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Posts Made By:
Kingly_Krab
Forum:
General::General Discussion
10-14-2015, 07:16 PM
Replies:
65
DikuMUD may be the foundation of the mmo revolution we seek
Views:
72,843
Posted By
Kingly_Krab
From what you've gathered? Are the voices in your...
From what you've gathered? Are the voices in your head giving you all of this information?
Forum:
General::General Discussion
10-14-2015, 07:05 PM
Replies:
21
Wait isn't EQEmu GNU GPL? P99?
Views:
17,713
Posted By
Kingly_Krab
Project 1999 is an independently operated server,...
Project 1999 is an independently operated server, with Rogean on the team they can do whatever they want. Literally, he hosts the login server, no one can take him off of it either, like do you think...
Forum:
General::General Discussion
10-14-2015, 07:00 PM
Replies:
65
DikuMUD may be the foundation of the mmo revolution we seek
Views:
72,843
Posted By
Kingly_Krab
You probably should check your privilege, and...
You probably should check your privilege, and what exactly have you done other than show your ignorance on a public forum with no hope of coming back?
Forum:
Support::Windows Servers
10-14-2015, 05:42 PM
Replies:
11
Placing Doors Tool question
Views:
8,205
Posted By
Kingly_Krab
That code should go in...
That code should go in quests/global/global_player.pl.
Forum:
General::General Discussion
10-14-2015, 04:50 PM
Replies:
65
DikuMUD may be the foundation of the mmo revolution we seek
Views:
72,843
Posted By
Kingly_Krab
Feel free to contribute:...
Feel free to contribute: https://github.com/KinglyKrab/DickInMud
Forum:
General::General Discussion
10-14-2015, 04:44 PM
Replies:
65
DikuMUD may be the foundation of the mmo revolution we seek
Views:
72,843
Posted By
Kingly_Krab
I usually don't get involved in stuff like this,...
I usually don't get involved in stuff like this, by stuff I mean obvious flaming/trolling/bashing for the sole purpose of bringing down a project because of intense ass pain. But if you think you...
Forum:
General::General Discussion
10-14-2015, 01:23 AM
Replies:
65
DikuMUD may be the foundation of the mmo revolution we seek
Views:
72,843
Posted By
Kingly_Krab
Join us, we need someone like you. Check our site...
Join us, we need someone like you. Check our site out here: https://www.illuminatiofficial.org/
Forum:
General::General Discussion
10-13-2015, 03:35 PM
Replies:
4
Open source foundational Game Mechanic
Views:
8,553
Posted By
Kingly_Krab
Yeah, I often times think of cool stuff, but then...
Yeah, I often times think of cool stuff, but then I realize I don't have time to run my own server so I can't implement any of my ideas, haha.
Forum:
General::General Discussion
10-13-2015, 03:15 PM
Replies:
4
Open source foundational Game Mechanic
Views:
8,553
Posted By
Kingly_Krab
This is all pretty cool, but you have a lot of...
This is all pretty cool, but you have a lot of code to re-write as far as the source is concerned if you want to completely re-do the statistics system as well as the regeneration calculations. Some...
Forum:
Support::General Support
10-12-2015, 07:40 PM
Replies:
7
Alternate Currency merchant limits
Views:
7,802
Posted By
Kingly_Krab
Don't think that's related to what he's wanting...
Don't think that's related to what he's wanting to do, haha.
Forum:
Support::General Support
10-12-2015, 06:16 PM
Replies:
7
Alternate Currency merchant limits
Views:
7,802
Posted By
Kingly_Krab
Likely a better idea to test the limitations...
Likely a better idea to test the limitations first using placeholder items so you know how many you can put on each NPC.
Forum:
Support::General Support
10-12-2015, 05:24 PM
Replies:
7
Alternate Currency merchant limits
Views:
7,802
Posted By
Kingly_Krab
Well, according to that code snippet, it seems to...
Well, according to that code snippet, it seems to be hard-coded at 80 regardless of merchant type, so putting 255 items on an NPC may not even work; however, if you want to remove that limitation you...
