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Showing results 26 to 50 of 118
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Posts Made By:
Township EQ
Forum:
Quests::Q&A
01-23-2014, 12:14 PM
Replies:
15
script help?
Views:
19,646
Posted By
Township EQ
I got you.. I'll do it for you in a bit an post...
I got you.. I'll do it for you in a bit an post it here.
Forum:
Support::Windows Servers
01-23-2014, 09:58 AM
Replies:
3
NPC AoE Aggro
Views:
6,281
Posted By
Township EQ
No clue why, I'd have to look at it. I wrote...
No clue why, I'd have to look at it.
I wrote something up for you because I'm a bit bored waiting for my GF to finish a test. This would solve your problem if you changed that AoE to a single...
Forum:
General::Server Discussion
01-20-2014, 01:49 AM
Replies:
26
Anti-boxing servers
Views:
27,569
Posted By
Township EQ
Relax friend.
Relax friend.
Forum:
Support::Windows Servers
01-14-2014, 10:44 PM
Replies:
3
Creating new zone points (zone lines)
Views:
8,207
Posted By
Township EQ
sub EVENT_SPAWN { quest::set_proximity($x -...
sub EVENT_SPAWN {
quest::set_proximity($x - 1000,$x + 10,$y - 3000,$y + 3000,$z - 100,$z + 100);
$npc->TempName("");
}
sub EVENT_ENTER {
#quest::movepc(15,862,15,-33,193);
if($status >...
Forum:
General::General Discussion
01-05-2014, 07:01 PM
Replies:
3
RoF weapon graphics
Views:
7,233
Posted By
Township EQ
I just did this with my HoT client.. and nah.....
I just did this with my HoT client.. and nah.. but some of these newer weapon models are pretty badass.
Forum:
Development::Development
12-26-2013, 08:06 PM
Replies:
1
Weapon Appearances
Views:
8,644
Posted By
Township EQ
http://www.georgestools.chrsschb.com/weapon_encycl...
http://www.georgestools.chrsschb.com/weapon_encyclopedia.zip
or you can go to: http://eoc.akkadius.com/AC/eoc/login.php
Both of these can help you get those classic weapon textures you're...
Forum:
Quests::Plugins & Mods
12-25-2013, 11:06 PM
Replies:
13
Plugin/Mod:Real Time Door Manipulation
Views:
52,885
Posted By
Township EQ
Sure! This is basically the end of...
Sure!
This is basically the end of Crystallos. I've locked off 2 of the doors and I'm using this small area as a hub. In my opinion at least it looks 100x better. I'll add the location in case...
Forum:
Quests::Plugins & Mods
12-25-2013, 08:59 PM
Replies:
13
Plugin/Mod:Real Time Door Manipulation
Views:
52,885
Posted By
Township EQ
I know man.. I actually spent all last night just...
I know man.. I actually spent all last night just playing around with it.
You can actually add hallways and rooms as doors, at least in the zone I'm working in. I'm going to be messing around with...
Forum:
Support::General Support
12-25-2013, 01:03 PM
Replies:
29
New Server, Couple of Small Issues
Views:
25,581
Posted By
Township EQ
Haggzor.. I've noticed that at least on Underfoot...
Haggzor.. I've noticed that at least on Underfoot restricting expansions broke my LoH/HT. Just a suggestion cause I'm not as knowledgeable about this stuff as demonstar or Akka, but have you tried un...
Forum:
Quests::Plugins & Mods
12-25-2013, 04:19 AM
Replies:
13
Plugin/Mod:Real Time Door Manipulation
Views:
52,885
Posted By
Township EQ
This is great.. I actually just re did my "hub"...
This is great.. I actually just re did my "hub" zone and it's been such a pain in the ass restarting the zone constantly. This is a HUGE timesaver.
Thanks Akka!
Forum:
General::General Discussion
12-24-2013, 11:07 PM
Replies:
3
Merry Christmas
Views:
5,735
Posted By
Township EQ
Merry Christmas!
Merry Christmas!
Forum:
Quests::Plugins & Mods
12-24-2013, 02:12 AM
Replies:
14
Mod: Mass Weapon and Spell Viewer
Views:
66,050
Posted By
Township EQ
this is so awesome.. thanks!
this is so awesome.. thanks!
Forum:
EQEmu Operations Center
12-24-2013, 12:07 AM
Replies:
212
Sticky:
EOC BETA Launch (Developer's Tool) EQEmu Operations Center
Views:
662,162
Posted By
Township EQ
It's running great. One question I had has...
