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Showing results 26 to 50 of 65
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Posts Made By:
vkrr
Forum:
Development::Database/World Building
04-01-2013, 01:38 PM
Replies:
44
Activate Defiant Drops
Views:
76,297
Posted By
vkrr
I noticed that too shiny, I first thought it was...
I noticed that too shiny, I first thought it was a bug. Upon closer inspection it appears that there may be a loottable shared that is getting the same application of the loottable_entry. I havnt...
Forum:
Development::Database/World Building
04-01-2013, 12:42 PM
Replies:
3
Updating weapons (SQL Help)
Views:
9,215
Posted By
vkrr
Updating weapons (SQL Help)
Hi,
I am attempting to replace all fabled weapon stats with regular weapon stats.
I have a list of fabled Items and a list of regular items, and I've matched up each of the IDs.
To replace all...
Forum:
Development::Database/World Building
04-01-2013, 12:21 PM
Replies:
9
reversing revamped zoned
Views:
8,336
Posted By
vkrr
I couldn't jut create a fake zonepoint in front...
I couldn't jut create a fake zonepoint in front of the real one that sends players to the correct zone, robregen ?
Forum:
Quests::Q&A
04-01-2013, 11:23 AM
Replies:
1
PVP Custom plugin help needed
Views:
5,965
Posted By
vkrr
One way to do this may be to use a global say...
One way to do this may be to use a global say event #pvpON which would allow a player to de flagged as pvp for say, 10 minutes, but would only be usable once every few hours.
Look at QGlobals,...
Forum:
Quests::Custom
04-01-2013, 11:19 AM
Replies:
26
New Waypoint Instance Code
Views:
28,970
Posted By
vkrr
Wow. This is amazing work, poet.
Wow. This is amazing work, poet.
Forum:
Quests::Q&A
04-01-2013, 11:17 AM
Replies:
13
How to Kill a players pet and mercenary
Views:
11,422
Posted By
vkrr
for what it's worth, I was using this as part of...
for what it's worth, I was using this as part of a comprehensive 'rebirth' package on my server. A player reaches max level and then has a chance to be born again as a different class.
Once any pets...
Forum:
Quests::Q&A
03-28-2013, 10:18 PM
Replies:
13
How to Kill a players pet and mercenary
Views:
11,422
Posted By
vkrr
there shouldnt be more than 1 merc per ID, unless...
there shouldnt be more than 1 merc per ID, unless something is horribly, horribly wrong.
thanks for the input guys.
Forum:
Quests::Q&A
03-28-2013, 05:03 PM
Replies:
13
How to Kill a players pet and mercenary
Views:
11,422
Posted By
vkrr
I can do this to 'kill' pets, but im not sure...
I can do this to 'kill' pets, but im not sure about mercs.
quest::selfcast(1285);
quest::selfcast(331);
Forum:
Quests::Q&A
03-28-2013, 02:56 PM
Replies:
13
How to Kill a players pet and mercenary
Views:
11,422
Posted By
vkrr
How to Kill a players pet and mercenary
I'm looking for a way to kill a player's pet and mercenary by means of a quest without killing the player.
any suggestions?
Forum:
Development::Database/World Building
03-26-2013, 02:37 PM
Replies:
9
reversing revamped zoned
Views:
8,336
Posted By
vkrr
Thanks for the great information guys. If i...
Thanks for the great information guys. If i wanted to disable the UF+ zones (new highpass, new NRO/SRO, misty thicket, etc) all I'd have to do is
find which zones have two copies and replace the...
Forum:
Development::Database/World Building
03-26-2013, 02:10 PM
Replies:
5
disabling journeyman mercs
Views:
7,185
Posted By
vkrr
disabling journeyman mercs
Hey, I am trying to disable journeyman mercs.
This is my fake sql / what I intend to do
select * from merc_npc_types where proficiency=2 (or name like '%journeyman%')
out of that subset...
Forum:
General::Server Discussion
03-26-2013, 11:35 AM
Replies:
27
FREE-EQ Alpha Begins (3/23/13)
Views:
23,076
Posted By
vkrr
hey guys - we've got an official forum now ...
hey guys - we've got an official forum now
FREEQ.BOARDS.NET
I'll be posting updates there, and wil probably leave this thread alone until we end up in beta - just FYI
Forum:
Development::Development
03-26-2013, 09:45 AM
Replies:
256
Mercenaries
Views:
523,450
Posted By
vkrr
Great info Bad_capn. I will play with it. In...
Great info Bad_capn. I will play with it.
