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Posts Made By:
fathernitwit
Forum:
Development::Development
07-26-2005, 02:00 PM
Replies:
3
Solution for $wp bug
Views:
7,019
Posted By
fathernitwit
ok the more accurate fix to this is below. ...
ok
the more accurate fix to this is below.
This is a result of whoever wrote embparser not understanding the old .qst parser well enough as they wrote the perl stuff.
Index: embparser.cpp...
Forum:
Development::Database/World Building
07-26-2005, 01:48 PM
Replies:
3
Working on more accurate zones.
Views:
5,541
Posted By
fathernitwit
if your going to do all this work, make sure you...
if your going to do all this work, make sure you keep track of your queries and write them in a way that can be re-applied by others so other people can benefit from your changes. If you just release...
Forum:
Development::Development
07-26-2005, 01:46 PM
Replies:
2
Source Code Docs
Views:
6,757
Posted By
fathernitwit
the answer is no... your welcome to make them on...
the answer is no... your welcome to make them on the wiki. we just dont have any.
Forum:
Development::Bug Reports
07-07-2005, 12:02 PM
Replies:
2
Zoning Issue in EC
Views:
5,479
Posted By
fathernitwit
thanks for reporting the issue.. this has...
thanks for reporting the issue.. this has hopefully been fixed in the live compat code, whenever that gets stable.
Forum:
Quests::Q&A
06-14-2005, 03:42 PM
Replies:
2
Soulbinder quests?
Views:
5,688
Posted By
fathernitwit
peq quest pack.
peq quest pack.
Forum:
Development::Tools
06-12-2005, 02:59 PM
Replies:
6
EQEmu Database Manager v1.0 ALPHA Released
Views:
6,285
Posted By
fathernitwit
I havent looked at your tool or anything... but...
I havent looked at your tool or anything... but please release your source too... with every release would be best... no matter how alpha or bad you think it might be....Its the only way you can...
Forum:
Development::Development
06-10-2005, 04:41 PM
Replies:
76
0.6.1 DR1 VS .NET Projects
Views:
53,284
Posted By
fathernitwit
there was a post a while back by sysadmin about...
there was a post a while back by sysadmin about fixing the pok stones. I havent gotten around to putting it into peq's database, but should give you a good idea on whats up.
Forum:
Development::Bug Reports
06-10-2005, 03:34 AM
Replies:
12
Character disconnect/swap bug 6.1 dr1
Views:
8,115
Posted By
fathernitwit
It is posts like this that make us want to close...
It is posts like this that make us want to close off development and not release public versions until they are release quality, which could be close to never. Dont post shit like this, it pisses us...
Forum:
EQ2 Development
06-07-2005, 03:09 AM
Replies:
1
Proposed Network Meta-Language
Views:
5,367
Posted By
fathernitwit
im not gunna get too involved in this discussion,...
im not gunna get too involved in this discussion, but I will throw in what I took away from me and Doodman talking about this a while back.
Basically the best way to achieve independance from...
Forum:
EQ2 Development
06-07-2005, 02:50 AM
Replies:
3
EQ2 Development
Views:
3,986
Posted By
fathernitwit
on the note of dynamic opcodes, which I think LE...
on the note of dynamic opcodes, which I think LE grabbed from my work on emu, you might also consider grabbing my perl packet tools (maybe convert them to python if that makes daeken happy)....
Forum:
Quests::Q&A
06-02-2005, 04:05 AM
Replies:
7
Does this NOT work?
Views:
6,180
Posted By
fathernitwit
6.1 was never finished because they patched, this...
6.1 was never finished because they patched, this is one thing which dosent work.
Forum:
Development::Database/World Building
06-01-2005, 03:59 AM
Replies:
3
Starting notes :)
Views:
5,610
Posted By
fathernitwit
Hey, great work. I have added this to the PEQ...
Hey,
great work. I have added this to the PEQ velious beta database, so it will be included in the next release.
Forum:
Support::Windows Servers
06-01-2005, 03:48 AM
Replies:
2
DoN ?
Views:
4,231
Posted By
fathernitwit
expansion needs to be 511, as DoN is #9. Also,...
expansion needs to be 511, as DoN is #9. Also, dont listen to the login server, it just hasnt been updated, but it dosent matter.
