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Forum: Development::Server Code Submissions 09-18-2008, 03:24 AM
Replies: 40
Views: 38,680
Posted By James76
Smile Combat Fixes

I am resolved to fix combat, I hope everyone can accept these changes. I started by making the code more readable, by simply adding extra lines here and there so that the curly braces weren't...
Forum: Development::Development 09-17-2008, 06:39 PM
Replies: 52
Views: 53,984
Posted By James76
update starting_items set zoneid=0, deityid=203...

update starting_items set zoneid=0, deityid=203 where id=178;

That should fix the DB to give all Erudites, with chosen deity of The Faceless, their key to Paineel. Any Erudite that starts in...
Forum: Development::Development 09-16-2008, 11:01 PM
Replies: 52
Views: 53,984
Posted By James76
Using 1129, pretty sure its not 1129a. I see...

Using 1129, pretty sure its not 1129a. I see itemid 6378 in the starting_items table, where race=0 and class=0, deityid=0, zone=75. But I set the starting zone to tutorialb, because the tutorial...
Forum: Development::Bug Reports 09-16-2008, 12:28 PM
Replies: 14
Views: 8,905
Posted By James76
The attack and accuracy (180 and 0?) in that...

The attack and accuracy (180 and 0?) in that spreadsheet are far too low what it should be. I wouldn't have noticed all the misses ON EVERY SERVER unless I tested Furious Discipline..... because...
Forum: Development::Tools 09-16-2008, 12:22 PM
Replies: 4
Views: 10,494
Posted By James76
The attack and accuracy (180 and 0?) in that...

The attack and accuracy (180 and 0?) in that spreadsheet are far too low what it should be. I wouldn't have noticed all the misses ON EVERY SERVER unless I tested Furious Discipline..... because...
Forum: Development::Development 09-16-2008, 12:06 PM
Replies: 52
Views: 53,984
Posted By James76
Well you're right, I didn't see his post about...

Well you're right, I didn't see his post about the perl script when I wrote mine. But I knew about the perl script and it wasn't hitting the perl event -- if it didn't get to call that...
Forum: Development::Server Code Submissions 09-16-2008, 01:09 AM
Replies: 3
Views: 8,008
Posted By James76
ok I had some time to look at this... i disabled...

ok I had some time to look at this... i disabled my code and I found I could click on the door for a while and it still wouldn't open. It looks like Client::Message_StringID(4,DOORS_LOCKED) has been...
Forum: Development::Development 09-16-2008, 01:09 AM
Replies: 52
Views: 53,984
Posted By James76
ok I had some time to look at this... i disabled...

ok I had some time to look at this... i disabled my code and I found I could click on the door for a while and it still wouldn't open. It looks like Client::Message_StringID(4,DOORS_LOCKED) has been...
Forum: Development::Bug Reports 09-15-2008, 11:36 PM
Replies: 14
Views: 8,905
Posted By James76
I executed a UPDATE npc_types SET...

I executed a

UPDATE npc_types SET ATK=level*100, Accuracy=level*150

and it seems to be much more true to the game. Some mobs like Bertoxxulous still seem easy but at least they are hitting...
Forum: Development::Development 09-15-2008, 08:51 PM
Replies: 52
Views: 53,984
Posted By James76
bug found

Somehow it breaks the code for clicking on the factory door in Plane of Innovation after killing Xanamech. I get:

You got the door open.
This is locked...

Hold tight, I'll figure it out.
Forum: Development::Bug Reports 09-15-2008, 12:36 PM
Replies: 14
Views: 8,905
Posted By James76
ok I changed all of them to 1000,100 (ATK and...

ok I changed all of them to 1000,100 (ATK and Accuracy, respectively)... no effect.

Trying 2000,2000... marginal gain, maybe 50% miss rate with no gear..

Trying 5000,5000... starting to look...
Forum: Development::Bug Reports 09-15-2008, 12:01 PM
Replies: 14
Views: 8,905
Posted By James76
Yes UseIntervalValue is already set to true. ...

Yes UseIntervalValue is already set to true. This is happening with all mobs in pop. Going to try some luclin and norrath....

