Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 500
Search took 0.02 seconds; generated 37 minute(s) ago.
Search: Posts Made By: Shendare
Forum: Support::General Support 11-02-2015, 12:40 PM
Replies: 10
Views: 13,187
Posted By Shendare
I may have to beg for, borrow, or steal your old...

I may have to beg for, borrow, or steal your old EQ lore notes at some point. lol

I've currently got 12 EQ Lore links bookmarked in Firefox. Most of them are links to good captures on the Wayback...
Forum: Support::General Support 11-02-2015, 12:36 PM
Replies: 35
Views: 30,139
Posted By Shendare
It's also technically possible that the wolf race...

It's also technically possible that the wolf race has a specific texture for the chokidai.

If that's not the case, though, it sounds like a good candidate for a post in Development::Server Code...
Forum: Support::General Support 11-02-2015, 12:34 PM
Replies: 10
Views: 13,187
Posted By Shendare
I was going to remark that that link has some...

I was going to remark that that link has some great history, too, but then I saw that it was from Codex of War / 1stFistOfLight. Fanfiction, non-canon.
Forum: Support::General Support 11-02-2015, 12:31 PM
Replies: 10
Views: 13,187
Posted By Shendare
Each race will have its own custom animation for...

Each race will have its own custom animation for the rude gesture, too, as will old models vs Luclin models. Some part of my brain is remembering that the rude gesture might have been animation 42?
...
Forum: Support::Windows Servers 11-02-2015, 12:26 PM
Replies: 3
Views: 8,213
Posted By Shendare
Zones 724+ are part of the Veil of Alaris...

Zones 724+ are part of the Veil of Alaris expansion, so you will need to be running the RoF2 client in order to be able to zone into them.

Also, there will need to be entries for them in the...
Forum: Support::General Support 10-30-2015, 05:29 PM
Replies: 35
Views: 30,139
Posted By Shendare
Race models often have different textures defined...

Race models often have different textures defined that can be set to display different appearances. Chokidai may be one of them. Bears use the same 3d model, but different textures for black, brown,...
Forum: Spell Support 10-30-2015, 04:18 PM
Replies: 17
Views: 24,300
Posted By Shendare
Looks like it's supposed to happen here: ...

Looks like it's supposed to happen here:

https://github.com/EQEmu/Server/blob/master/zone/mob.cpp#L500
Forum: Spell Support 10-30-2015, 03:17 PM
Replies: 17
Views: 24,300
Posted By Shendare
Feel up to downloading the latest source and...

Feel up to downloading the latest source and compiling based on the Windows Server Setup Guide linked on the front page?
Forum: Spell Support 10-30-2015, 01:40 PM
Replies: 17
Views: 24,300
Posted By Shendare
Hmm. I wonder whether it's coded to check for the...

Hmm. I wonder whether it's coded to check for the regular invis SPA but not fixed duration. Would also need to check against Invis vs. Animals and Invis vs. Undead, probably, too, if it's checked by...
Forum: Support::General Support 10-30-2015, 01:39 PM
Replies: 35
Views: 30,139
Posted By Shendare
Cool. Sounds like the gender was off, then.

Cool. Sounds like the gender was off, then.
Forum: Support::General Support 10-30-2015, 12:05 PM
Replies: 35
Views: 30,139
Posted By Shendare
Resources\GlobalLoad.txt in your EverQuest...

Resources\GlobalLoad.txt in your EverQuest directory. The latest clients also have a GlobalLoad_chr.txt for loading individual race models from zone package files.
Forum: Support::General Support 10-30-2015, 10:39 AM
Replies: 35
Views: 30,139
Posted By Shendare
That means that either the model is not in your...

That means that either the model is not in your GlobalLoad, or it is not set to the correct gender. Most NPC races are gender 2, neuter. If a race has male and female versions, though, then it'll use...
Forum: Support::General Support 10-29-2015, 03:22 PM
Replies: 35
Views: 30,139
Posted By Shendare
Hmm... true. Could have one for each player race,...

