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Showing results 26 to 50 of 129
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Posts Made By:
strychn
Forum:
Archive::Windows Servers
05-07-2002, 05:16 AM
Replies:
10
Please post your VC++ project settings
Views:
9,257
Posted By
strychn
yup. something like that... the zone runs fine...
yup. something like that...
the zone runs fine until you initiate a quest?
post one of the quests that crashes it.
Forum:
Archive::Windows Servers
05-07-2002, 02:06 AM
Replies:
10
Please post your VC++ project settings
Views:
9,257
Posted By
strychn
c/c++ ==== pre processor definitions: ...
c/c++
====
pre processor definitions:
WIN32,NDEBUG,_CONSOLE,_MBCS,BUILD_FOR_WINDOWS,LUCLIN,_WIN32_WINNT=0x0400
project options:
/nologo /MT /w /W0 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D...
Forum:
Archive::Database/World Building
05-04-2002, 06:47 PM
Replies:
3
im doin somethin wrong.
Views:
7,109
Posted By
strychn
the admin tool that's currently available is...
the admin tool that's currently available is slightly broken and needs updating. not sure if anything related to items was changed, so i couldn't say if that's what's wrong :(
Forum:
Archive::Development
05-04-2002, 12:56 PM
Replies:
15
C/C++ Compile Issues
Views:
13,472
Posted By
strychn
myself, i rarely use vc++, so i just fudged it...
myself, i rarely use vc++, so i just fudged it when i got errors.
just played with settings and such till it worked :p
hehe
Forum:
Archive::Development
05-03-2002, 05:23 PM
Replies:
15
C/C++ Compile Issues
Views:
13,472
Posted By
strychn
:) np
:)
np
Forum:
Archive::Development
05-03-2002, 02:05 PM
Replies:
15
C/C++ Compile Issues
Views:
13,472
Posted By
strychn
if you right click in the explorer window on the...
if you right click in the explorer window on the left build all you should get all the projects built in the workspace(world.exe + zone??.exe).
and when you run them(from the build dir), you will...
Forum:
Archive::Development
05-03-2002, 02:03 PM
Replies:
15
C/C++ Compile Issues
Views:
13,472
Posted By
strychn
if you use vc 6... goto projecyt/settings click...
if you use vc 6...
goto projecyt/settings click the link tab, pull down category to input.
under ignore libraries put: LIBCMT
i got this first time i ever downloaded the source.
Forum:
Archive::Database/World Building
05-03-2002, 01:57 PM
Replies:
9
Hardy's Database: 0.4
Views:
9,003
Posted By
strychn
ahh :) was just wondering :p hehe
ahh :)
was just wondering :p
hehe
Forum:
Archive::Tools
05-03-2002, 06:51 AM
Replies:
14
Emu Admin Tool
Views:
10,788
Posted By
strychn
wow, that sounds really kewl wc. i hope you...
wow, that sounds really kewl wc.
i hope you release the source with the tool, i'd like to take a look at it. if the performance loss could be worked out, it sounds interesting(sounds interesting...
Forum:
Archive::Windows Servers
05-03-2002, 06:48 AM
Replies:
5
what exactly are the zoneservers?
Views:
5,639
Posted By
strychn
with your system you should be able to run 10...
with your system you should be able to run 10 zone servers comfortably, depending on how many people are playing on your server...
Forum:
Archive::Windows Servers
05-03-2002, 05:10 AM
Replies:
5
what exactly are the zoneservers?
Views:
5,639
Posted By
strychn
if you only have 5 zones loaded and there's at...
if you only have 5 zones loaded and there's at least 1 person in each zone and another person zones to a zone that isn't loaded then yes, they will disconnect.
as to 10 zones, try it out. i...
Forum:
Archive::Windows Servers
05-03-2002, 03:28 AM
Replies:
6
Character Name Rejection
Views:
7,127
Posted By
strychn
have you used the get name button? and it doesn't...
have you used the get name button? and it doesn't work either?
mmmm...
