Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 75
Search took 0.00 seconds; generated 53 minute(s) ago.
Search: Posts Made By: Knightly
Forum: Development::Development 02-17-2008, 11:51 AM
Replies: 3
Views: 7,514
Posted By Knightly
/who all frog

I've been trying to track down why when you do a /who all, frogloks show up as piranhas.

I know that it is because /who all returns 74 instead of 330 for the race of the froglok but I'm not sure...
Forum: Support::Windows Servers 02-17-2008, 05:58 AM
Replies: 33
Views: 29,204
Posted By Knightly
If I recall correctly, I had a problem on server...

If I recall correctly, I had a problem on server 2003 when using notepad to edit quests. Using Notepad++ I set the format to UTF-8 and the line endings to Unix and didn't have a problem.
Forum: Support::General Support 02-16-2008, 01:30 PM
Replies: 11
Views: 8,554
Posted By Knightly
Did you update your accounts table to set...

Did you update your accounts table to set everyone to 0 status?
Forum: Support::MiniLogin 02-16-2008, 11:18 AM
Replies: 6
Views: 8,132
Posted By Knightly
You have to remove the <!-- and --> since that...

You have to remove the <!-- and --> since that signifies a comment.
Forum: Development::Server Code Submissions 02-14-2008, 10:44 AM
Replies: 14
Views: 13,442
Posted By Knightly
Step 5 -- Step 5: Open Tradeskills.cpp and make...

Step 5 -- Step 5: Open Tradeskills.cpp and make the following changes:
Change:
//Pull the on-success items...
qlen = MakeAnyLenString(&query, "SELECT item_id,successcount FROM...
Forum: Development::Server Code Submissions 02-14-2008, 09:40 AM
Replies: 14
Views: 13,442
Posted By Knightly
Step 4 -- Remove old recipes and modify table: ...

Step 4 -- Remove old recipes and modify table:
DELETE FROM `tradeskill_recipe_entries` WHERE isnewrecipe=0;
ALTER TABLE `tradeskill_recipe_entries` DROP COLUMN `isnewrecipe`;

Step 5 -- Modify...
Forum: Development::Server Code Submissions 02-14-2008, 09:39 AM
Replies: 14
Views: 13,442
Posted By Knightly
// ----Resume from previous post function...

// ----Resume from previous post
function getRecipeName($func_recipeid, $func_database) {
if ($func_recipeid == Null) {
return "an error";
}
else {
$func_query = "SELECT name FROM...
Forum: Development::Server Code Submissions 02-14-2008, 09:38 AM
Replies: 14
Views: 13,442
Posted By Knightly
Step 3 -- Compare recipes using the old format to...

Step 3 -- Compare recipes using the old format to recipes using the new format: (CompareTradeskillMethods.php)
<?php
//Modify the following variables to match your database
$dbhost =...
Forum: Development::Server Code Submissions 02-14-2008, 09:25 AM
Replies: 14
Views: 13,442
Posted By Knightly
I put some thought into it and turns out when I...

I put some thought into it and turns out when I said:


I was wrong. I was looking at it from the wrong direction (going from ingredients in the old recipe to ingredients in the new recipe). ...
Forum: Development::Server Code Submissions 02-12-2008, 06:17 PM
Replies: 14
Views: 13,442
Posted By Knightly
Bah, five minute rule. I also want to mention...

Bah, five minute rule. I also want to mention that changing the EQEmu code to take into account both cases will be messy for readability on the code. That's the main reason that I didn't recommend...
Forum: Development::Server Code Submissions 02-12-2008, 05:54 PM
Replies: 14
Views: 13,442
Posted By Knightly
Unfortunately, to do this you'd need every...

Unfortunately, to do this you'd need every database to be consistent and they're not. Even within a single database (PEQ for example) there is very little consistency to the recipes because of how...
Forum: Development::Database/World Building 02-12-2008, 04:43 AM
Replies: 40
Views: 48,507
Posted By Knightly
Tricky...I was just about to tell you about the...

Tricky...I was just about to tell you about the zip problem when you fixed it. ;-)

FYI, 7-zip for Windows will also support gzip format and it is a free (and very well written) archiving program.
Forum: Quests::Completed 02-10-2008, 01:23 PM
Replies: 5
Views: 11,926
Posted By Knightly
Yep. Knight there, Knightly here since Knight...

