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Search: Posts Made By: neiv2
Forum: Support::General Support 07-18-2010, 09:11 PM
Replies: 1
Views: 5,217
Posted By neiv2
There is no single guide to walk you through all...

There is no single guide to walk you through all this, but there are some very good guides available. Probably the best one available is at George's Tools website here...
Forum: Quests::Q&A 06-18-2010, 05:39 PM
Replies: 10
Views: 9,321
Posted By neiv2
Not sure whether you are using PEQ or AX install,...

Not sure whether you are using PEQ or AX install, but I'm fairly certain they need to be in the \Maps folder under \Emequ\Maps (for PEQ, though it's been a while since I used this installation) or...
Forum: Quests::Q&A 06-05-2010, 10:33 PM
Replies: 10
Views: 9,321
Posted By neiv2
Sounds like you haven't downloaded and installed...

Sounds like you haven't downloaded and installed the maps.
Forum: General::General Discussion 02-02-2010, 08:31 PM
Replies: 6
Views: 9,200
Posted By neiv2
The answer is, yes, it will send requests only...

The answer is, yes, it will send requests only for zones it knows about. You need to replace an existing zone with the custom zone and adjust it's longname in the db to get it to reflect the zonename...
Forum: Quests::Q&A 01-24-2010, 09:03 PM
Replies: 4
Views: 5,904
Posted By neiv2
Meant to specify, in the EVENT_ITEM.

Meant to specify, in the EVENT_ITEM.
Forum: Quests::Q&A 01-24-2010, 08:59 PM
Replies: 4
Views: 5,904
Posted By neiv2
Looks like you're missing an open bracket "{"...

Looks like you're missing an open bracket "{" after the final plugin statement and before the quest::say().
Forum: Quests::Q&A 01-22-2010, 12:07 AM
Replies: 9
Views: 7,518
Posted By neiv2
Well, if you don't mind it being only at the...

Well, if you don't mind it being only at the server level, I created this procedure (http://www.eqemulator.net/forums/showthread.php?t=27844&highlight=custom+zone+music)to do just that. If your...
Forum: Quests::Q&A 01-20-2010, 08:17 PM
Replies: 9
Views: 7,518
Posted By neiv2
Trevius is correct. It goes along with my...

Trevius is correct. It goes along with my long-time obsession over coming up with some way to add custom music to zones.

And for the record, I run a private server on a lan; so the "hacking" would...
Forum: Quests::Q&A 01-20-2010, 12:30 AM
Replies: 9
Views: 7,518
Posted By neiv2
Ok, I think that answers my question. As...

Ok, I think that answers my question. As joligario rightly guessed, I was hoping to have the ability to execute code on the client machine, or at least issue instructions from the server to the...
Forum: Quests::Q&A 01-18-2010, 10:00 PM
Replies: 9
Views: 7,518
Posted By neiv2
Perl talking to a client

A question for all the perl wizards. I know it's possible for a client machine to trigger a perl script on the server (using, e.g., player.pl), but does the reverse work? Is there a way (preferably...
Forum: Quests::Q&A 01-10-2010, 09:33 PM
Replies: 3
Views: 6,625
Posted By neiv2
This is the spell-scriber script from AX: ...

This is the spell-scriber script from AX:

############################################
# ZONE: All Starter Zones, PoK and Bazaar
# DATABASE: AX_CLASSIC Custom
# By Angelox
#
#
sub EVENT_SAY...
Forum: Support::Windows Servers 01-10-2010, 09:21 PM
Replies: 1
Views: 5,132
Posted By neiv2
There's no easy way of doing this. If you have a...

There's no easy way of doing this. If you have a custom environment, you'll need to commit all the additions and modifications to an sql file that you would run after each db update. I'm current...
Forum: Quests::Q&A 12-29-2009, 05:08 PM
Replies: 24
Views: 24,449
Posted By neiv2
I did some further testing on this and found an...

I did some further testing on this and found an oddity. I changed the event from an ENTER to the following SAY, and it works:

sub EVENT_SAY
{
if($text=~/Hail/i)
{
quest::say("You are...
Forum: Quests::Q&A 12-29-2009, 04:33 PM
Replies: 24
Views: 24,449
Posted By neiv2
Thanks, Derision; that failed to work as well. My...

