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Showing results 26 to 50 of 387
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Posts Made By:
daeken_bb
Forum:
OpenEQ::Development
12-28-2004, 03:24 PM
Replies:
11
OpenEQ UI
Views:
20,004
Posted By
daeken_bb
I do the work and you drink the beer... :(
I do the work and you drink the beer... :(
Forum:
OpenEQ::Development
12-28-2004, 10:54 AM
Replies:
11
OpenEQ UI
Views:
20,004
Posted By
daeken_bb
Thanks :)
Thanks :)
Forum:
OpenEQ::Development
12-28-2004, 10:16 AM
Replies:
11
OpenEQ UI
Views:
20,004
Posted By
daeken_bb
OpenEQ UI
Well, pyUI, the underlying UI library for openeq, is coming along really nicely now :D
As you can see in this screenshot, windows (which you can drag around), text boxes, labels, and buttons all...
Forum:
OpenEQ::General Discussion
12-28-2004, 04:23 AM
Replies:
1
Progress report and windows build
Views:
16,739
Posted By
daeken_bb
I love you, will you have my children? :D ...
I love you, will you have my children? :D
Nice work man :)
Btw... the UI now supports: Windows, text boxes, and buttons fully. I cleaned up the API a good bit, and it's now getting to be...
Forum:
Misc::Off Topic
12-24-2004, 02:07 PM
Replies:
27
EQOA emulator
Views:
32,439
Posted By
daeken_bb
You'd have your computer intercept the connection...
You'd have your computer intercept the connection to the official server and reroute it to your server.
Forum:
OpenEQ::Development
12-24-2004, 10:03 AM
Replies:
8
Requirements for openeq
Views:
22,542
Posted By
daeken_bb
Sourceforge is slow, unstable, and you can't use...
Sourceforge is slow, unstable, and you can't use mod_rewrite on it. The binaryphp wiki is hosted there and we have had many problems with it.
I talked with ASleep, and the replacement for Linda...
Forum:
Misc::Off Topic
12-24-2004, 09:28 AM
Replies:
27
EQOA emulator
Views:
32,439
Posted By
daeken_bb
Accomplishing this would be quite simple really. ...
Accomplishing this would be quite simple really.
Have a computer sitting between the PS2 and the internet connection (or have the ps2 and a computer on the same hub (not switch!)) and then sniff...
Forum:
OpenEQ::General Discussion
12-24-2004, 02:50 AM
Replies:
1
WEEEEE
Views:
14,712
Posted By
daeken_bb
Re: WEEEEE
Unless you're a developer, you're probably not going to have a use for OpenEQ for quite a while. We're still in very early stages of development, but we're making progress.
Forum:
OpenEQ::Development
12-24-2004, 01:39 AM
Replies:
8
Requirements for openeq
Views:
22,542
Posted By
daeken_bb
I should be able to manage it, but I may have to...
I should be able to manage it, but I may have to ask you to. Depends on whether my friend ASleep's server is still having space issues ;)
Forum:
OpenEQ::Development
12-23-2004, 03:33 PM
Replies:
8
Requirements for openeq
Views:
22,542
Posted By
daeken_bb
This is a fantastic idea, and a good start. ...
This is a fantastic idea, and a good start.
I think what I'd like to do is set up a wiki at our domain (openeq.org) and start a functionality list there. If neccesary, we can lock it to everyone...
Forum:
OpenEQ::Development
12-22-2004, 01:32 AM
Replies:
12
EverQuest File Formats
Views:
28,698
Posted By
daeken_bb
Opensource games are no easier to cheat on than...
Opensource games are no easier to cheat on than closed source games if you design the protocols properly. We can't use security through obscurity like SOE does to secure their games. Things like...
Forum:
OpenEQ::Development
12-21-2004, 09:05 AM
Replies:
12
EverQuest File Formats
Views:
28,698
Posted By
daeken_bb
Ok. Here's why we're not using importers. 1)...
Ok. Here's why we're not using importers.
1) We have a system in place where we can add support for new file formats without changing any code other than the primary file loader.
2) We know almost...
Forum:
Development::Bug Reports
12-20-2004, 08:50 AM
Replies:
4
Bugs?
Views:
6,147
Posted By
daeken_bb
If you think this is important, please post it on...