Ok went to ssratemple, still wearing NO GEAR, the mob would only hit...
Forum: Development::Bug Reports 09-15-2008, 06:56 AM
Replies: 14
Views: 8,905
Posted By James76
Angry Mobs miss more than they should

I have been testing warrior's Furious Discipline, its supposed to riposte every incoming attack, not every incoming hit. Anyway, its only riposting any actual hit.

But I noticed something...
Forum: Development::Development 09-14-2008, 09:03 PM
Replies: 52
Views: 53,984
Posted By James76
Sure, for the larger files, np. The rest is...

Sure, for the larger files, np. The rest is simple, just add your methods anywhere to the file (usually at bottom) or modify near the top..

Working down my list of mods,

line 493...
Forum: Development::Server Code Submissions 09-14-2008, 09:03 PM
Replies: 3
Views: 8,008
Posted By James76
Sure, for the larger files, np. The rest is...

Sure, for the larger files, np. The rest is simple, just add your methods anywhere to the file (usually at bottom) or modify near the top..

Working down my list of mods,

line 493...
Forum: Development::Development 09-14-2008, 07:59 PM
Replies: 52
Views: 53,984
Posted By James76
Yes, flawless victory.

Yes, flawless victory.
Forum: Development::Bug Reports 09-14-2008, 02:06 PM
Replies: 1
Views: 4,528
Posted By James76
Angry Dancing Hit Points

On build 1129, and probably prior, hit points of all values, at least anything over 100hp, they dance around, and I never stay at 100% health. Right now my character is sitting with 99%, bouncing...
Forum: Development::Development 09-14-2008, 01:09 PM
Replies: 52
Views: 53,984
Posted By James76
final note:

This is only for door keys.
Forum: Development::Development 09-14-2008, 01:01 PM
Replies: 52
Views: 53,984
Posted By James76
KEYRING by Jaystonian (aka James76)

Discussion: http://eqemulator.net/forums/showthread.php?t=26177

Please forgive the indent loss. This should be straight-forward. The last modification in Doors::HandleClick, the /*NEW*/ lines...
Forum: Development::Server Code Submissions 09-14-2008, 01:01 PM
Replies: 3
Views: 8,008
Posted By James76
KEYRING by Jaystonian (aka James76)

Discussion: http://eqemulator.net/forums/showthread.php?t=26177

Please forgive the indent loss. This should be straight-forward. The last modification in Doors::HandleClick, the /*NEW*/ lines...
Forum: Development::Feature Requests 09-14-2008, 12:48 PM
Replies: 10
Views: 12,580
Posted By James76
Talking Done

ok its loading the keyring in client_packets.cpp, in Client::FinishConnState2(...) just before group info gets loaded. Safe place? Going to compile one last time and give it a quick test.. if...
Forum: Development::Feature Requests 09-14-2008, 12:24 PM
Replies: 10
Views: 12,580
Posted By James76
Tested, working. :) You'll get to see my code...

Tested, working. :) You'll get to see my code changes really shortly.

OK! :) Lots of files changed, thanks for that help Derision, really saved me some time. It only directly accesses the DB now...
Forum: Development::Feature Requests 09-14-2008, 10:14 AM
Replies: 10
Views: 12,580
Posted By James76
A std::list would be slightly more efficient, and...

A std::list would be slightly more efficient, and just use the iterator because we don't need the vector's ID anyway. You can still push_back onto the list, although a clear() and select from DB may...
Forum: Development::Feature Requests 09-14-2008, 09:50 AM
Replies: 10
Views: 12,580
Posted By James76
alright its working perfectly, but I realized I...

alright its working perfectly, but I realized I haven't done anything to set enforcerestrictions in zoning.cpp for zones requiring keys. For whatever reason, my server has no rules and nobody needs...
Forum: Development::Feature Requests 09-14-2008, 07:55 AM
Replies: 10
Views: 12,580
Posted By James76
ok I think I can just call database.RunQuery, I...

ok I think I can just call database.RunQuery, I thought I was crashing my zone because of the database query (I was trying to force RunQuery to work by inheriting SharedDB in Doors class definition,...
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