Yep. Knight there, Knightly here since Knight was taken.
Forum: Quests::Q&A 02-10-2008, 01:16 PM
Replies: 2
Views: 6,722
Posted By Knightly
I usually try to google and see if I can find a...

I usually try to google and see if I can find a walkthrough on class specific sites. If all else fails, ask someone with a live account to run it for you.
Forum: Development::Database/World Building 02-10-2008, 07:41 AM
Replies: 5
Views: 6,316
Posted By Knightly
Did removing the !gottime conditional as I...

Did removing the !gottime conditional as I mentioned in: http://www.eqemulator.net/forums/showthread.php?t=24122 not work for you guys?

Or is this for something else?
Forum: Support::Windows Servers 02-08-2008, 05:42 AM
Replies: 7
Views: 13,095
Posted By Knightly
I can't tell you why it happens, but if you...

I can't tell you why it happens, but if you comment out the following line in common\EQStream.cpp it will stop:
if(CompareSequence(NextOutSeq, seq_send) == SeqFuture) {
//_log(NET__ERROR, _L "Tried...
Forum: Development::Server Code Submissions 02-02-2008, 06:57 PM
Replies: 8
Views: 11,864
Posted By Knightly
I think that what KLS is saying is that the code...

I think that what KLS is saying is that the code you pasted above isn't the code that loads skill caps any more. Pretty sure the current code for skill caps is in shareddb.cpp in the DBLoadSkillCaps...
Forum: Development::Server Code Submissions 02-02-2008, 07:09 AM
Replies: 20
Views: 28,457
Posted By Knightly
I've been running the above change (removing the...

I've been running the above change (removing the !gottime conditional) since this was posted, except with the addition that I wrote an entry to the log every time that it was used. So, I can now...
Forum: Development::Server Code Submissions 01-27-2008, 09:43 PM
Replies: 14
Views: 13,442
Posted By Knightly
Funnily enough, I didn't even realize that...

Funnily enough, I didn't even realize that success was a problem as well until you said it and I looked at the code.

I started off writing the backwards compatibility, but it turns out it's...
Forum: Misc::Off Topic 01-24-2008, 05:38 AM
Replies: 5
Views: 7,607
Posted By Knightly
If you have your own domain name then...

If you have your own domain name then http://www.zoneedit.com/ is the best (free) one I've found. DynIP and NoIP both charge you to use your own domain.
Forum: Development::Server Code Submissions 01-23-2008, 09:14 PM
Replies: 2
Views: 9,136
Posted By Knightly
The guildmaster code is in a different area, so...

The guildmaster code is in a different area, so this wouldn't have affected that.

I loaded up an older version of the emu and found that I couldn't get the Paineel merchants to talk to me before...
Forum: Development::Server Code Submissions 01-21-2008, 05:57 AM
Replies: 2
Views: 9,136
Posted By Knightly
Merchant names when talking to players

When talking to players, the Merchant Name that shows up is not the version of the name with spaces so it shows up as:


The fix for that is to edit zone\client_process.cpp and change the section...
Forum: Support::Windows Servers 01-18-2008, 02:08 PM
Replies: 3
Views: 7,729
Posted By Knightly
There are places in the code where it needs ot be...

There are places in the code where it needs ot be updated to take into account whether you are debugging or not and what level of debug certain logs are.

However, if you just care about stopping...
Forum: Development::Server Code Submissions 01-18-2008, 01:38 PM
Replies: 14
Views: 13,442
Posted By Knightly
Fix for tradeskill fail bug

Right now, to return a tradeskill item you have to have two entries for that item in the tradeskill_recipe_entries table. The first entry tells the database how many to use and the second entry...
Forum: Quests::Completed 01-17-2008, 05:35 PM
Replies: 7
Views: 13,725
Posted By Knightly
(doesn't all fit in one post, so the EVENT_SAY is...

(doesn't all fit in one post, so the EVENT_SAY is above and EVENT_ITEM is here)

sub EVENT_ITEM{
if (plugin::check_handin(\%itemcount, 59954 => 1, 86010 => 2, 13064 => 1)){
quest::say("You...
Showing results 26 to 50 of 75

 
Forum Jump
   

All times are GMT -4. The time now is 04:20 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3