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Showing results 26 to 50 of 500
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Posts Made By:
Randymarsh9
Forum:
Quests::Q&A
05-15-2016, 05:54 PM
Replies:
2
SPELL_BUFF_TIC_CLIENT or SPELL_EFFECT_BUFF_TIC_CLIENT
Views:
8,535
Posted By
Randymarsh9
It looks to me like the...
It looks to me like the EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT one is working though. Like I put both events in a script, and only the code in that sub is being executed. Also, are you aware of a way to...
Forum:
Quests::Q&A
05-15-2016, 05:14 PM
Replies:
2
SPELL_BUFF_TIC_CLIENT or SPELL_EFFECT_BUFF_TIC_CLIENT
Views:
8,535
Posted By
Randymarsh9
SPELL_BUFF_TIC_CLIENT or SPELL_EFFECT_BUFF_TIC_CLIENT
I was looking in embparser.cpp today, and I noticed that there is an event in the QuestEventSubroutines collection called "EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT" and later in the ExportEventVariables...
Forum:
EQEmu Operations Center
08-29-2015, 11:54 PM
Replies:
27
EOC 2.0 Released
Views:
99,252
Posted By
Randymarsh9
I finally graduated college and got a real...
I finally graduated college and got a real grown-up job, so now that I'm not spending all of my weekends doing homework, I decided to get back into working on a server here. I just wanted to say that...
Forum:
Support::Windows Servers
08-28-2015, 11:18 PM
Replies:
5
Modifying spells from the source
Views:
8,429
Posted By
Randymarsh9
Thanks for the help; I modified my code...
Thanks for the help; I modified my code accordingly, and I also changed it to do modifications based on the individual effect instead of the spell type which is what I think was causing having...
Forum:
Support::Windows Servers
08-27-2015, 10:22 PM
Replies:
5
Modifying spells from the source
Views:
8,429
Posted By
Randymarsh9
I'm sorry to necro an old thread, but I recently...
I'm sorry to necro an old thread, but I recently started screwing around with an emulator server again and have recently ran into difficulties using the mod_effect_value function again, namely for...
Forum:
Support::Windows Servers
01-06-2014, 07:50 PM
Replies:
5
Modifying spells from the source
Views:
8,429
Posted By
Randymarsh9
About the issue with buff values getting messed...
About the issue with buff values getting messed up, I believe that is just a client issue. I don't know why it happens, but using #mystats will still display the correct stat values, so I'm not too...
Forum:
Development::Development
01-04-2014, 09:45 PM
Replies:
9
Some git stuff
Views:
16,817
Posted By
Randymarsh9
I have a question about stashing things. If I...
I have a question about stashing things. If I want to update my source code, but I have made changes to a file that gets updated in the pull, it tells me to stash my changes first. If I were to stash...
Forum:
Support::Windows Servers
01-03-2014, 02:03 AM
Replies:
5
Modifying spells from the source
Views:
8,429
Posted By
Randymarsh9
Modifying spells from the source
I have been working on trying to manipulate spells through the source, and I have run into some issues. For now, all of my changes are done through modifying the spell_effects.cpp; however, I would...
Forum:
Support::Windows Servers
01-02-2014, 09:50 PM
Replies:
5
Disabling New Zones
Views:
6,436
Posted By
Randymarsh9
Ok, so I should only disable the new zones that...
Ok, so I should only disable the new zones that are actually different zones like InnothuleB and Feerrot2
Forum:
Support::Windows Servers
01-02-2014, 09:39 PM
Replies:
5
Disabling New Zones
Views:
6,436
Posted By
Randymarsh9
Do all newer clients contain those old files...
Do all newer clients contain those old files though, or were they replaced? I only have a copy of SoD and Titanium, so I don't really know.
Forum:
Support::Windows Servers
01-02-2014, 09:32 PM
Replies:
5
Disabling New Zones
Views:
6,436
Posted By
Randymarsh9
Disabling New Zones
I recently began testing on a new server using an updated database, and I noticed that lots of zones now have updated forms like Innothule Swamp and Nektulos Forest. I would like to force all clients...
Forum:
Support::Windows Servers
12-28-2013, 02:10 PM
Replies:
13
Lua for dummie
Views:
11,938
Posted By
Randymarsh9
I have a folder in my quests called lua modules,...
I have a folder in my quests called lua modules, and it has a few scripts in it. Is there more I am supposed to do with it? Additionally, although I have boost downloaded and in the dependencies,...
Forum:
Support::Windows Servers
12-28-2013, 04:22 AM
Replies:
13
Lua for dummie
Views:
11,938
Posted By
Randymarsh9
I have a question about getting Lua to work. I am...
