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Search: Posts Made By: fathernitwit
Forum: Development::Development 07-26-2005, 02:00 PM
Replies: 3
Views: 7,019
Posted By fathernitwit
ok the more accurate fix to this is below. ...

ok
the more accurate fix to this is below.
This is a result of whoever wrote embparser not understanding the old .qst parser well enough as they wrote the perl stuff.


Index: embparser.cpp...
Forum: Development::Database/World Building 07-26-2005, 01:48 PM
Replies: 3
Views: 5,541
Posted By fathernitwit
if your going to do all this work, make sure you...

if your going to do all this work, make sure you keep track of your queries and write them in a way that can be re-applied by others so other people can benefit from your changes. If you just release...
Forum: Development::Development 07-26-2005, 01:46 PM
Replies: 2
Views: 6,757
Posted By fathernitwit
the answer is no... your welcome to make them on...

the answer is no... your welcome to make them on the wiki. we just dont have any.
Forum: Development::Bug Reports 07-07-2005, 12:02 PM
Replies: 2
Views: 5,479
Posted By fathernitwit
thanks for reporting the issue.. this has...

thanks for reporting the issue.. this has hopefully been fixed in the live compat code, whenever that gets stable.
Forum: Quests::Q&A 06-14-2005, 03:42 PM
Replies: 2
Views: 5,688
Posted By fathernitwit
peq quest pack.

peq quest pack.
Forum: Development::Tools 06-12-2005, 02:59 PM
Replies: 6
Views: 6,285
Posted By fathernitwit
I havent looked at your tool or anything... but...

I havent looked at your tool or anything... but please release your source too... with every release would be best... no matter how alpha or bad you think it might be....Its the only way you can...
Forum: Development::Development 06-10-2005, 04:41 PM
Replies: 76
Views: 53,284
Posted By fathernitwit
there was a post a while back by sysadmin about...

there was a post a while back by sysadmin about fixing the pok stones. I havent gotten around to putting it into peq's database, but should give you a good idea on whats up.
Forum: Development::Bug Reports 06-10-2005, 03:34 AM
Replies: 12
Views: 8,115
Posted By fathernitwit
It is posts like this that make us want to close...

It is posts like this that make us want to close off development and not release public versions until they are release quality, which could be close to never. Dont post shit like this, it pisses us...
Forum: EQ2 Development 06-07-2005, 03:09 AM
Replies: 1
Views: 5,367
Posted By fathernitwit
im not gunna get too involved in this discussion,...

im not gunna get too involved in this discussion, but I will throw in what I took away from me and Doodman talking about this a while back.

Basically the best way to achieve independance from...
Forum: EQ2 Development 06-07-2005, 02:50 AM
Replies: 3
Views: 3,986
Posted By fathernitwit
on the note of dynamic opcodes, which I think LE...

on the note of dynamic opcodes, which I think LE grabbed from my work on emu, you might also consider grabbing my perl packet tools (maybe convert them to python if that makes daeken happy)....
Forum: Quests::Q&A 06-02-2005, 04:05 AM
Replies: 7
Views: 6,180
Posted By fathernitwit
6.1 was never finished because they patched, this...

6.1 was never finished because they patched, this is one thing which dosent work.
Forum: Development::Database/World Building 06-01-2005, 03:59 AM
Replies: 3
Views: 5,610
Posted By fathernitwit
Hey, great work. I have added this to the PEQ...

Hey,
great work. I have added this to the PEQ velious beta database, so it will be included in the next release.
Forum: Support::Windows Servers 06-01-2005, 03:48 AM
Replies: 2
Views: 4,231
Posted By fathernitwit
expansion needs to be 511, as DoN is #9. Also,...

expansion needs to be 511, as DoN is #9. Also, dont listen to the login server, it just hasnt been updated, but it dosent matter.
Forum: General::General Discussion 05-26-2005, 04:17 PM
Replies: 0
Views: 4,881
Posted By fathernitwit
New collector out

just to let anybody out there know... I put up a new collector today, which will be a lot more stable for live than the previous one.

Check the wiki for download info and usage info:...
Forum: General::News 05-25-2005, 02:23 AM
Replies: 3
Views: 7,825
Posted By fathernitwit
Web Designer Wanted

Allright,

so I know there has to be a bunch of web design people out there somewhere. Now is your opportunity to make your contribution to the community. We are currently looking for somebody to...
Forum: General::General Discussion 05-24-2005, 06:24 PM
Replies: 38
Views: 30,177
Posted By fathernitwit
actually, we only log zone information, not login...

actually, we only log zone information, not login server or world info. So even without privacy mode, we cannot see your password nor could we see any other chars on your account.
Forum: General::News 05-19-2005, 10:36 AM
Replies: 5
Views: 8,721
Posted By fathernitwit
Wiki Now Avaliable

Aight folks,

The EQEmulator wiki is now avaliable at:
www.eqemulator.net/wiki/
as well as the Documentation link on the main page.

now you guys get to make it do something useful. I have...
Forum: General::General Discussion 05-16-2005, 08:06 AM
Replies: 23
Views: 14,774
Posted By fathernitwit
Hey, I have a great idea. We should have a...

Hey,

I have a great idea.
We should have a Wiki for eqemu, to replace all the crap in the tutorial section.

Anyhow, Doodman and I finally decided we wanted to make this happen. I need to hear...
Forum: General::News 05-14-2005, 03:24 AM
Replies: 14
Views: 10,460
Posted By fathernitwit
Live Is Broke Again

OK,
so as many of you know, the newest patch broke eqemu again. So we are back where we started a couple months ago. They changed a reasonable ammount of stuff besides opcodes, so we got plenty of...
Forum: Development::Database/World Building 05-05-2005, 12:44 AM
Replies: 1
Views: 5,392
Posted By fathernitwit
we have got about half of them collected, but I...

we have got about half of them collected, but I havent had time to build the zone headers yet.

The ones im not sure if we have:
Lavaspinner's Lair - not sure
Thundercrest - not sure
Isles -...
Forum: General::News 05-02-2005, 02:53 AM
Replies: 88
Views: 55,265
Posted By fathernitwit
the descision was made to run the beta for prolly...

the descision was made to run the beta for prolly at least another week or two, due to myself and others being extremely busy and not having time to fix issues.
Forum: Support::General Support 04-29-2005, 03:58 AM
Replies: 1
Views: 4,043
Posted By fathernitwit
there are global settings in the 'variables'...

there are global settings in the 'variables' table which can up all experience.

there are also individual zone settings in the zone table to change the values.

neither require code changes.
Forum: General::General Discussion 04-28-2005, 10:32 AM
Replies: 4
Views: 6,363
Posted By fathernitwit
all posts should be here somewhere... they just...

all posts should be here somewhere... they just got re-numbered with the forum change... search for things you think might be in the link and you will ve able to find it eventually.
Forum: Development::Development 04-26-2005, 08:27 AM
Replies: 13
Views: 9,719
Posted By fathernitwit
ALTER TABLE account ADD hideme TINYINT NOT NULL...

ALTER TABLE account ADD hideme TINYINT NOT NULL DEFAULT 0;
Forum: Development::Database/World Building 04-26-2005, 03:31 AM
Replies: 3
Views: 5,969
Posted By fathernitwit
the best way to give the guards items is to put...

the best way to give the guards items is to put them onto their loot tables.
You have to make one loot drop for each item, put just a single item into the loot drop,set it to drop 100%, mark the...
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