Forum:
General::General Discussion
05-26-2005, 04:17 PM
Replies:
0
New collector out
Views:
4,881
Posted By
fathernitwit
New collector out
just to let anybody out there know... I put up a new collector today, which will be a lot more stable for live than the previous one.
Check the wiki for download info and usage info:...
Forum:
General::News
05-25-2005, 02:23 AM
Replies:
3
Web Designer Wanted
Views:
7,825
Posted By
fathernitwit
Web Designer Wanted
Allright,
so I know there has to be a bunch of web design people out there somewhere. Now is your opportunity to make your contribution to the community. We are currently looking for somebody to...
Forum:
General::General Discussion
05-24-2005, 06:24 PM
Replies:
38
Eqemu Needs you!!
Views:
30,177
Posted By
fathernitwit
actually, we only log zone information, not login...
actually, we only log zone information, not login server or world info. So even without privacy mode, we cannot see your password nor could we see any other chars on your account.
Forum:
General::News
05-19-2005, 10:36 AM
Replies:
5
Wiki Now Avaliable
Views:
8,721
Posted By
fathernitwit
Wiki Now Avaliable
Aight folks,
The EQEmulator wiki is now avaliable at:
www.eqemulator.net/wiki/
as well as the Documentation link on the main page.
now you guys get to make it do something useful. I have...
Forum:
General::General Discussion
05-16-2005, 08:06 AM
Replies:
23
EQEmu Wiki
Views:
14,774
Posted By
fathernitwit
Hey, I have a great idea. We should have a...
Hey,
I have a great idea.
We should have a Wiki for eqemu, to replace all the crap in the tutorial section.
Anyhow, Doodman and I finally decided we wanted to make this happen. I need to hear...
Forum:
General::News
05-14-2005, 03:24 AM
Replies:
14
Live Is Broke Again
Views:
10,460
Posted By
fathernitwit
Live Is Broke Again
OK,
so as many of you know, the newest patch broke eqemu again. So we are back where we started a couple months ago. They changed a reasonable ammount of stuff besides opcodes, so we got plenty of...
Forum:
Development::Database/World Building
05-05-2005, 12:44 AM
Replies:
1
Dragons of Norrath Zone numbers.
Views:
5,392
Posted By
fathernitwit
we have got about half of them collected, but I...
we have got about half of them collected, but I havent had time to build the zone headers yet.
The ones im not sure if we have:
Lavaspinner's Lair - not sure
Thundercrest - not sure
Isles -...
Forum:
General::News
05-02-2005, 02:53 AM
Replies:
88
Live Compatible Beta
Views:
55,265
Posted By
fathernitwit
the descision was made to run the beta for prolly...
the descision was made to run the beta for prolly at least another week or two, due to myself and others being extremely busy and not having time to fix issues.
Forum:
Support::General Support
04-29-2005, 03:58 AM
Replies:
1
Changing Experience Modifiers
Views:
4,043
Posted By
fathernitwit
there are global settings in the 'variables'...
there are global settings in the 'variables' table which can up all experience.
there are also individual zone settings in the zone table to change the values.
neither require code changes.
Forum:
General::General Discussion
04-28-2005, 10:32 AM
Replies:
4
Anyone have a cached copy of.........
Views:
6,363
Posted By
fathernitwit
all posts should be here somewhere... they just...
all posts should be here somewhere... they just got re-numbered with the forum change... search for things you think might be in the link and you will ve able to find it eventually.
Forum:
Development::Development
04-26-2005, 08:27 AM
Replies:
13
EQ GuildWars Source
Views:
9,719
Posted By
fathernitwit
ALTER TABLE account ADD hideme TINYINT NOT NULL...
ALTER TABLE account ADD hideme TINYINT NOT NULL DEFAULT 0;
Forum:
Development::Database/World Building
04-26-2005, 03:31 AM
Replies:
3
does d_meele_texture work im trying to give the guards weapons
Views:
5,969
Posted By
fathernitwit
the best way to give the guards items is to put...
the best way to give the guards items is to put them onto their loot tables.
You have to make one loot drop for each item, put just a single item into the loot drop,set it to drop 100%, mark the...
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