Forum:
Archive::Windows Servers
05-03-2002, 03:27 AM
Replies:
5
what exactly are the zoneservers?
Views:
5,639
Posted By
strychn
correct. the zone servers host the zones. they're...
correct. the zone servers host the zones. they're built to load zones on demand.
Forum:
Archive::General Discussion
05-02-2002, 07:20 PM
Replies:
2
Okk ok okokokokok
Views:
3,020
Posted By
strychn
wow, these posts for help get more descriptive...
wow, these posts for help get more descriptive with time (not) :p
Forum:
Archive::Database/World Building
05-02-2002, 07:19 PM
Replies:
9
Hardy's Database: 0.4
Views:
9,003
Posted By
strychn
why keep winmysqladmin open? as long as mysqld is...
why keep winmysqladmin open? as long as mysqld is running that's all you need.
Forum:
Archive::General Discussion
05-02-2002, 07:17 PM
Replies:
3
Instructions?
Views:
3,147
Posted By
strychn
some people :p
some people :p
Forum:
Archive::General Discussion
04-29-2002, 04:45 PM
Replies:
8
question about itemcollector
Views:
4,423
Posted By
strychn
that would work sufficiently :)
that would work sufficiently :)
Forum:
Archive::Development
04-29-2002, 04:40 PM
Replies:
15
C/C++ Compile Issues
Views:
13,472
Posted By
strychn
or put zlib in the libs dir. that would be the...
or put zlib in the libs dir.
that would be the easiest way.
Forum:
Archive::Development
04-29-2002, 04:38 PM
Replies:
3
new mods for wesquests: Move a NPC to a new location and ani
Views:
7,559
Posted By
strychn
ahh...makes sense now. i didn't quite understand...
ahh...makes sense now. i didn't quite understand from what you posted before. was just wondering why it was so dang long...:)
hehe
Forum:
Archive::General Discussion
04-29-2002, 12:39 PM
Replies:
28
STILL getting "Bad Login/pw
Views:
11,067
Posted By
strychn
ahhh....was just asking. didn't plan to give to...
ahhh....was just asking. didn't plan to give to anyone...=p
Forum:
Archive::Tools
04-29-2002, 12:03 PM
Replies:
14
Emu Admin Tool
Views:
10,788
Posted By
strychn
that's good to hear. my db tools talk to all the...
that's good to hear. my db tools talk to all the tables, and everything works okish, but needs some work to fix crashes and misc errors. i'm just lacking time to work on it.
Forum:
Archive::General Discussion
04-29-2002, 12:02 PM
Replies:
28
STILL getting "Bad Login/pw
Views:
11,067
Posted By
strychn
my account broke when the devs changed the login...
my account broke when the devs changed the login server stuff around. so i used old source to build a full login server for my self.
p.s. i was wondering, since my login server works the same as...
Forum:
Archive::Development
04-29-2002, 11:45 AM
Replies:
3
new mods for wesquests: Move a NPC to a new location and ani
Views:
7,559
Posted By
strychn
why not just move [new set of x, y, z] :p
why not just move [new set of x, y, z] :p
Forum:
Archive::General Discussion
04-28-2002, 10:19 AM
Replies:
28
STILL getting "Bad Login/pw
Views:
11,067
Posted By
strychn
weird. i haven't read through the readme since...
weird. i haven't read through the readme since 0.2.?, even then i just skimmed it, and have never had any problems :p
Forum:
Archive::Off Topic
04-28-2002, 09:21 AM
Replies:
23
EverQuest 2 Discussion
Views:
14,626
Posted By
strychn
yeah, it's not too bad of a game. the...
yeah, it's not too bad of a game. the multiplayer is pretty fun, and once they release the map making tools it should get even better. i noticed someone started a project to remake the lands of...
Showing results 26 to 50 of 129
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