Hmm... true. Could have one for each player race, with defaults for any pet race, texture, gender, and size not specified.
Forum: Support::General Support 10-29-2015, 02:58 PM
Replies: 35
Views: 30,139
Posted By Shendare
The whole point is that beastlord pets use the...

The whole point is that beastlord pets use the same npc_type, but display a different race depending on the owner.

The alternative would be to have a different npc_type for each race for each...
Forum: Support::General Support 10-29-2015, 02:14 PM
Replies: 35
Views: 30,139
Posted By Shendare
For customization's sake, it would really be...

For customization's sake, it would really be better to have a db table for it.

pet_races
owner_race (int)
pet_race (int)
pet_gender (int)
pet_texture (int)
pet_size (float)

If I had a...
Forum: Support::General Support 10-29-2015, 01:42 PM
Replies: 35
Views: 30,139
Posted By Shendare
This one is actually not based on the spell...

This one is actually not based on the spell effect id, but on the `petnaming` field in the `pets` table.


// Pet naming:
// 0 - `s pet
// 1 - `s familiar
// 2 - `s Warder
// 3 - Random...
Forum: Support::General Support 10-29-2015, 12:07 PM
Replies: 35
Views: 30,139
Posted By Shendare
This special code handling saves you from having...

This special code handling saves you from having to make hundreds of pet entries to specify different npc_types for each different race's level 1 pet, level 4 pet, level 8 pet, etc.
Forum: Support::General Support 10-29-2015, 12:06 PM
Replies: 35
Views: 30,139
Posted By Shendare
Wood Elf Beastlord is a popular customization, I...

Wood Elf Beastlord is a popular customization, I think.

It would use the same pet entry and npc_type as the existing beastlord pets. You'd simply update the spell record and spell scroll to...
Forum: Support::General Support 10-29-2015, 11:55 AM
Replies: 35
Views: 30,139
Posted By Shendare
Also, because a Beastlord pet's race is...

Also, because a Beastlord pet's race is determined by the race of the caster, they have special handling in the server code.

It's currently hard-coded which caster race gets which pet race....
Forum: Support::General Support 10-29-2015, 11:51 AM
Replies: 35
Views: 30,139
Posted By Shendare
The spell will have a pet reference in the...

The spell will have a pet reference in the 'teleport_zone' field. That will match up with a record in the 'pets' table, which has some flags and settings and will point to the npcid in 'npc_types'.
Forum: Quests::Q&A 10-25-2015, 02:15 AM
Replies: 3
Views: 7,651
Posted By Shendare
Oops, didn't see that it was a double post. Glad...

Oops, didn't see that it was a double post. Glad you got it figured out!
Forum: Quests::Q&A 10-25-2015, 02:13 AM
Replies: 3
Views: 7,651
Posted By Shendare
If the NPCType's intelligence stat is higher than...

If the NPCType's intelligence stat is higher than the Rule value for Aggro:IntAggroThreshold (default 75, I think), they will not aggro someone they're grey to. If their int is less than or equal to...
Forum: Support::Linux Servers 10-22-2015, 01:01 PM
Replies: 15
Views: 19,344
Posted By Shendare
It is the root of all sorts of evil.

It is the root of all sorts of evil.
Forum: General::General Discussion 10-19-2015, 11:51 AM
Replies: 65
Views: 92,112
Posted By Shendare
Meh. He did it before he was ready, and appears...

Meh. He did it before he was ready, and appears to be something of a beginner himself. Fresh out of a college course, perhaps.

I gotta give someone props for the gumption to do it and put it...
Forum: General::Server Discussion 10-19-2015, 11:42 AM
Replies: 86
Views: 83,880
Posted By Shendare
Uncommon drops from uncommon spawns were always...

Uncommon drops from uncommon spawns were always my biggest beef with EQ, too. lol. That 'feature' is what made it poopsockable and earned it the epithet EverCamp.
Showing results 26 to 50 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 03:08 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3