EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 4
<
1
2
3
4
>
Showing results 26 to 50 of 80
Search took
0.00
seconds; generated 65 minute(s) ago.
Search:
Posts Made By:
Raddiux
Forum:
Development::Bug Reports
10-20-2004, 09:50 AM
Replies:
17
Dungeon fog color does not work
Views:
18,101
Posted By
Raddiux
anyone have any ideas?
anyone have any ideas?
Forum:
Development::Bug Reports
10-14-2004, 06:52 AM
Replies:
17
Dungeon fog color does not work
Views:
18,101
Posted By
Raddiux
Dungeon fog color does not work
I'm not sure why, but for as long as i can remember in EQEMU, the zone fog for dungeons does not display correctly. For example, SolA/B is supposed to have this reddish fog that gives the feeling...
Forum:
Archive::General Discussion
09-18-2004, 04:14 PM
Replies:
18
EQ doesn't support my vid card? HELP PLEASE!
Views:
11,649
Posted By
Raddiux
That video card can run EQ just fine. I have a...
That video card can run EQ just fine. I have a friend who still runs EQ on a Riva TNT and a ATI Rage Mobility. Keep in mind, these are like 5 year old video cards. If those can run EQ (not well,...
Forum:
Archive::Development
09-18-2004, 03:07 AM
Replies:
8
is it impossible?
Views:
23,025
Posted By
Raddiux
Your best hope will be using the OpenEQ client -...
Your best hope will be using the OpenEQ client - whenever thats done. Then you can do anything you want to EQ. Hell, you could make a whole new game with it if you wanted.
Forum:
Archive::Tools
09-16-2004, 04:23 PM
Replies:
14
OpenEQ Beta 2 Screenshots
Views:
28,426
Posted By
Raddiux
I'm not sure if you can answer this, but I guess...
I'm not sure if you can answer this, but I guess I might as well ask since you seem to know what you're doing as far as rendering.
What is it about the "new" EQ engine (meaning the Luclin engine)...
Forum:
Archive::Tools
09-16-2004, 01:15 PM
Replies:
14
OpenEQ Beta 2 Screenshots
Views:
28,426
Posted By
Raddiux
Btw, are you also a network coder? There must be...
Btw, are you also a network coder? There must be a lot of work involved with the server <--> client communication. Or do you plan to open the project up so others can help you?
Forum:
Archive::General Support
09-16-2004, 12:45 PM
Replies:
5
Black world
Views:
6,438
Posted By
Raddiux
Make sure the files in your /RenderEffects/...
Make sure the files in your /RenderEffects/ corrispond with the correct version of your EQ client.
For example, say you backed up the important EQ patch files (eqgame.exe, eqmain.dll, etc),...
Forum:
Archive::Tools
09-16-2004, 12:39 PM
Replies:
14
OpenEQ Beta 2 Screenshots
Views:
28,426
Posted By
Raddiux
Wow nice work! I can't wait for this thing to...
Wow nice work! I can't wait for this thing to get closer to release. There must still be a ton of work left though :sad:
Just curious, but why don't you use any kind of mipmap filtering? All...
Forum:
Development::Development
09-15-2004, 03:37 AM
Replies:
15
What features currently do NOT exist in EQemu?
Views:
18,893
Posted By
Raddiux
Just because Sony is lazy doesn't mean its not an...
Just because Sony is lazy doesn't mean its not an important feature of EQ. Riding the boats was necessary for like 3 years after EQ went live.
Forum:
Development::Development
09-15-2004, 02:48 AM
Replies:
15
What features currently do NOT exist in EQemu?
Views:
18,893
Posted By
Raddiux
What features currently do NOT exist in EQemu?
I've noticed that everytime a new version of EQemu is released, new features are added that I never even knew were missing (like begging, autosplit, and spell specialization for example).
So now I...
Forum:
Archive::General Discussion
09-05-2004, 05:16 PM
Replies:
58
Getting old skeletons back possible?
Views:
40,469
Posted By
Raddiux
Skeletons will never work on live unless someone...
Skeletons will never work on live unless someone figures out how to WRITE (not read) .wld models.
As for wolves, yes those will work on live just fine with this trick. However, the wolves animate...
Forum:
Archive::General Discussion
09-05-2004, 06:22 AM
Replies:
58
Getting old skeletons back possible?
Views:
40,469
Posted By
Raddiux
Only on eqemu, and only if the skeletons are...
Only on eqemu, and only if the skeletons are spawned as #60 (luclin skeletons) and not the newer LDON skeletons. If EQlive still used the old luclin skeletons then this would work, but all skeletons...
Forum:
Archive::General Discussion
09-01-2004, 12:00 PM
Replies:
19
Any of the servers have the Starting tutorial?
