EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 4
<
1
2
3
4
>
Showing results 26 to 50 of 95
Search took
0.00
seconds; generated 68 minute(s) ago.
Search:
Posts Made By:
loudent2
Forum:
Archive::Database/World Building
05-29-2003, 10:50 AM
Replies:
11
New Character Models in Old World
Views:
7,389
Posted By
loudent2
The new models WILL load if the players want...
The new models WILL load if the players want them. You shouldn't have to worry about that.
To disallow classes I'm almost certain that you'll have to change some source code to enforce that.
Forum:
Archive::Development
05-29-2003, 10:25 AM
Replies:
7
hard coded class skill caps
Views:
6,298
Posted By
loudent2
hard coded class skill caps
I can't help but notice that skill caps by class are hard coded in the server. Doing a search will net you a couple dozen places where there's "case <class>: case <class>GM:"
Is anyone working on...
Forum:
Archive::Bugs
05-29-2003, 10:12 AM
Replies:
3
lost my account
Views:
5,244
Posted By
loudent2
If your posting doesn't that mean you have an...
If your posting doesn't that mean you have an account?
Forum:
Archive::Database/World Building
05-29-2003, 10:01 AM
Replies:
11
New Character Models in Old World
Views:
7,389
Posted By
loudent2
AFAIK the races and classes shown, as well as...
AFAIK the races and classes shown, as well as which models are used are controlled exclusively in the client. I could be wrong as I haven't looked at the source code in that area. Still, you could...
Forum:
Archive::General Discussion
05-29-2003, 09:43 AM
Replies:
4
cheating?
Views:
3,793
Posted By
loudent2
Warlon must be a very happy person.
Warlon must be a very happy person.
Forum:
Archive::Database/World Building
05-29-2003, 06:48 AM
Replies:
11
New Character Models in Old World
Views:
7,389
Posted By
loudent2
did you actually go to options and try turning...
did you actually go to options and try turning them on?
Forum:
Archive::Database/World Building
05-28-2003, 01:27 PM
Replies:
3
HELP ME!!!!!
Views:
5,789
Posted By
loudent2
edit your boot5zones.bat file to reflect the new,...
edit your boot5zones.bat file to reflect the new, propper IP of the new machine.
Forum:
Archive::General Discussion
05-26-2003, 01:59 PM
Replies:
2
EQ Server -> EQEmu Server
Views:
3,404
Posted By
loudent2
You need to change your EQhost.txt file. go to...
You need to change your EQhost.txt file. go to www.eqemu.net and click on the readme in the top left of the page. A big red button will appear.
Press it.
Forum:
Archive::Development
05-26-2003, 01:58 PM
Replies:
3
File extension .cpp??
Views:
4,965
Posted By
loudent2
You can get them using CVS. If your next question...
You can get them using CVS. If your next question is "What is CVS?" then look a couple topics down where I asked that same question.
Forum:
Archive::General Discussion
05-26-2003, 12:52 PM
Replies:
4
About requirements for a server
Views:
3,529
Posted By
loudent2
I run a server with a pIII 600 with 500megs or...
I run a server with a pIII 600 with 500megs or ran so your machine should be fine.
Forum:
Archive::Windows Servers
05-26-2003, 08:56 AM
Replies:
5
That zone is unavailable
Views:
6,234
Posted By
loudent2
No NPCs
The reason you have no npc's is because you didn't add a database with them. Check the world building forum for the latest.
Forum:
Archive::Development
05-26-2003, 08:27 AM
Replies:
0
Small bug fix with player corpses.(snippets)
Views:
4,073
Posted By
loudent2
Small bug fix with player corpses.(snippets)
I changed the behavior slightly with corpses. If a corpse had no plat or items it was never saved which means empty corpses that could be used for rez were disappearing. I changed it so that it only...
Forum:
Archive::Windows Servers
05-25-2003, 03:22 PM
Replies:
1
Do the item procs?
Views:
4,540
Posted By
loudent2
Item out of charges.
I had this problem with some items I created. Essentially when I had these items drop off a mob then they would work until I zoned or log then give me the out of charges. Items summoned using...
Forum:
Archive::Development
05-25-2003, 10:56 AM
Replies:
4
Corpses.
Views:
5,500
Posted By
loudent2
I added the leavecorpses variable
I added the leavecorpses variable and still corpses weren't showing up so I went into the source and took out the check for the variable and re-compiled. Still no corpses so I figured I'd make a...
Forum:
Archive::Development
05-24-2003, 08:12 AM
Replies:
4
Corpses.
Views:
5,500
Posted By
loudent2
Thanks
NT
Forum:
Archive::Development
05-24-2003, 08:09 AM
Replies:
5
would like to help but just not getting this CVS thing.
Views:
5,726
Posted By
loudent2
thanks
Seems like my big problem was trying this on the night sourceforge was down. Just got the latest version so I'm good to go.
Forum:
Archive::Development
05-23-2003, 03:04 PM
Replies:
5
would like to help but just not getting this CVS thing.
Views:
5,726
Posted By
loudent2
Instructions
are being followed, but when I try:
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/eqemu co NightDumps
I get:
cvs [checkout aborted]: recv() from server cvs.sourceforge.net: EOF
...
Forum:
Archive::Development
05-23-2003, 10:45 AM
Replies:
5
would like to help but just not getting this CVS thing.
Views:
5,726
Posted By
loudent2
would like to help but just not getting this CVS thing.
Maybe I'm just getting dumber in my old age. I just can't seem to get CVS to work. I seem to log on ok, but am just not seeing how I get the source.
I'm just looking for the latest source to see...
Forum:
Archive::Database/World Building
05-23-2003, 06:28 AM
Replies:
4
No help in General support. So trying here.
Views:
4,948
Posted By
loudent2
damn, you're cool BigPull. Hit all my questions...
damn, you're cool BigPull. Hit all my questions today :)
Forum:
Archive::General Support
05-23-2003, 06:26 AM
Replies:
2
Problem accessing CVS code
Views:
4,259
Posted By
loudent2
Much obliged.
Much obliged.
Forum:
Archive::General Support
05-22-2003, 08:26 PM
Replies:
2
Problem accessing CVS code
Views:
4,259
Posted By
loudent2
Problem accessing CVS code
I'm having trouble logging in. I've read what I think are the relevant documents but when I try:
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/eqemu login
I get:
(Logging in to...
Forum:
Archive::Database/World Building
05-22-2003, 04:30 PM
Replies:
4
No help in General support. So trying here.
Views:
4,948
Posted By
loudent2
tried that
didn't seem to work for me. Still I'll give it another go.
Forum:
Archive::Development
05-22-2003, 09:49 AM
Replies:
4
Corpses.
Views:
5,500
Posted By
loudent2
Corpses.
My players are demanding corpses! I've heard someone mention that they tried them but were buggy so they turned them off. I would like to turn them back on. Where do I start?
Forum:
Archive::Database/World Building
05-22-2003, 09:42 AM
Replies:
4
No help in General support. So trying here.
Views:
4,948
Posted By
loudent2
No help in General support. So trying here.
Not sure if this is a code problem or database problem or version problem:
Here's what happens:
This is on my server, don't know if other servers have the same problem. I can create a...
Forum:
Archive::General Support
05-21-2003, 08:04 AM
Replies:
16
trained skills
Views:
12,252
Posted By
loudent2
don't think so
Don't think that has anything to do with it. I believe I tried #save and it simply didn't do anything.
In addition, even if #save worked, it still doesn't solve the problem of these skills not...
Showing results 26 to 50 of 95
Page 2 of 4
<
1
2
3
4
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
05:23 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3