It's running great.
One question I had has to do with the task system. Is making proximities broken or is there something I'm missing? Everything else updates properly but I can't get my proximity...
Forum:
Quests::Q&A
12-23-2013, 07:42 PM
Replies:
6
Handling task rewards via sub event task_stage_complete
Views:
7,991
Posted By
Township EQ
Thanks! I was actually wanting to learn about...
Thanks! I was actually wanting to learn about doing that but I never really had a simple good example. I appreciate this a lot.
Forum:
Quests::Q&A
12-23-2013, 07:14 PM
Replies:
6
Handling task rewards via sub event task_stage_complete
Views:
7,991
Posted By
Township EQ
There's no information on that one it just says...
There's no information on that one it just says "update me" in this: http://www.eqemulator.net/wiki/wikka.php?wakka=QuestTutorial
Everyone seems to be using stage completed and using if task and...
Forum:
Quests::Q&A
12-23-2013, 06:50 PM
Replies:
6
Handling task rewards via sub event task_stage_complete
Views:
7,991
Posted By
Township EQ
http://www.eqemulator.org/forums/showthread.php?t=...
http://www.eqemulator.org/forums/showthread.php?t=32684&highlight=task
I even found this thread and copy pasted the code Derision wrote into my player.pl and i'm not even getting an SSoY or the...
Forum:
Quests::Q&A
12-23-2013, 05:12 AM
Replies:
6
Handling task rewards via sub event task_stage_complete
Views:
7,991
Posted By
Township EQ
Handling task rewards via sub event task_stage_complete
Task ID: 272
Last Activity ID in task: 4
I'm just trying to hand out a reward by class via the perl system. This is my player.pl for the zone that it's in. I've been messing around with it and...
Forum:
Development::Bug Reports
12-22-2013, 10:40 PM
Replies:
1
Dead Mercenaries... Alive?
Views:
7,216
Posted By
Township EQ
I wish I could get one of these on live
I wish I could get one of these on live
Forum:
Support::General Support
12-21-2013, 06:46 PM
Replies:
3
How do i create an account
Views:
9,688
Posted By
Township EQ
http://www.eqemulator.org/forums/profile.php?do=lo...
http://www.eqemulator.org/forums/profile.php?do=loginserver
Forum:
EQEmu Operations Center
12-21-2013, 12:30 AM
Replies:
212
Sticky:
EOC BETA Launch (Developer's Tool) EQEmu Operations Center
Views:
662,162
Posted By
Township EQ
it also runs at lightning speed now.. i like.
it also runs at lightning speed now.. i like.
Forum:
Spell Support
12-14-2013, 03:38 AM
Replies:
8
Spell ID Limit for UF?
Views:
10,298
Posted By
Township EQ
That query is pretty useful Kayen.. I'll save...
That query is pretty useful Kayen.. I'll save that. I was just looking to see how much wiggle room I had. I deleted like 8,000 or so spells off the top of the list so I'm at like 22000 now.
Thanks...
Forum:
Spell Support
12-13-2013, 11:42 PM
Replies:
8
Spell ID Limit for UF?
Views:
10,298
Posted By
Township EQ
What's a known problem? I was just asking what...
What's a known problem? I was just asking what the cap is for UF :S
Forum:
Spell Support
12-13-2013, 09:22 PM
Replies:
8
Spell ID Limit for UF?
Views:
10,298
Posted By
Township EQ
Spell ID Limit for UF?
From googling around I can't seem to find an answer.. What is the spell ID limit for underfoot? I know titanium is 9999.
from the stock spells_us i have almost 30,000 spells.. I want to know how...
Forum:
Quests::Q&A
12-08-2013, 01:09 AM
Replies:
8
Instancing Woes
Views:
7,084
Posted By
Township EQ
Yes, I did read your post.. It confused me...
Yes, I did read your post.. It confused me because when I did it with $zonesn it worked for some reason, and when I was trying to make it go to qeynos from qeynos2 it wasn't. It seems that changing...
Forum:
Quests::Q&A
12-07-2013, 11:14 PM
Replies:
8
Instancing Woes
Views:
7,084
Posted By
Township EQ
The NPC I'm applying this code to is in qeynos2...
The NPC I'm applying this code to is in qeynos2 NOT qeynos. Would that be why this isn't working?
I created an NPC right next to him with the below and he works perfectly.
sub EVENT_SAY {
...
Showing results 26 to 50 of 118
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