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Showing results 26 to 50 of 211
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Posts Made By:
Doodman
Forum:
Support::Windows Servers
03-03-2006, 07:18 AM
Replies:
3
6.5 problems +Error
Views:
6,337
Posted By
Doodman
Minilogin has not been update yet to support the...
Minilogin has not been update yet to support the auto IP configuration, try adding the <address> element to the <world> section of your eqemu_config.xml:
...
Forum:
Support::Windows Servers
03-02-2006, 03:10 PM
Replies:
8
Irritating Error
Views:
9,170
Posted By
Doodman
Well, there is your problem: ...
Well, there is your problem:
worldaddress=127.0.0.1
When the client not on the same box as the server try to go from minilogin to world, minilogin is telling them to connect to 127.0.0.1, which...
Forum:
Support::Windows Servers
03-02-2006, 04:18 AM
Replies:
8
Irritating Error
Views:
9,170
Posted By
Doodman
What address are you specifying in your...
What address are you specifying in your LoginServer.ini for world?
Forum:
General::General Discussion
03-02-2006, 04:14 AM
Replies:
82
Poll:
Patching Alternatives
Views:
79,331
Posted By
Doodman
Besides, in an indirect way we are working on...
Besides, in an indirect way we are working on live compat related issues.
FNW has some things in an experimental version (dev only) that should assist us in work on newer patches.
And, I've...
Forum:
General::General Discussion
03-02-2006, 04:08 AM
Replies:
82
Poll:
Patching Alternatives
Views:
79,331
Posted By
Doodman
Well, we've always had our own packet sniffer. I...
Well, we've always had our own packet sniffer. I was actually actively involved in helping purple (from showeq) understand the network protocol and gave him my sniffer as a reference to help fix...
Forum:
General::General Discussion
03-02-2006, 02:07 AM
Replies:
82
Poll:
Patching Alternatives
Views:
79,331
Posted By
Doodman
Well, obviously, you've never worked with the...
Well, obviously, you've never worked with the source of EQEmu/ShowEQ vs MQ. The client side structs and the line structs are vastly different. Plus, even if they were, the opcodes used in the...
Forum:
General::General Discussion
02-28-2006, 12:14 PM
Replies:
22
Poll:
Current EQemu VS. EQlive
Views:
17,398
Posted By
Doodman
Let me offer some information, as well. The...
Let me offer some information, as well.
The other thing to consider is that donating money for a specific feature might redirect some of our work in that direction, but it would probably not...
Forum:
Development::Tools
02-18-2006, 11:03 AM
Replies:
29
Stand-Alone Utility to Search ITEMS table
Views:
28,966
Posted By
Doodman
There is always the search from...
There is always the search from eqitems.13th-floor.org:
User Friendly:
http://eqitems.13th-floor.org/ufsearch.php
Advanced (guru):
http://eqitems.13th-floor.org/advsearch.php
Forum:
Support::Windows Servers
02-01-2006, 04:34 AM
Replies:
2
Missing Header files.
Views:
6,997
Posted By
Doodman
They're in the dev SVN repository, just haven't...
They're in the dev SVN repository, just haven't been pushed out to CVS yet.
The current version in CVS is undergoing a pretty big reworking to clean up a lot of stuff and add some new features.
...
Forum:
Support::Windows Servers
01-31-2006, 07:34 AM
Replies:
1
v6.0 vs v6.2+
Views:
5,195
Posted By
Doodman
PEQ is on a modern server version and is very...
PEQ is on a modern server version and is very stable.
Take the PEQ velious release and apply the database changes found in the change log.
PM me any thing that still appears to be missing and...
Forum:
Development::Development
01-26-2006, 03:12 AM
Replies:
2
Are there any public servers currently running 6.2+?
Views:
5,970
Posted By
Doodman
If you hit the login sever on port 5998 and the...
If you hit the login sever on port 5998 and the serverlist was blank, then it is probably your client version.
Yes, there are public servers on 0.6.4. PEQ most notibly.
The client for 0.6.0...
Forum:
Support::General Support
01-25-2006, 03:03 AM
Replies:
1
Needing Character Loading Zone
Views:
5,574
Posted By
Doodman
One possible way: 1) Back up your current eq...
One possible way:
1) Back up your current eq directory (i.e. make a copy of it)
2) Patch -one- of the two directories to live. Only -one-
3) Copy the missing file from the live patched one to...
