 5 year old video cards. If those can run EQ (not well,...
Forum: Archive::Development 09-18-2004, 03:07 AM
Replies: 8
Views: 23,025
Posted By Raddiux
Your best hope will be using the OpenEQ client -...

Your best hope will be using the OpenEQ client - whenever thats done. Then you can do anything you want to EQ. Hell, you could make a whole new game with it if you wanted.
Forum: Archive::Tools 09-16-2004, 04:23 PM
Replies: 14
Views: 28,426
Posted By Raddiux
I'm not sure if you can answer this, but I guess...

I'm not sure if you can answer this, but I guess I might as well ask since you seem to know what you're doing as far as rendering.

What is it about the "new" EQ engine (meaning the Luclin engine)...
Forum: Archive::Tools 09-16-2004, 01:15 PM
Replies: 14
Views: 28,426
Posted By Raddiux
Btw, are you also a network coder? There must be...

Btw, are you also a network coder? There must be a lot of work involved with the server <--> client communication. Or do you plan to open the project up so others can help you?
Forum: Archive::General Support 09-16-2004, 12:45 PM
Replies: 5
Views: 6,438
Posted By Raddiux
Make sure the files in your /RenderEffects/...

Make sure the files in your /RenderEffects/ corrispond with the correct version of your EQ client.

For example, say you backed up the important EQ patch files (eqgame.exe, eqmain.dll, etc),...
Forum: Archive::Tools 09-16-2004, 12:39 PM
Replies: 14
Views: 28,426
Posted By Raddiux
Wow nice work! I can't wait for this thing to...

Wow nice work! I can't wait for this thing to get closer to release. There must still be a ton of work left though :sad:

Just curious, but why don't you use any kind of mipmap filtering? All...
Forum: Development::Development 09-15-2004, 03:37 AM
Replies: 15
Views: 18,893
Posted By Raddiux
Just because Sony is lazy doesn't mean its not an...

Just because Sony is lazy doesn't mean its not an important feature of EQ. Riding the boats was necessary for like 3 years after EQ went live.
Forum: Development::Development 09-15-2004, 02:48 AM
Replies: 15
Views: 18,893
Posted By Raddiux
What features currently do NOT exist in EQemu?

I've noticed that everytime a new version of EQemu is released, new features are added that I never even knew were missing (like begging, autosplit, and spell specialization for example).

So now I...
Forum: Archive::General Discussion 09-05-2004, 05:16 PM
Replies: 58
Views: 40,469
Posted By Raddiux
Skeletons will never work on live unless someone...

Skeletons will never work on live unless someone figures out how to WRITE (not read) .wld models.

As for wolves, yes those will work on live just fine with this trick. However, the wolves animate...
Forum: Archive::General Discussion 09-05-2004, 06:22 AM
Replies: 58
Views: 40,469
Posted By Raddiux
Only on eqemu, and only if the skeletons are...

Only on eqemu, and only if the skeletons are spawned as #60 (luclin skeletons) and not the newer LDON skeletons. If EQlive still used the old luclin skeletons then this would work, but all skeletons...
Forum: Archive::General Discussion 09-01-2004, 12:00 PM
Replies: 19
Views: 10,616
Posted By Raddiux
The best tutorial EQ has ever had is the original...

The best tutorial EQ has ever had is the original one released with the game, IMO. A little outdated now, but it covers all the important stuff you'll be doing in game - fighting, casting spells,...
Forum: Support::General Support 08-25-2004, 04:31 AM
Replies: 5
Views: 9,356
Posted By Raddiux
It sounds like you installed the files from the...

It sounds like you installed the files from the 2k patcher without patching EQ to live first.
Forum: Archive::General Discussion 08-24-2004, 03:48 PM
Replies: 58
Views: 40,469
Posted By Raddiux
Not sure if anyone is still interested in this,...

Not sure if anyone is still interested in this, but I finally found the stray texture files. They are located in gequip5.s3d. Skeletons now look normal.
...
Forum: Archive::General Discussion 08-23-2004, 08:33 AM
Replies: 13
Views: 7,127
Posted By Raddiux
They might have taken it offline to fix some...

They might have taken it offline to fix some bugs. But you can pretty much bet that its coming, like it or not. There is no real reason for them NOT to use launchpad, considering like all their...
Forum: Archive::General Discussion 08-21-2004, 04:12 PM
Replies: 99
Views: 54,604
Posted By Raddiux
I can't speak for Pong and Pacman (i'm not that...

I can't speak for Pong and Pacman (i'm not that old), but recently me and my friends started playing Mario Bros (the original arcade version) on MAME, and we have just as much fun with it now as we...
Forum: Archive::General Discussion 08-19-2004, 11:18 AM
Replies: 58
Views: 40,469
Posted By Raddiux
Global6 seems to include models/skins for the...

Global6 seems to include models/skins for the following mobs:

Snake
Drakes
Skeletons
Tigers
Wolves

Not sure why snakes were made global, but by getting rid of global6 you'd be affecting...
Forum: Archive::General Discussion 08-19-2004, 10:33 AM
Replies: 58
Views: 40,469
Posted By Raddiux
Yep, it works :) I'm still looking into the...

Yep, it works :)

I'm still looking into the skeleton problems though. If you look really close, you can see the luclin skeleton models texture incorrectly skinned on the head of the old model. ...
Forum: Archive::General Discussion 08-19-2004, 09:47 AM
Replies: 58
Views: 40,469
Posted By Raddiux
Holy crap, IT WORKS! As long as you're spawning...

Holy crap, IT WORKS! As long as you're spawning skeletons as #60 and not the new LDON ones, if you delete global6, you'll get old skeletons back!

Edit: Old wolves seem to work by doing this too....
Forum: Archive::General Discussion 08-19-2004, 09:25 AM
Replies: 58
Views: 40,469
Posted By Raddiux
I found the thread the guy on the forum was...

I found the thread the guy on the forum was talking about (it wasn't THAT hard to find, only the 1st link that google found!).

People say it was possible, but that thread is from jan 03. So more...
Forum: Archive::General Discussion 08-19-2004, 08:51 AM
Replies: 58
Views: 40,469
Posted By Raddiux
Haha no thats not me. But nice find regardless!

Haha no thats not me. But nice find regardless!
Forum: Archive::General Support 08-19-2004, 06:55 AM
Replies: 9
Views: 8,410
Posted By Raddiux
I'm not sure about the paleness problem. That...

I'm not sure about the paleness problem. That sounds more like a issue with the client rather than an issue with eqemu. Are you sure the gamma isn't way up or something? Does EQlive have problems...
Forum: Archive::General Support 08-19-2004, 06:33 AM
Replies: 9
Views: 8,410
Posted By Raddiux
I think the problem is, that you don't have...

I think the problem is, that you don't have qeynos hills loaded as a zone! Qey2hh1 is west karana, and none of the other zones you have loaded are qeynos hills. Thats probably why you can't get...
Forum: Archive::General Discussion 08-16-2004, 02:04 AM
Replies: 5
Views: 5,459
Posted By Raddiux
If you're talking about playing on EQemu, its...

If you're talking about playing on EQemu, its because you patched to live and your old sky files got overwritten with the new ones. Only way to get the sky back is to copy the contects of a...
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