If you think this is important, please post it on the OpenEQ feature requests forum :)
Forum:
OpenEQ::Development
12-19-2004, 03:35 PM
Replies:
5
Network Class proposal for OpenEQ
Views:
22,040
Posted By
daeken_bb
Ah, ok, thanks :) I'll take a look tomorrow. ...
Ah, ok, thanks :)
I'll take a look tomorrow.
The Helios project was what FreakU grew into first... there was FreakU/Helios which was our own MMORPG when we decided not to use EQ's content, then...
Forum:
OpenEQ::Development
12-19-2004, 02:38 PM
Replies:
5
Network Class proposal for OpenEQ
Views:
22,040
Posted By
daeken_bb
Btw... would you be able to break down the...
Btw... would you be able to break down the functions in the class? Some of them aren't too self-explanatory :)
Forum:
OpenEQ::Development
12-19-2004, 02:36 PM
Replies:
5
Network Class proposal for OpenEQ
Views:
22,040
Posted By
daeken_bb
I like the base concept of it, and I like the...
I like the base concept of it, and I like the structure, but the implementation isn't great (not to mention windows-only, but you already pointed that out hehe)
I was actually considering porting...
Forum:
OpenEQ::Development
12-19-2004, 02:32 PM
Replies:
12
EverQuest File Formats
Views:
28,698
Posted By
daeken_bb
Re: EverQuest File Formats
The following file formats are entirely (or damn close to it) known:
PFS (used for s3d and eqg files)
.wld
.zon
.ter
.mod
.vpk (EQ2)
.voc (EQ2 -- partially known)
I have been thinking about...
Forum:
OpenEQ::Development
12-18-2004, 11:07 AM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
Nice! Thanks a ton man... this'll help a lot :D ...
Nice! Thanks a ton man... this'll help a lot :D
Stick around here... come into #freaku on irc.freenode.net as well if you have the time... you'd be useful heheh.
I'm working on a VPK unpacker...
Forum:
OpenEQ::Development
12-18-2004, 06:20 AM
Replies:
19
OpenEQ compiling
Views:
33,720
Posted By
daeken_bb
Agreed. Anyway, need to get some christmas...
Agreed.
Anyway, need to get some christmas shopping done, so I'll see you all later :)
Forum:
OpenEQ::Development
12-18-2004, 05:48 AM
Replies:
19
OpenEQ compiling
Views:
33,720
Posted By
daeken_bb
Next thing I'm going to add is collision...
Next thing I'm going to add is collision detection, then probably networking so we can get some basic stuff working, then animations (ugh.)
Forum:
OpenEQ::Development
12-17-2004, 03:04 PM
Replies:
19
OpenEQ compiling
Views:
33,720
Posted By
daeken_bb
Winamp? The MP3 Player!?[/quote] Erm,...
Winamp? The MP3 Player!?[/quote]
Erm, winzip... die :P
Forum:
OpenEQ::Development
12-17-2004, 10:45 AM
Replies:
19
OpenEQ compiling
Views:
33,720
Posted By
daeken_bb
http://home.archshadow.com/~daeken/patch.html has...
http://home.archshadow.com/~daeken/patch.html has all of the patcher files there (linked to the patch server, of course) so you can get anguish.eqg.gz from there, then gunzip it (or use winamp)
Forum:
OpenEQ::Development
12-16-2004, 11:04 AM
Replies:
7
OpenEQ Screenshots :D
Views:
19,439
Posted By
daeken_bb
Look for OpenZone if you want a tool to create...
Look for OpenZone if you want a tool to create zones. But even with OpenZone or eventually OpenEQ zone editor, you will hit the same "problem" if are looking for a NWN Aurora Toolset like editor,...
Forum:
OpenEQ::Development
12-16-2004, 10:44 AM
Replies:
19
OpenEQ compiling
Views:
33,720
Posted By
daeken_bb
Re: OpenEQ compiling
jbb ported the source to compile on windows not long ago and sent it to me. I have to merge it in still, and when I do, I'll post the source and such. I have been busy with life lately, so I...
Forum:
OpenEQ::Development
12-16-2004, 10:38 AM
Replies:
7
OpenEQ Screenshots :D
Views:
19,439
Posted By
daeken_bb
Well, we will have an editor in OpenEQ, not just...
Well, we will have an editor in OpenEQ, not just for zones but also other models.
Showing results 26 to 50 of 387
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