Views:
10,616
Posted By
Raddiux
The best tutorial EQ has ever had is the original...
The best tutorial EQ has ever had is the original one released with the game, IMO. A little outdated now, but it covers all the important stuff you'll be doing in game - fighting, casting spells,...
Forum:
Support::General Support
08-25-2004, 04:31 AM
Replies:
5
Lost and dont kno how to fix this error
Views:
9,356
Posted By
Raddiux
It sounds like you installed the files from the...
It sounds like you installed the files from the 2k patcher without patching EQ to live first.
Forum:
Archive::General Discussion
08-24-2004, 03:48 PM
Replies:
58
Getting old skeletons back possible?
Views:
40,469
Posted By
Raddiux
Not sure if anyone is still interested in this,...
Not sure if anyone is still interested in this, but I finally found the stray texture files. They are located in gequip5.s3d. Skeletons now look normal.
...
Forum:
Archive::General Discussion
08-23-2004, 08:33 AM
Replies:
13
Launchpad Removed from Test Server?
Views:
7,127
Posted By
Raddiux
They might have taken it offline to fix some...
They might have taken it offline to fix some bugs. But you can pretty much bet that its coming, like it or not. There is no real reason for them NOT to use launchpad, considering like all their...
Forum:
Archive::General Discussion
08-21-2004, 04:12 PM
Replies:
99
The dream of Classic EQ - and why it doesn't work.
Views:
54,604
Posted By
Raddiux
I can't speak for Pong and Pacman (i'm not that...
I can't speak for Pong and Pacman (i'm not that old), but recently me and my friends started playing Mario Bros (the original arcade version) on MAME, and we have just as much fun with it now as we...
Forum:
Archive::General Discussion
08-19-2004, 11:18 AM
Replies:
58
Getting old skeletons back possible?
Views:
40,469
Posted By
Raddiux
Global6 seems to include models/skins for the...
Global6 seems to include models/skins for the following mobs:
Snake
Drakes
Skeletons
Tigers
Wolves
Not sure why snakes were made global, but by getting rid of global6 you'd be affecting...
Forum:
Archive::General Discussion
08-19-2004, 10:33 AM
Replies:
58
Getting old skeletons back possible?
Views:
40,469
Posted By
Raddiux
Yep, it works :) I'm still looking into the...
Yep, it works :)
I'm still looking into the skeleton problems though. If you look really close, you can see the luclin skeleton models texture incorrectly skinned on the head of the old model. ...
Forum:
Archive::General Discussion
08-19-2004, 09:47 AM
Replies:
58
Getting old skeletons back possible?
Views:
40,469
Posted By
Raddiux
Holy crap, IT WORKS! As long as you're spawning...
Holy crap, IT WORKS! As long as you're spawning skeletons as #60 and not the new LDON ones, if you delete global6, you'll get old skeletons back!
Edit: Old wolves seem to work by doing this too....
Forum:
Archive::General Discussion
08-19-2004, 09:25 AM
Replies:
58
Getting old skeletons back possible?
Views:
40,469
Posted By
Raddiux
I found the thread the guy on the forum was...
I found the thread the guy on the forum was talking about (it wasn't THAT hard to find, only the 1st link that google found!).
People say it was possible, but that thread is from jan 03. So more...
Forum:
Archive::General Discussion
08-19-2004, 08:51 AM
Replies:
58
Getting old skeletons back possible?
Views:
40,469
Posted By
Raddiux
Haha no thats not me. But nice find regardless!
Haha no thats not me. But nice find regardless!
Forum:
Archive::General Support
08-19-2004, 06:55 AM
Replies:
9
Few Questions.
Views:
8,410
Posted By
Raddiux
I'm not sure about the paleness problem. That...
I'm not sure about the paleness problem. That sounds more like a issue with the client rather than an issue with eqemu. Are you sure the gamma isn't way up or something? Does EQlive have problems...
Forum:
Archive::General Support
08-19-2004, 06:33 AM
Replies:
9
Few Questions.
Views:
8,410
Posted By
Raddiux
I think the problem is, that you don't have...
I think the problem is, that you don't have qeynos hills loaded as a zone! Qey2hh1 is west karana, and none of the other zones you have loaded are qeynos hills. Thats probably why you can't get...
Forum:
Archive::General Discussion
08-16-2004, 02:04 AM
Replies:
5
skies back...
Views:
5,459
Posted By
Raddiux
If you're talking about playing on EQemu, its...
If you're talking about playing on EQemu, its because you patched to live and your old sky files got overwritten with the new ones. Only way to get the sky back is to copy the contects of a...
Showing results 26 to 50 of 80
Page 2 of 4
<
1
2
3
4
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
06:43 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3