EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 8
<
1
2
3
4
5
6
>
Last
»
Showing results 26 to 50 of 180
Search took
0.01
seconds; generated 38 minute(s) ago.
Search:
Posts Made By:
drakelord
Forum:
Development::Bug Reports
08-15-2009, 09:22 PM
Replies:
6
[Bug @ r934] Massive Player speed
Views:
10,758
Posted By
drakelord
Based on the diff, it looks like the base speed...
Based on the diff, it looks like the base speed mods might be out of whack. The main thing that was changed that would be related to this is that the max speed mod amounts were raised by a good...
Forum:
General::General Discussion
08-14-2009, 01:06 PM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
FYI, MQ2 performs a full system hook to monitor...
FYI, MQ2 performs a full system hook to monitor for the launching of EQ. So you do not need to monitor EQ to check for the existence of MQ2. And no, it is not interfering with communications. It...
Forum:
General::General Discussion
08-14-2009, 12:45 PM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
My program would not have used a third party...
My program would not have used a third party program to access the server. Rather, you would have to log into a 3rd party app that would monitor your PC for MQ2. If it found MQ2 loading or loaded,...
Forum:
General::General Discussion
08-14-2009, 10:37 AM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
PLEASE add some periods to this. I can't see...
PLEASE add some periods to this. I can't see where a sentence starts or stops.
And a program that checks for MQ2 would not modify or access Everquest information, so it would not be in violation...
Forum:
General::General Discussion
08-14-2009, 10:24 AM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
Yea. Looking at the MQ source, even client side,...
Yea. Looking at the MQ source, even client side, there is only so much that can be done about this program.
MQ is completely open source, meaning anyone can make changes to the program and...
Forum:
General::General Discussion
08-14-2009, 06:01 AM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
The MQ2 detector would essentially be an active...
The MQ2 detector would essentially be an active running root kit that can be turned on and off. It would use the WH_DEBUG hook. Problem is, I'm not sure if two applications both have WH_DEBUG...
Forum:
General::General Discussion
08-13-2009, 05:06 PM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
I actually found the version that is used on the...
I actually found the version that is used on the current EMU. It works through applying hooks. So an application to block it would pretty much end up moving towards a hook war. Mmm, hooks.
Forum:
General::General Discussion
08-13-2009, 02:49 PM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
Let me ask you this then. Are the MQ users using...
Let me ask you this then. Are the MQ users using the latest versions of MQ, or far outdated versions?
Forum:
General::General Discussion
08-13-2009, 02:16 PM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
For the warping around / zoning, advanced checks...
For the warping around / zoning, advanced checks would need to be added to verify that the person trying to move/zone is capable of moving that far in a set period of time.
For the damage...
Forum:
General::General Discussion
08-13-2009, 01:33 PM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
I haven't looked too much into the macroquest...
I haven't looked too much into the macroquest thing, but from what I have heard, you'd probably need an application running in the background of whoever is running the client that checks to see if...
Forum:
General::General Discussion
08-13-2009, 11:44 AM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
Not to mention, do you know how often they update...
Not to mention, do you know how often they update the SVN? I personally would not want to have to go through and manually update a lot of stuff.
And #IFDEF's would not be used. What would...
Forum:
General::General Discussion
08-12-2009, 10:59 PM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
Pretty much, a system that would allow you to...
Pretty much, a system that would allow you to modify current functions without having to rewrite the code directly. It would allow for easy distribution between developers for custom systems and...
Forum:
General::General Discussion
08-12-2009, 07:10 PM
Replies:
29
Plugin System
Views:
31,506
Posted By
drakelord
Plugin System
So, over the years, I've heard mentions of people asking for a plugin system here and there. Obviously, such a system has yet to be added to the code, and in many cases, probably for good reason. ...
Forum:
Development::Server Code Submissions
07-07-2009, 12:36 PM
Replies:
18
COMMITTED: Slow Mitigation
Views:
22,798
Posted By
drakelord
If that feature is live like, I can add it in...