I have a question about getting Lua to work. I am sure that I am missing something simple, but I downloaded and installed Lua, copied lua.5.1.dll into my builds directory, copied the dependency...
Forum:
Support::Windows Servers
12-24-2013, 02:30 PM
Replies:
4
Event_command?
Views:
6,212
Posted By
Randymarsh9
Event_command?
I was looking through the quest documentation yesterday and I saw this event, and I was wondering what it does or whether it has been implemented yet. I tried to make a script that messaged the...
Forum:
Support::Windows Servers
08-11-2013, 07:46 PM
Replies:
4
Queryserv cannot connect to database
Views:
10,102
Posted By
Randymarsh9
Queryserv cannot connect to database
I updated my server's source code today, but now I can no longer long a character into the game. As soon as you try to connect to my server, it just freezes up. The only error I noticed is
Failed...
Forum:
Support::Windows Servers
08-04-2013, 12:53 PM
Replies:
30
The "Mercenary failed to spawn!" error
Views:
59,580
Posted By
Randymarsh9
I added in the field "special_abilities" to...
I added in the field "special_abilities" to merc_stats. I didn't bother populating it with anything because every entry in the specialattks field was empty. After adding special_abilties, I modified...
Forum:
Support::Windows Servers
08-04-2013, 11:24 AM
Replies:
30
The "Mercenary failed to spawn!" error
Views:
59,580
Posted By
Randymarsh9
I loaded up PoK in its own zone.exe so that I...
I loaded up PoK in its own zone.exe so that I could read the log for the zone as stuff happened. When you try to spawn a mercenary, it prints out "Error loading NPCs from database. Bad query: #1054:...
Forum:
Support::Windows Servers
07-30-2013, 10:43 PM
Replies:
30
The "Mercenary failed to spawn!" error
Views:
59,580
Posted By
Randymarsh9
I must have been mistaken, I thought it used to...
I must have been mistaken, I thought it used to be to update your database, you just applied the .sqls from the newest source and occasionally there'd be a new database available from the SVN repo...
Forum:
Support::Windows Servers
07-30-2013, 05:12 PM
Replies:
30
The "Mercenary failed to spawn!" error
Views:
59,580
Posted By
Randymarsh9
I have a custom server, so I don't use the daily...
I have a custom server, so I don't use the daily database dumps. Mercenaries were working for me a while ago, but I didn't update my source code for a long time, and then when I did, they no longer...
Forum:
Support::Windows Servers
07-29-2013, 07:11 PM
Replies:
30
The "Mercenary failed to spawn!" error
Views:
59,580
Posted By
Randymarsh9
Just to add in a little more information, I also...
Just to add in a little more information, I also updated my server to have the newest quests and ensured all .sqls were sourced in from the latest code.
Forum:
Support::Windows Servers
07-27-2013, 04:01 PM
Replies:
30
The "Mercenary failed to spawn!" error
Views:
59,580
Posted By
Randymarsh9
I rebuilt using the latest source code today, and...
I rebuilt using the latest source code today, and I am getting this error. When you choose a merc and click hire, nothing happens except the message "Mercenary failed to spawn"
Forum:
General::Server Discussion
05-14-2013, 01:24 PM
Replies:
6
Server Question
Views:
8,152
Posted By
Randymarsh9
I'll throw my own server out there too, but you...
I'll throw my own server out there too, but you could try Pelicans's Solo/Small group progression. You get one bot in classic and another one in Velious. The monsters are mostly soloable, but the...
Forum:
Quests::Q&A
05-12-2013, 11:03 PM
Replies:
3
Scribespells/traindiscs not working?
Views:
8,514
Posted By
Randymarsh9
Ok, thanks Tabasco. I updated again, and it...
Ok, thanks Tabasco. I updated again, and it appears to be working as it should.
Forum:
Quests::Q&A
05-12-2013, 10:35 PM
Replies:
3
Trouble Connecting to Database
Views:
8,653
Posted By
Randymarsh9
Ok, I did not know if I could use the same...
Ok, I did not know if I could use the same variable name for different statements. Also, the ellipsis is just there to indicate that there are a bunch of similar statements after the last one so that...
Forum:
Quests::Q&A
05-12-2013, 10:15 PM
Replies:
3
Scribespells/traindiscs not working?
Views:
8,514
Posted By
Randymarsh9
Scribespells/traindiscs not working?
I have had a spell scriber on my server for a very long time, but since I have updated to the latest source code, it no longer works. Both the quest::scribespells command and quest::traindiscs no...
Showing results 26 to 50 of 500
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