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Posts Made By:
Hateborne
Forum:
Spell Support
01-05-2015, 11:50 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
15,709
Posted By
Hateborne
ghanja, Thank you for your time in this....
ghanja,
Thank you for your time in this. I'll harass Akkadius about this as well to see if he has any input as well.
-Hate
Forum:
Development::Feature Requests
01-05-2015, 11:47 PM
Replies:
5
Ability to Cast Runes from Perl/LUA
Views:
13,087
Posted By
Hateborne
Ability to Cast Runes from Perl/LUA
This spawned off of this thread -> http://www.eqemulator.org/forums/showthread.php?t=39187
Is it possible to get something that would allow one to either edit spells already in place (i.e. set...
Forum:
Spell Support
01-05-2015, 11:37 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
15,709
Posted By
Hateborne
Removed as you answered it while typing this up....
Removed as you answered it while typing this up. Pewp.
-Hate
Forum:
Spell Support
01-05-2015, 11:33 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
15,709
Posted By
Hateborne
Yes, but how would one tamper with the effect on...
Yes, but how would one tamper with the effect on a rune or generate the dynamic amount to block/deflect?
-Hate
Forum:
Spell Support
01-05-2015, 11:26 PM
Replies:
11
Perl-Based Dynamic Runes
Views:
15,709
Posted By
Hateborne
Perl-Based Dynamic Runes
Evening Ladies and Gents,
I'm curious if there is a way that one might either dynamically set or dynamically cast a rune. I am looking to allow certain heals to generate short duration runes based...
Forum:
Development::Feature Requests
09-08-2014, 05:20 PM
Replies:
3
Request X/Y/Z Spell Particles [$Mob->SpellEffect(effectid, x, y, z)]
Views:
18,861
Posted By
Hateborne
Request X/Y/Z Spell Particles [$Mob->SpellEffect(effectid, x, y, z)]
Evening ladies/gents,
I am curious if we could potentially get the SpellEffect function expanded to default to the X/Y/Z of the mob calling it, but allowing for location-based effects. I've had a...
Forum:
Spell Support
09-06-2014, 04:55 PM
Replies:
1
NPCs Not Casting?
Views:
6,621
Posted By
Hateborne
Scratch this, a busted $npc->CastSpell call that...
Scratch this, a busted $npc->CastSpell call that hung up the process of casting.
Sorry!
-Hate
Forum:
Spell Support
09-06-2014, 04:47 PM
Replies:
1
NPCs Not Casting?
Views:
6,621
Posted By
Hateborne
NPCs Not Casting?
Afternoon ladies/gents,
I am trying to get my wizard "iksar hand" npcs to cast, but they refuse to pewpew. I've checked spell lists, class, mana, mob level, and things I deemed pertinent to the...
Forum:
Quests::Q&A
08-27-2014, 03:06 PM
Replies:
7
Special_Abilities on the fly in Perl?
Views:
11,592
Posted By
Hateborne
Well then, that was crazy fast. That will make...
Well then, that was crazy fast. That will make things interesting. Thank you gents for the scary fast replies.
-Hate
Forum:
Quests::Q&A
08-27-2014, 02:55 PM
Replies:
7
Special_Abilities on the fly in Perl?
Views:
11,592
Posted By
Hateborne
Special_Abilities on the fly in Perl?
Afternoon ladies/gents/trolls,
I'm curious on how one might modify npc special_abilities on the fly through perl? I'm having issues with $npc->NPCSpecialAttacks as two comma delimited bits would...
Forum:
Quests::Q&A
07-04-2014, 03:47 PM
Replies:
3
Get ItemType through Perl?
Views:
6,113
Posted By
Hateborne
Awesome! Thank you! -Hate
Awesome! Thank you!
-Hate
Forum:
Quests::Q&A
07-03-2014, 04:22 PM
Replies:
3
Get ItemType through Perl?
Views:
6,113
Posted By
Hateborne
Get ItemType through Perl?
Afternoon ladies/gents/trolls,
I am trying to see if one can dig up the itemtype of an item in a bag?
I am trying to accomplish this because I want to create a system where players can place...
Forum:
Quests::Q&A
04-27-2014, 03:20 PM
Replies:
3
Get All NPCs by NPCTypeID
Views:
7,612
Posted By
Hateborne
Get All NPCs by NPCTypeID
Hilariously stupid quest, maybe I'm just hungry.
Is there any easy way to pull all the NPCs by npc_type id?
I thought the below bit would work, but it seems to only pull one. I have 11 of...
Forum:
Spell Support
11-09-2013, 07:56 PM
Replies:
15
Twincast, Sympathetic procs, and TriggerOnCast spells 100% resisting
Views:
22,273
Posted By
Hateborne
Oh, glad to hear it. :D I'll try to get...