In the meantime, If i wanted to remove (I'd much rather just disable them) journeyman mercs (without completely breaking the merc tables) what's the...
Forum:
Development::Database/World Building
03-25-2013, 12:09 PM
Replies:
9
reversing revamped zoned
Views:
8,336
Posted By
vkrr
yes, sorvani that is what i mean the 'spells_new'...
yes, sorvani that is what i mean the 'spells_new' table.
my apologies for the confusion
Forum:
Development::Database/World Building
03-25-2013, 10:00 AM
Replies:
9
reversing revamped zoned
Views:
8,336
Posted By
vkrr
I can't edit my last post, but would it be...
I can't edit my last post, but would it be possible to load up the spell info from a titanium build, if I go about looking for : succor , winds of, ring of, circle of, gate, portal, translocate and...
Forum:
General::Server Discussion
03-25-2013, 09:41 AM
Replies:
27
FREE-EQ Alpha Begins (3/23/13)
Views:
23,076
Posted By
vkrr
it is certainly an idea, but titanium does not...
it is certainly an idea, but titanium does not support mercs, and it won't support the custom zones I'm working on for the epics. Apparently, though, there were several people able to log-in with...
Forum:
Development::Database/World Building
03-25-2013, 07:38 AM
Replies:
6
Common Tongue - Ogred/Trolls at 95
Views:
8,815
Posted By
vkrr
haha thanks guys, you are all the best =)
haha thanks guys, you are all the best =)
Forum:
General::Server Discussion
03-25-2013, 07:28 AM
Replies:
27
FREE-EQ Alpha Begins (3/23/13)
Views:
23,076
Posted By
vkrr
I've added a rate-limiter. Its ind of...
I've added a rate-limiter.
Its ind of terrible when this happens, but I have the offender's account name and IP address, so let the hunt begin!
Note: He has also been IP banned, but if he...
Forum:
Development::Database/World Building
03-24-2013, 10:03 PM
Replies:
9
reversing revamped zoned
Views:
8,336
Posted By
vkrr
do you have any idea which field I need to...
do you have any idea which field I need to change? does it use zone ID number or name?
Forum:
Development::Database/World Building
03-24-2013, 07:11 PM
Replies:
9
reversing revamped zoned
Views:
8,336
Posted By
vkrr
reversing revamped zoned
Hey, is there any way to NOT use the new misty thicket, NRO, SRO, TOXXUILA, etc zones? and is there an easy way to fix the spells so that 'ring of misty' doesn't take you to th new mistythicket zone,...
Forum:
Development::Database/World Building
03-24-2013, 12:17 PM
Replies:
6
Common Tongue - Ogred/Trolls at 95
Views:
8,815
Posted By
vkrr
Common Tongue - Ogred/Trolls at 95
Hey, It appears that common tongue is set to default at 95 for ogres and trolls.
Using #setallskills x does not change this , and I havnt seen a skill list for langauges so I am missing...
Forum:
General::Server Discussion
03-23-2013, 06:17 PM
Replies:
27
FREE-EQ Alpha Begins (3/23/13)
Views:
23,076
Posted By
vkrr
Glad to hear it ( I don't have access to SOD for...
Glad to hear it ( I don't have access to SOD for testing) Thank you Chaos!
Also the votes have it: Spell scriber/ Disc Trainer is in. He will train spells UP TO your level. That should be a happy...
Forum:
General::Server Discussion
03-23-2013, 04:49 PM
Replies:
27
FREE-EQ Alpha Begins (3/23/13)
Views:
23,076
Posted By
vkrr
ive tested it with HoT/UF and ROF and it seems to...
ive tested it with HoT/UF and ROF and it seems to work fine with both, titanium may be problematic though, but titanium support is dying across the board, so I don't feel all that bad about not fully...
Forum:
General::Server Discussion
03-23-2013, 01:28 PM
Replies:
27
FREE-EQ Alpha Begins (3/23/13)
Views:
23,076
Posted By
vkrr
I considered it and was originally going with a...
I considered it and was originally going with a spell scriber.
The first 10 levels of spells are provided free (pre-scribed) but how many spells do you never use? This way money has some value for...
Forum:
Development::Development
03-23-2013, 12:04 PM
Replies:
256
Mercenaries
Views:
523,450
Posted By
vkrr
is there a way besides cost to restrict merc...
is there a way besides cost to restrict merc purchases? I'd prefer players to not have access to a Tier V merc at level 1. Are there any rules in place for this, either flagging Qglobals or level?
Showing results 26 to 50 of 65
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