Thanks, Derision; that failed to work as well. My code now looks like this:
sub EVENT_SPAWN
{
$x = $npc->GetX();
$y = $npc->GetY();
quest::set_proximity($x - 60, $x + 60, $y - 60, $y + 60);...
Forum: Quests::Q&A 12-29-2009, 02:43 PM
Replies: 24
Views: 24,449
Posted By neiv2
Thanks, Derision, but for some reason it's still...

Thanks, Derision, but for some reason it's still not working. Here is the script for my transporter NPC:

sub EVENT_SPAWN
{
$x = $npc->GetX();
$y = $npc->GetY();
quest::set_proximity($x -...
Forum: Quests::Q&A 12-27-2009, 04:36 PM
Replies: 24
Views: 24,449
Posted By neiv2
Wessel, the client faces the same direction in...

Wessel, the client faces the same direction in the destination zone that he faced when he ran into the proximity of the transporter from the departing zone (south in both cases). I'm trying to force...
Forum: Quests::Q&A 12-26-2009, 11:15 PM
Replies: 24
Views: 24,449
Posted By neiv2
Yeah, it appears it is indeed broke. I tried...

Yeah, it appears it is indeed broke. I tried using 255 (which generally faces north as well) in place of the 3, and then tried 500 (per your suggestion), and neither one makes any difference in the...
Forum: Quests::Q&A 12-26-2009, 03:54 PM
Replies: 24
Views: 24,449
Posted By neiv2
That didn't make a difference since the client...

That didn't make a difference since the client direction in the sending zone is opposite the intended client direction in the destination zone. The client direction when zoning is SE, but I want the...
Forum: Quests::Q&A 12-26-2009, 12:28 PM
Replies: 24
Views: 24,449
Posted By neiv2
I'm using this list, ...

I'm using this list, (http://www.eqemulator.net/wiki/wikka.php?wakka=QuestTutorial)which I assume is current. Taking my former example, namely:

quest::movepc(117,-931,-3471,182);

I want the pc...
Forum: Quests::Q&A 12-25-2009, 08:10 PM
Replies: 24
Views: 24,449
Posted By neiv2
quest::movepc()

Is there some way to determine the heading a PC ends up facing when using quest::movepc()? The current syntax allows for zoneid, x, y, z, but not heading; e.g.,

quest::movepc(117,-931,-3471,182);...
Forum: Development::Database/World Building 12-17-2009, 08:58 PM
Replies: 4
Views: 12,853
Posted By neiv2
I've been experimenting a bit with this....

I've been experimenting a bit with this. Following the syntax given for a static object (namely):



I entered the following text to create a tent:

#object add 16000 0 obj_ctent 200 31 0
...
Forum: Development::Development 12-17-2009, 04:18 PM
Replies: 15
Views: 29,834
Posted By neiv2
Yeah, I was going to came back and note that, but...

Yeah, I was going to came back and note that, but was too lazy. Using Notepad++ prevents those string errors.

Right; that's the same result I get. However, (per Xardon's prompting) I've been...
Forum: Development::Database/World Building 12-15-2009, 04:05 PM
Replies: 4
Views: 12,853
Posted By neiv2
In this case I can't imagine [ObjectiID] would be...

In this case I can't imagine [ObjectiID] would be optional.
Forum: Development::Development 12-15-2009, 01:17 PM
Replies: 15
Views: 29,834
Posted By neiv2
Although that would make sense technically,...

Although that would make sense technically, neither of these will work in real life. You cannot change the short name of a zone in the zone table (and corresponding tables) without breaking the zone...
Forum: Development::Database/World Building 12-15-2009, 01:39 AM
Replies: 4
Views: 12,853
Posted By neiv2
Placing Objects

RE: this thread (http://www.eqemulator.net/forums/showthread.php?t=28790):

I'm still a little unclear on the syntax for adding an object. The instructions are as follows:

The examples are so...
Showing results 26 to 50 of 183

 
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