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Showing results 476 to 500 of 500
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Posts Made By:
NatedogEZ
Forum:
Quests::Q&A
03-13-2013, 08:23 AM
Replies:
8
Get Hate Random bugged?
Views:
7,949
Posted By
NatedogEZ
Aye ya the last person to be added to the...
Aye ya the last person to be added to the Hatelist never gets picked.
I'd re-write it to be all fancy and nice .. but I am not the best at C++ heh
Forum:
Quests::Q&A
03-13-2013, 03:29 AM
Replies:
8
Get Hate Random bugged?
Views:
7,949
Posted By
NatedogEZ
this part is what i'm asking secrets ...
this part is what i'm asking secrets
int random = MakeRandomInt(0, count-1);
iterator.Reset();
for (int i = 0; i < random-1; i++)
iterator.Advance();
return...
Forum:
Quests::Q&A
03-13-2013, 12:42 AM
Replies:
8
Get Hate Random bugged?
Views:
7,949
Posted By
NatedogEZ
Get Hate Random bugged?
if ($timer eq "fear")
{
my $hate_target = $npc->GetHateRandom();
my $hate_name = $hate_target->GetName();
my $hate_id = $hate_target->GetID();
quest::shout("Burn in HELL...
Forum:
Quests::Q&A
03-02-2013, 11:31 PM
Replies:
9
Quest Popup
Views:
9,443
Posted By
NatedogEZ
Wow I slack... thanks for the tip Akkadius I got...
Wow I slack... thanks for the tip Akkadius I got it working thank you lol.. was easier than I was trying to make it
Forum:
Quests::Q&A
03-02-2013, 08:20 PM
Replies:
9
Quest Popup
Views:
9,443
Posted By
NatedogEZ
Do I need anything special inside my perl to get...
Do I need anything special inside my perl to get this to work properly?
Forum:
Quests::Q&A
03-02-2013, 05:35 PM
Replies:
9
Quest Popup
Views:
9,443
Posted By
NatedogEZ
Quest Popup
Is there a way to vertically align things inside the quest::popup window?
I have all the stats from my leaderboard reporting to my popup window.. but I have no idea how to make it look nice and...
Forum:
Support::General Support
02-28-2013, 06:35 PM
Replies:
4
Weapon Particles
Views:
4,923
Posted By
NatedogEZ
I have your EQUI_animations.xml but I can't see...
I have your EQUI_animations.xml but I can't see particles for RoF weapons.
I can see all icons and weapons though which is the best part at least.
Forum:
Support::General Support
02-28-2013, 02:16 AM
Replies:
4
Weapon Particles
Views:
4,923
Posted By
NatedogEZ
Weapon Particles
Is there a way to see weapon particles for newer weapons on older clients?
I am using the HoT client and followed the guide on the forums to see all the icons / weapon graphics. But now the issue...
Forum:
Development::Bots
02-24-2013, 04:46 AM
Replies:
20
Fix for #bot create when same named PC exists
Views:
22,187
Posted By
NatedogEZ
Can anyone put this fix into the newest revision?
Can anyone put this fix into the newest revision?
Forum:
Support::Windows Servers
02-23-2013, 09:45 PM
Replies:
8
Recompile problems
Views:
9,137
Posted By
NatedogEZ
Edit this <!-- Sets the ip/port for the...
Edit this
<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>
To this
Forum:
Support::Windows Servers
02-23-2013, 09:37 PM
Replies:
8
Recompile problems
Views:
9,137
Posted By
NatedogEZ
Change all instances of -- localhost - to...
Change all instances of -- localhost - to 127.0.0.1
nvm looks like you did that .. lol
Forum:
Support::Windows Servers
02-23-2013, 08:59 PM
Replies:
21
Stat Caps.
Views:
19,991
Posted By
NatedogEZ
inside client_mods.cpp if(val>255 &&...
inside client_mods.cpp
if(val>255 && GetLevel() <= 60)
val = 255;
This Code OVERWRITES the Rule confirmed
Had to remove all instances of this code to get the hardcap on stats to go...
Forum:
Support::Windows Servers
02-23-2013, 08:01 PM
Replies:
21
Stat Caps.