Oh, glad to hear it. :D
I'll try to get some tests in over the next two days and submit a diff. Thank you to all in this thread.
-Hate
Forum:
Spell Support
11-07-2013, 02:49 PM
Replies:
15
Twincast, Sympathetic procs, and TriggerOnCast spells 100% resisting
Views:
22,273
Posted By
Hateborne
Thank you! Let me know if I can help. ...
Thank you! Let me know if I can help.
SpellTrigger (id 340) is functioning similarly with triggered spells with -1000 resistdiff spells failing to land on creatures with ~150 all resists.
...
Forum:
Spell Support
11-07-2013, 02:42 AM
Replies:
15
Twincast, Sympathetic procs, and TriggerOnCast spells 100% resisting
Views:
22,273
Posted By
Hateborne
Oh! Apologies demonstar, I failed to finish my...
Oh! Apologies demonstar, I failed to finish my original point. That's what I get for trying to type it out at work. :-\
What I was getting at is how is it that TwinCast and SympatheticProc have...
Forum:
Spell Support
11-06-2013, 09:50 PM
Replies:
15
Twincast, Sympathetic procs, and TriggerOnCast spells 100% resisting
Views:
22,273
Posted By
Hateborne
I am casting an unresistable spell with 25%...
I am casting an unresistable spell with 25% sympathetic proc spell with -1000 resist diff on a target with ~77 to all resists.
The unresistable spell is doing it's 1dmg (which I am using merely...
Forum:
Spell Support
10-04-2013, 04:51 PM
Replies:
15
Twincast, Sympathetic procs, and TriggerOnCast spells 100% resisting
Views:
22,273
Posted By
Hateborne
TriggerOnCast void Mob::TriggerOnCast(uint32...
TriggerOnCast
void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
{
if(!IsValidSpell(focus_spell) || !IsValidSpell(spell_id))
return;
uint32 trigger_spell_id =...
Forum:
Spell Support
10-04-2013, 03:36 PM
Replies:
15
Twincast, Sympathetic procs, and TriggerOnCast spells 100% resisting
Views:
22,273
Posted By
Hateborne
Hmm.. this could require some pretty significant...
Hmm.. this could require some pretty significant revisions. Sadness.
I'm flipping through while I'm on hold now. It's looking dirty. Possibly allow an overloaded SpellFinished to handle this, but...
Forum:
Spell Support
10-04-2013, 03:17 PM
Replies:
15
Twincast, Sympathetic procs, and TriggerOnCast spells 100% resisting
Views:
22,273
Posted By
Hateborne
One down, is Sympathetic and TriggerOnCast doing...
One down, is Sympathetic and TriggerOnCast doing the same?
I'll be able to start digging through code tonight, but not before.
-Hate
Forum:
Spell Support
10-04-2013, 09:59 AM
Replies:
15
Twincast, Sympathetic procs, and TriggerOnCast spells 100% resisting
Views:
22,273
Posted By
Hateborne
Twincast, Sympathetic procs, and TriggerOnCast spells 100% resisting
Ladies/Gents,
I play on EZ Server and we've noticed something strange following a semi-recent source update. All twincast, sympathetic procs, and triggeroncast effects are resisting 100% of the...
Forum:
Spell Support
06-28-2013, 08:06 AM
Replies:
30
Spells Level 255
Views:
41,425
Posted By
Hateborne
First, get MQ2 when doing dev work. It gives you...
First, get MQ2 when doing dev work. It gives you a TON more info to help you debug without needing to hunt through logs.
Second, make sure your client has the latest spell file. If you have made...
Forum:
Spell Support
06-28-2013, 07:50 AM
Replies:
17
Spellcrafter's Handbook
Views:
24,847
Posted By
Hateborne
I appreciate you work with this. I'll add this to...
I appreciate you work with this. I'll add this to my list of toys to utilize when adding crazy spells to Hunter's EZ Server.
Thanks again!
-Hate
Forum:
Spell Support
06-28-2013, 07:42 AM
Replies:
6
Changing Spell Descriptions
Views:
11,043
Posted By
Hateborne
Yes. The spells_us.txt is the spell game data...
Yes. The spells_us.txt is the spell game data (particle effects, target types, damage ranges, etc etc) and the db_str.txt is the description giving by inspecting a spell.
The spells on server are...
Forum:
Development::Database/World Building
06-21-2013, 06:01 PM
Replies:
0
More Efficient Method?
Views:
5,273
Posted By
Hateborne
More Efficient Method?
I am trying to find items that drop based on zone. Is there a more efficient method or way to write this? I'm tired and likely overlooking the most obvious way, but could some one point it out? :-\
...
Showing results 26 to 50 of 125
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