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Search: Posts Made By: t0neg0d
Forum: Support::General Support 04-27-2019, 03:28 AM
Replies: 2
Views: 6,451
Posted By t0neg0d
Perfect! Ty!!

Perfect! Ty!!
Forum: Support::General Support 04-26-2019, 10:40 PM
Replies: 2
Views: 6,451
Posted By t0neg0d
Triggering door state...?

Is there a way to trigger a door (i.e. open/close) via script?

It's possible using timers and setting the the actual door location, but I would prefer to just trigger the door state, if possible....
Forum: Quests::Plugins & Mods 04-20-2019, 02:05 AM
Replies: 0
Views: 34,097
Posted By t0neg0d
Heading (LookAt x/y) and a bit more...

Couple functions and their usage...

The first (GetRandomPointAround) will get a random location around the destination coords and at the given min/max radius.

The second (LookAt) will return...
Forum: Support::General Support 04-19-2019, 03:44 PM
Replies: 0
Views: 5,431
Posted By t0neg0d
$zonehour, $zonemin equiv in Lua?

Actually... is there a anywhere to see the equivalent of Perl exported variables in Lua?

Reference:
$zonehour is 0-23 representing the hour of the day.
$zonemin represents the current minute...
Forum: Support::General Support 04-14-2019, 03:51 PM
Replies: 3
Views: 7,505
Posted By t0neg0d
Thanks a ton. That did it!

Thanks a ton. That did it!
Forum: Support::General Support 04-14-2019, 01:55 PM
Replies: 3
Views: 7,505
Posted By t0neg0d
Bug with $npc->SaveGaurdSpot

I'm assuming this method sets the npc's return point once they are no longer attacking something?

Either way, once this method is called in perl or lua...

$npc->SaveGuardSpot();...
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