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Search: Posts Made By: Jaekob
Forum: Quests::Q&A 01-15-2011, 09:04 AM
Replies: 5
Views: 7,798
Posted By Jaekob
To keep planar progression intact you will need...

To keep planar progression intact you will need to set the global. Simply giving access to PoNb will mess up getting into other zones later on since it requires the global.

To skip the hedge...
Forum: Quests::Q&A 01-05-2011, 06:22 PM
Replies: 11
Views: 10,584
Posted By Jaekob
One way to do this without creating 50 new NPC's...

One way to do this without creating 50 new NPC's is to create one new NPC. When you desire the NPC to attack, send a signal to the NPC, have it depop and then respawn as the new NPC. At the same...
Forum: Quests::need work 12-30-2010, 08:56 AM
Replies: 1
Views: 28,337
Posted By Jaekob
Your question is dependent upon which server you...

Your question is dependent upon which server you are playing on. If you are on P99 the quests are not active since they are from a different era. If you are on a sever that is using the PEQ quest...
Forum: Quests::Q&A 12-28-2010, 05:19 PM
Replies: 11
Views: 10,584
Posted By Jaekob
Nice piece of code there Trevius. I might have...

Nice piece of code there Trevius. I might have to make use of that.

You're right about the RandomRange plugin it's not with the current quest package but will be with the next release. Several...
Forum: Quests::Q&A 12-24-2010, 11:43 PM
Replies: 11
Views: 10,584
Posted By Jaekob
To avoid having every NPC with the same name...

To avoid having every NPC with the same name respond, you can always name your perl file by the NPC ID. So instead of an_orc_pawn.pl you can just have 1003.pl (or whatever). Also certain naming...
Forum: Development::Database/World Building 12-17-2010, 10:15 PM
Replies: 2
Views: 5,783
Posted By Jaekob
Door Help

This door
TMTELEPORT800 is set with door type 57 but it does not function as it should, that being a zone out.

Is there a list somewhere of door types?
Forum: Quests::Q&A 12-15-2010, 11:28 PM
Replies: 1
Views: 6,620
Posted By Jaekob
Upon death another NPC will spawn at the location...

Upon death another NPC will spawn at the location of NPC that was killed.

Timer is just a leash to keep the NPC in a certain spot, but looks like the NPC will despawn if outside of the specificed...
Forum: Quests::need work 12-08-2010, 09:30 AM
Replies: 2
Views: 30,602
Posted By Jaekob
This quest looks completed in the PEQ quest...

This quest looks completed in the PEQ quest section.

Can't attest for P1999, but an educated guess would say yes.

You can check PEQ quests at this link

http://www.peqtgc.com/quests/
Forum: Development::Development 11-22-2010, 11:01 PM
Replies: 22
Views: 28,241
Posted By Jaekob
If you need a collect for expeditions talk to...

If you need a collect for expeditions talk to KLS. Robregen collected those some time back and passed them along to her. Getting expeditions functional would be very nice.
Forum: Support::Windows Servers 11-10-2010, 10:03 PM
Replies: 6
Views: 8,435
Posted By Jaekob
Here is the latest version. If you want changes...

Here is the latest version. If you want changes past that point you will have to source them in.

http://code.google.com/p/projecteqdb/downloads/list
Forum: Quests::Q&A 11-08-2010, 11:06 PM
Replies: 6
Views: 8,516
Posted By Jaekob
Need a closing bracket in sub EVENT's The...

Need a closing bracket in sub EVENT's
The quest::say after the hand in needs to be fixed at the end, I'm guess just a typo, or something like that.
Is Lord_Xeros supposed to cast a spell? If so...
Forum: Quests::Q&A 10-29-2010, 04:48 PM
Replies: 3
Views: 7,090
Posted By Jaekob
This is what I would do. sub EVENT_SPAWN { ...

This is what I would do.

sub EVENT_SPAWN {
quest::set_proximity($x-40,$x+40,$y-40,$y+40);
}


sub EVENT_ENTER {
quest::say("Your late!");
quest::depop(205091);
Forum: General::News 10-20-2010, 07:43 PM
Replies: 8
Views: 19,489
Posted By Jaekob
Gratz to all!

Gratz to all!
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