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Search: Posts Made By: NatedogEZ
Forum: Quests::Q&A 03-13-2013, 08:23 AM
Replies: 8
Views: 7,949
Posted By NatedogEZ
Aye ya the last person to be added to the...

Aye ya the last person to be added to the Hatelist never gets picked.


I'd re-write it to be all fancy and nice .. but I am not the best at C++ heh
Forum: Quests::Q&A 03-13-2013, 03:29 AM
Replies: 8
Views: 7,949
Posted By NatedogEZ
this part is what i'm asking secrets ...

this part is what i'm asking secrets


int random = MakeRandomInt(0, count-1);
iterator.Reset();
for (int i = 0; i < random-1; i++)
iterator.Advance();
return...
Forum: Quests::Q&A 03-13-2013, 12:42 AM
Replies: 8
Views: 7,949
Posted By NatedogEZ
Get Hate Random bugged?

if ($timer eq "fear")
{
my $hate_target = $npc->GetHateRandom();
my $hate_name = $hate_target->GetName();
my $hate_id = $hate_target->GetID();
quest::shout("Burn in HELL...
Forum: Quests::Q&A 03-02-2013, 11:31 PM
Replies: 9
Views: 9,443
Posted By NatedogEZ
Wow I slack... thanks for the tip Akkadius I got...

Wow I slack... thanks for the tip Akkadius I got it working thank you lol.. was easier than I was trying to make it
Forum: Quests::Q&A 03-02-2013, 08:20 PM
Replies: 9
Views: 9,443
Posted By NatedogEZ
Do I need anything special inside my perl to get...

Do I need anything special inside my perl to get this to work properly?
Forum: Quests::Q&A 03-02-2013, 05:35 PM
Replies: 9
Views: 9,443
Posted By NatedogEZ
Quest Popup

Is there a way to vertically align things inside the quest::popup window?

I have all the stats from my leaderboard reporting to my popup window.. but I have no idea how to make it look nice and...
Forum: Support::General Support 02-28-2013, 06:35 PM
Replies: 4
Views: 4,923
Posted By NatedogEZ
I have your EQUI_animations.xml but I can't see...

I have your EQUI_animations.xml but I can't see particles for RoF weapons.

I can see all icons and weapons though which is the best part at least.
Forum: Support::General Support 02-28-2013, 02:16 AM
Replies: 4
Views: 4,923
Posted By NatedogEZ
Weapon Particles

Is there a way to see weapon particles for newer weapons on older clients?

I am using the HoT client and followed the guide on the forums to see all the icons / weapon graphics. But now the issue...
Forum: Development::Bots 02-24-2013, 04:46 AM
Replies: 20
Views: 22,187
Posted By NatedogEZ
Can anyone put this fix into the newest revision?

Can anyone put this fix into the newest revision?
Forum: Support::Windows Servers 02-23-2013, 09:45 PM
Replies: 8
Views: 9,137
Posted By NatedogEZ
Edit this <!-- Sets the ip/port for the...

Edit this

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>



To this
Forum: Support::Windows Servers 02-23-2013, 09:37 PM
Replies: 8
Views: 9,137
Posted By NatedogEZ
Change all instances of -- localhost - to...

Change all instances of -- localhost - to 127.0.0.1

nvm looks like you did that .. lol
Forum: Support::Windows Servers 02-23-2013, 08:59 PM
Replies: 21
Views: 19,991
Posted By NatedogEZ
inside client_mods.cpp if(val>255 &&...

inside client_mods.cpp

if(val>255 && GetLevel() <= 60)
val = 255;


This Code OVERWRITES the Rule confirmed

Had to remove all instances of this code to get the hardcap on stats to go...
Forum: Support::Windows Servers 02-23-2013, 08:01 PM
Replies: 21
Views: 19,991
Posted By NatedogEZ
i was using perl code to check my stats

i was using perl code to check my stats
Forum: Support::Windows Servers 02-23-2013, 07:53 PM
Replies: 21
Views: 19,991
Posted By NatedogEZ
At level 60 I return 255 strength... at level 61...

At level 60 I return 255 strength... at level 61 I return 3700 strength /shrug on the normal source code


I have a stat cap of 2000 and the character has 1700 heroic stats ( just a test...
Forum: Support::Windows Servers 02-23-2013, 07:50 PM
Replies: 21
Views: 19,991
Posted By NatedogEZ
If you are under level 61 your stats get CAPPED...

If you are under level 61 your stats get CAPPED at 255... even with the rule
Forum: Development::Bots 02-22-2013, 09:46 PM
Replies: 20
Views: 22,187
Posted By NatedogEZ
Tested and I can confirm this issue is fixed with...

Tested and I can confirm this issue is fixed with those changes! Thanks ZippZipp
Forum: Development::Feature Requests 02-19-2013, 04:49 PM
Replies: 10
Views: 10,512
Posted By NatedogEZ
Only things RoF can't handle on EMU it seems...

Only things RoF can't handle on EMU it seems is....

Items that have click / proc / worns over 32,768 (they dont show up)

PROCS will WORK thought from that item

Click will NOT work -- you...
Forum: Development::Feature Requests 02-19-2013, 04:12 PM
Replies: 10
Views: 10,512
Posted By NatedogEZ
Well I am stupid... I was using my HoT client......

Well I am stupid... I was using my HoT client... seems to have a 32,768 limit on Memspells

(On RoF I can mem the spells)


Now that I am on my RoF client though... there is still the limit of...
Forum: Development::Bots 02-19-2013, 05:18 AM
Replies: 20
Views: 22,187
Posted By NatedogEZ
Your check seems to first check the Bot names......

Your check seems to first check the Bot names... if there is no bot name... it sets

Result = True


Then it checks players .. if the player DOES exist it doesn't set the result back to false.
Forum: Development::Bots 02-19-2013, 04:33 AM
Replies: 20
Views: 22,187
Posted By NatedogEZ
Doesn't look like this fix works? It seems to...

Doesn't look like this fix works? It seems to still crash
Forum: Development::Feature Requests 02-18-2013, 10:21 PM
Replies: 10
Views: 10,512
Posted By NatedogEZ
Check this link .. almost everywhere you find a...

Check this link .. almost everywhere you find a spell_id they have it set to int16
...
Forum: Development::Feature Requests 02-18-2013, 08:20 PM
Replies: 10
Views: 10,512
Posted By NatedogEZ
On live RoF ... you can go over 32,768 spells... ...

On live RoF ... you can go over 32,768 spells...

RoF spell list has over 37,000++ spells

The limit is in the source :(
Forum: Development::Feature Requests 02-18-2013, 07:41 PM
Replies: 10
Views: 10,512
Posted By NatedogEZ
Item effects and Memspells over 32,768

When using all the RoF spells the spell file goes over 32,768 spells!

While in game you can #cast spells over 32,768 ... but you cannot mem spells over 32,768.

Also, items can not have...
Forum: Development::Bots 02-16-2013, 11:34 PM
Replies: 20
Views: 22,187
Posted By NatedogEZ
Nice! This really needed to be fixed

Nice! This really needed to be fixed
Forum: General::General Discussion 02-04-2013, 01:15 PM
Replies: 12
Views: 9,364
Posted By NatedogEZ
This with the basic global load that comes with...

This with the basic global load that comes with RoF off of steam?

And thanks for the updated list!
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