Forum:
Development::Bug Reports
01-23-2006, 05:21 PM
Replies:
31
0.6.4 DR1 bugs
Views:
25,689
Posted By
Doodman
It was changed on live, quite a while ago. ...
It was changed on live, quite a while ago.
With my druid, I'd drop Winged Death on, then click my Elder Spirist Vambraces (Stinging Swarm) and let him rot. Add on a Drifting Death if you wish,...
Forum:
Development::Development
01-21-2006, 01:45 PM
Replies:
15
new command #zone_player
Views:
17,316
Posted By
Doodman
EQEmu compiles on both linux and windows.
EQEmu compiles on both linux and windows.
Forum:
Support::Windows Servers
01-21-2006, 03:31 AM
Replies:
8
Problems with zoning and No NPC's
Views:
7,681
Posted By
Doodman
For looking up items, I recommend...
For looking up items, I recommend http://eqitems.13th-floor.org it's a lucy-like clone on steroids from one of the guys in #showeq. They are in-game collected items, not user submitted so they...
Forum:
Development::Database/World Building
01-20-2006, 06:44 AM
Replies:
17
Error with race class combos?
Views:
13,348
Posted By
Doodman
The client.cpp file I quote is under world. ...
The client.cpp file I quote is under world.
And for reference, those race/class/diety numbers are defined in include files in common.
races.h
classes.h
deity.h
Forum:
Development::Database/World Building
01-20-2006, 02:57 AM
Replies:
6
Evolveing Items.
Views:
7,041
Posted By
Doodman
Implementing evolving items will also require...
Implementing evolving items will also require EQEmu to be live compatible, which were are not quite yet.
Some work is being done on it, but we're trying to focus on stability and functionality on...
Forum:
Development::Database/World Building
01-20-2006, 02:52 AM
Replies:
17
Error with race class combos?
Views:
13,348
Posted By
Doodman
The valid race/class combinations are controlled...
The valid race/class combinations are controlled in world by this table in client.cpp
bool ClassRaceLookupTable[PLAYER_CLASS_COUNT][_TABLE_RACES]=
{ /*Human ...
Forum:
General::General Discussion
01-20-2006, 02:43 AM
Replies:
32
Are people Idiots?
Views:
24,292
Posted By
Doodman
And you know what, if this project is illegal...
And you know what, if this project is illegal that is a totally separate issue and has nothing to do with copyright and warez.
Forum:
General::General Discussion
01-18-2006, 03:33 AM
Replies:
32
Are people Idiots?
Views:
24,292
Posted By
Doodman
Admins: Please try to warn offenders in PM...
Admins:
Please try to warn offenders in PM (so they have a good chance of seeing it) before banning people.
Sometimse people break the rule but don't know that they are, if we can let them know...
Forum:
Support::Windows Servers
01-12-2006, 05:17 PM
Replies:
4
Just wondering if we screwed the pooch
Views:
6,328
Posted By
Doodman
Look in the changelog, there should be a set of...
Look in the changelog, there should be a set of alter table statements in there to add the missing columns to your db.
Forum:
Support::General Support
01-11-2006, 05:21 PM
Replies:
12
augs (Doodman)
Views:
11,609
Posted By
Doodman
Thanks for the info, I'll look into it. The...
Thanks for the info, I'll look into it.
The saveworldcontainer issue, looks like your object_contents table might be missing the augslot entries:
mysql> desc object_contents;...
Forum:
Support::Packetcollector
01-11-2006, 05:08 PM
Replies:
5
How I pakcet collect useing a switch
Views:
11,371
Posted By
Doodman
You could always run whatever collecting tool you...
You could always run whatever collecting tool you use on the same machine/OS as the one playing EQ.
Forum:
Support::General Support
01-11-2006, 05:04 PM
Replies:
2
Login screen
Views:
5,457
Posted By
Doodman
Pretty sure the SoD era client did not have a...
Pretty sure the SoD era client did not have a skinable login server UI. I think that was later.
You could try to skin the current login server UI to look as close as possible to the SoD era one,...
Forum:
Support::Windows Servers
01-10-2006, 03:42 PM
Replies:
3
29 of 29?
Views:
5,474
Posted By
Doodman
The 0 is the player count on your server (you...
The 0 is the player count on your server (you probably also see the Admin button). If you are an admin on the login sever (which minilogin says every client is) you get to see player count instead...
Showing results 26 to 50 of 211
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