If that feature is live like, I can add it in shortly. Just have to send a message really to the caster with the reply.
Forum:
General::General Discussion
06-29-2009, 08:52 PM
Replies:
26
Universal Server Patcher
Views:
17,651
Posted By
drakelord
It was shelved for legal reasons.
It was shelved for legal reasons.
Forum:
Development::Server Code Submissions
06-29-2009, 08:51 PM
Replies:
18
COMMITTED: Slow Mitigation
Views:
22,798
Posted By
drakelord
Since it has been so long, it will probably have...
Since it has been so long, it will probably have to be redone a bit now to be honest, :/.
Forum:
Support::Linux Servers
05-27-2009, 09:46 PM
Replies:
6
Debian 5
Views:
6,793
Posted By
drakelord
This is weird. I had a base-net install of...
This is weird. I had a base-net install of Debian 5, installed the necessary libraries needed, compiled, and ran straight fine. I'm not quite sure why you are having so much trouble. Are you...
Forum:
Misc::Off Topic
05-26-2009, 08:19 PM
Replies:
5
Working on a real game : D
Views:
7,591
Posted By
drakelord
May I ask why Torque3D versus other Graphics...
May I ask why Torque3D versus other Graphics API's like Ogre3D?
Forum:
General::General Discussion
05-26-2009, 12:47 PM
Replies:
26
Universal Server Patcher
Views:
17,651
Posted By
drakelord
*tear* I got my reply from the lawyer, lol. ...
*tear*
I got my reply from the lawyer, lol.
"Unfortunately, I cannot discuss SOE's plans, strategies, decisions or past actions.
Thank you!"
Forum:
General::General Discussion
05-24-2009, 04:11 PM
Replies:
26
Universal Server Patcher
Views:
17,651
Posted By
drakelord
And how do you plan on doing that? At best, I...
And how do you plan on doing that? At best, I can make it so that "eqgame.exe" cannot be copied, but then if they just rename it to spells_us.txt and transfer it?
Forum:
General::General Discussion
05-24-2009, 08:27 AM
Replies:
26
Universal Server Patcher
Views:
17,651
Posted By
drakelord
It wouldn't be hard to code. However, it would...
It wouldn't be hard to code. However, it would require that the eqemu admins trust me enough for that. Either that, or I would have to just code it and give them the software and let them handle...
Forum:
General::General Discussion
05-24-2009, 02:45 AM
Replies:
26
Universal Server Patcher
Views:
17,651
Posted By
drakelord
It all depends on what this Sony lawyer writes...
It all depends on what this Sony lawyer writes back with. If she gives me the "don't do any of this or we will finger you" response, I'll probably just stop here. If its like Kingmort says and they...
Forum:
OpenZone::Tutorials
05-23-2009, 12:32 AM
Replies:
9
How to make custom handheld item models (weapons, shields, etc.)
Views:
41,698
Posted By
drakelord
Tested this out today, and it doesn't work with...
Tested this out today, and it doesn't work with the newest version of 3DStudio .3ds files sadly. On trying to export zone objects, I get the following error:
Address Violation at address xxxxxxx...
Forum:
Support::General Support
05-22-2009, 06:59 PM
Replies:
7
I do not understand..
Views:
7,677
Posted By
drakelord
Not really. You can get a copy of titanium for...
Not really. You can get a copy of titanium for like, $5. I got SoF the other week for $9.
Forum:
Support::General Support
05-22-2009, 06:43 PM
Replies:
7
I do not understand..
Views:
7,677
Posted By
drakelord
The problem is that certain files like eqgame.exe...
The problem is that certain files like eqgame.exe are overwritten, so simply deleting files would not be enough.
Showing results 26 to 50 of 180
Page 2 of 8
<
1
2
3
4
5
6
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
03:11 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3