Views:
19,991
Posted By
NatedogEZ
i was using perl code to check my stats
i was using perl code to check my stats
Forum:
Support::Windows Servers
02-23-2013, 07:53 PM
Replies:
21
Stat Caps.
Views:
19,991
Posted By
NatedogEZ
At level 60 I return 255 strength... at level 61...
At level 60 I return 255 strength... at level 61 I return 3700 strength /shrug on the normal source code
I have a stat cap of 2000 and the character has 1700 heroic stats ( just a test...
Forum:
Support::Windows Servers
02-23-2013, 07:50 PM
Replies:
21
Stat Caps.
Views:
19,991
Posted By
NatedogEZ
If you are under level 61 your stats get CAPPED...
If you are under level 61 your stats get CAPPED at 255... even with the rule
Forum:
Development::Bots
02-22-2013, 09:46 PM
Replies:
20
Fix for #bot create when same named PC exists
Views:
22,187
Posted By
NatedogEZ
Tested and I can confirm this issue is fixed with...
Tested and I can confirm this issue is fixed with those changes! Thanks ZippZipp
Forum:
Development::Feature Requests
02-19-2013, 04:49 PM
Replies:
10
Item effects and Memspells over 32,768
Views:
10,512
Posted By
NatedogEZ
Only things RoF can't handle on EMU it seems...
Only things RoF can't handle on EMU it seems is....
Items that have click / proc / worns over 32,768 (they dont show up)
PROCS will WORK thought from that item
Click will NOT work -- you...
Forum:
Development::Feature Requests
02-19-2013, 04:12 PM
Replies:
10
Item effects and Memspells over 32,768
Views:
10,512
Posted By
NatedogEZ
Well I am stupid... I was using my HoT client......
Well I am stupid... I was using my HoT client... seems to have a 32,768 limit on Memspells
(On RoF I can mem the spells)
Now that I am on my RoF client though... there is still the limit of...
Forum:
Development::Bots
02-19-2013, 05:18 AM
Replies:
20
Fix for #bot create when same named PC exists
Views:
22,187
Posted By
NatedogEZ
Your check seems to first check the Bot names......
Your check seems to first check the Bot names... if there is no bot name... it sets
Result = True
Then it checks players .. if the player DOES exist it doesn't set the result back to false.
Forum:
Development::Bots
02-19-2013, 04:33 AM
Replies:
20
Fix for #bot create when same named PC exists
Views:
22,187
Posted By
NatedogEZ
Doesn't look like this fix works? It seems to...
Doesn't look like this fix works? It seems to still crash
Forum:
Development::Feature Requests
02-18-2013, 10:21 PM
Replies:
10
Item effects and Memspells over 32,768
Views:
10,512
Posted By
NatedogEZ
Check this link .. almost everywhere you find a...
Check this link .. almost everywhere you find a spell_id they have it set to int16
...
Forum:
Development::Feature Requests
02-18-2013, 08:20 PM
Replies:
10
Item effects and Memspells over 32,768
Views:
10,512
Posted By
NatedogEZ
On live RoF ... you can go over 32,768 spells... ...
On live RoF ... you can go over 32,768 spells...
RoF spell list has over 37,000++ spells
The limit is in the source :(
Forum:
Development::Feature Requests
02-18-2013, 07:41 PM
Replies:
10
Item effects and Memspells over 32,768
Views:
10,512
Posted By
NatedogEZ
Item effects and Memspells over 32,768
When using all the RoF spells the spell file goes over 32,768 spells!
While in game you can #cast spells over 32,768 ... but you cannot mem spells over 32,768.
Also, items can not have...
Forum:
Development::Bots
02-16-2013, 11:34 PM
Replies:
20
Fix for #bot create when same named PC exists
Views:
22,187
Posted By
NatedogEZ
Nice! This really needed to be fixed
Nice! This really needed to be fixed
Forum:
General::General Discussion
02-04-2013, 01:15 PM
Replies:
12
RoF Races
Views:
9,364
Posted By
NatedogEZ
This with the basic global load that comes with...
This with the basic global load that comes with RoF off of steam?
And thanks for the updated list!
Showing results 476 to 500 of 500
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