EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 2
<
1
2
Showing results 26 to 35 of 35
Search took
0.00
seconds; generated 44 minute(s) ago.
Search:
Posts Made By:
EmanonCow
Forum:
Spell Support
10-30-2006, 09:55 AM
Replies:
6
Endurance spells.
Views:
11,283
Posted By
EmanonCow
SE_Stamina effects where removed from live. ...
SE_Stamina effects where removed from live. There are no player-castable spells or player gear that can regenerate endurance. The spells either do not work, or where removed from the player's spell...
Forum:
Development::Development
09-14-2006, 02:46 AM
Replies:
13
Items requiring components
Views:
11,985
Posted By
EmanonCow
Not on live they don't. ...
Not on live they don't.
http://lucy.allakhazam.com/item.html?id=47257
http://lucy.allakhazam.com/item.html?id=83581
Are both currenly high-end items in EQLive. Neither requires a gem to proc Rune...
Forum:
Development::Development
09-13-2006, 09:05 AM
Replies:
13
Items requiring components
Views:
11,985
Posted By
EmanonCow
On live, insta-cast and proc clickies do not...
On live, insta-cast and proc clickies do not consume components.
Clicky items with a casting time do use components.
Possibly charged items don't use components.
Ideally, one would want to...
Forum:
Development::Development
09-09-2006, 06:51 PM
Replies:
5
Attack and Spell Aggro
Views:
10,207
Posted By
EmanonCow
Bards are crazy. (their spells act wierd) ...
Bards are crazy. (their spells act wierd)
Casting status-modifying spells that are not "on your list" generates less aggro than casting status-modifying spells that are "on your list". (On L ~70...
Forum:
OpenZone:: Q&A
09-09-2006, 04:41 AM
Replies:
10
OpenSpell 1.0
Views:
11,220
Posted By
EmanonCow
-1000 is hard to resist (basically impossible). ...
-1000 is hard to resist (basically impossible). +250 is easy to resist (basically automatic).
That is just an attempt to reflect more-recent & live spell data descriptions in the...
Forum:
OpenZone:: Q&A
09-08-2006, 07:49 AM
Replies:
10
OpenSpell 1.0
Views:
11,220
Posted By
EmanonCow
No. The spells_us.txt only lists resist type and...
No. The spells_us.txt only lists resist type and resist modifier for each spell.
If two spells (say, fear and nuke) act differently, it is because of server code, not spells_us.txt code.
...
Forum:
Development::Development
09-07-2006, 08:09 AM
Replies:
5
Attack and Spell Aggro
Views:
10,207
Posted By
EmanonCow
Aggro on Live: Weapons: SwingAggro: On a...
Aggro on Live:
Weapons:
SwingAggro:
On a 20/50 weapon with 15 damage bonus, every swing (hit OR miss) causes 35 points of aggro. 20 (weapon damage) + 15 (weapon damage bonus)
On a 6/18...
Forum:
Development::Database/World Building
08-17-2006, 03:29 AM
Replies:
3
color in the items table
Views:
8,098
Posted By
EmanonCow
It is probably a packed RGB value. If so,...
It is probably a packed RGB value.
If so, 16777215 will be White as well.
Do you know hex numbers?
The 6 diget hex number will probably be formatted like this:
RRGGBB
Each "channel" or...
Forum:
General::Server Discussion
08-16-2006, 08:22 AM
Replies:
23
Factions! An EQclassic, PvP(GvG), Progression server
Views:
20,415
Posted By
EmanonCow
Do you respawn with gear, leaving coins & 1...
Do you respawn with gear, leaving coins & 1 random item equipped item/bag behind? (if not, take this as a suggestion -- I think it would work for both PvP and PvE).
Forum:
OpenZone:: Q&A
08-16-2006, 01:26 AM
Replies:
10
OpenSpell 1.0
Views:
11,220
Posted By
EmanonCow
Is there a way I can send you an updated XML...
Is there a way I can send you an updated XML config file? I have one that I've extended for more modern spells_en.txt file formats (new columns, new effect types, etc).
Oh, and how hard is it to...
Showing results 26 to 35 of 35
Page 2 of 2
<
1
2
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
08:01 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3