Forum:
Support::Windows Servers
10-10-2015, 11:20 AM
Replies:
7
Evolving Items.
Views:
6,961
Posted By
Kingly_Krab
He asked his question to me over Skype rather...
He asked his question to me over Skype rather than on the forum here.
Forum:
Support::Windows Servers
10-09-2015, 11:35 PM
Replies:
7
Evolving Items.
Views:
6,961
Posted By
Kingly_Krab
By working, what do you mean, like in the...
By working, what do you mean, like in the evolving item tab with correct experience values and actual evolution of weapons to new items?
Edit: Actually, I wrote that code for him, that's just a...
Forum:
Support::Windows Servers
10-09-2015, 11:21 PM
Replies:
7
Evolving Items.
Views:
6,961
Posted By
Kingly_Krab
Evolving items don't work currently as far as I...
Evolving items don't work currently as far as I am aware. We have some of the structure data for it, but no actual implementation.
Forum:
Quests::Q&A
10-09-2015, 08:15 PM
Replies:
22
Tally count w 2 zone pop-up?
Views:
13,700
Posted By
Kingly_Krab
Hmm, pretty weird, didn't look at the code, but...
Hmm, pretty weird, didn't look at the code, but I'll get back to you on something, message me on Skype (Kingly.krab).
Forum:
Quests::Q&A
10-09-2015, 06:15 PM
Replies:
22
Tally count w 2 zone pop-up?
Views:
13,700
Posted By
Kingly_Krab
Do ALL the NPCs you're trying to use that on have...
Do ALL the NPCs you're trying to use that on have their 'qglobal' column set to '1' in 'npc_types'?
Forum:
Development::Database/World Building
10-09-2015, 04:58 PM
Replies:
6
Couple of Questions about spawning NPC's and Loottables.
Views:
10,721
Posted By
Kingly_Krab
Haha, well just message me if you need any...
Haha, well just message me if you need any assistance with anything.
Forum:
Development::Database/World Building
10-09-2015, 08:07 AM
Replies:
6
Couple of Questions about spawning NPC's and Loottables.
Views:
10,721
Posted By
Kingly_Krab
Haha, thanks, writing stuff like that is fun....
Haha, thanks, writing stuff like that is fun. Wrote something on Raid Addicts that gives double loot based on a client have a double loot buff, pretty fun stuff.
Forum:
Development::Database/World Building
10-09-2015, 01:34 AM
Replies:
6
Couple of Questions about spawning NPC's and Loottables.
Views:
10,721
Posted By
Kingly_Krab
1. You can use global_npc.pl in your global...
1. You can use global_npc.pl in your global folder to do global NPC drops on NPCs above level 51 like this: sub EVENT_SPAWN {
if ($mlevel > 51) {
if (quest::ChooseRandom(1..100) == 1) {...
Forum:
Spell Support
10-08-2015, 03:41 PM
Replies:
19
Sharing is Caring: Custom Spells
Views:
23,264
Posted By
Kingly_Krab
There's two subroutines for such a thing...
There's two subroutines for such a thing chrsschb, EVENT_EQUIP_ITEM and EVENT_UNEQUIP_ITEM.
Forum:
General::Server Discussion
10-07-2015, 09:26 PM
Replies:
86
Kildrukaun's Prophecy
Views:
66,302
Posted By
Kingly_Krab
Yeah, that is an option; however, hosting isn't...
Yeah, that is an option; however, hosting isn't free, especially if you're getting quality hosting.
Forum:
General::Server Discussion
10-07-2015, 05:37 PM
Replies:
65
Re-Introduction to Raid Addicts (Custom Legit)
Views:
50,697
Posted By
Kingly_Krab
That would be up to Mortenson, I'll have him take...
That would be up to Mortenson, I'll have him take a look at this thread and talk to Movement.
Forum:
General::Server Discussion
10-07-2015, 03:51 PM
Replies:
65
Re-Introduction to Raid Addicts (Custom Legit)
Views:
50,697
Posted By
Kingly_Krab
Development has slowed, yes, but only because we...
Development has slowed, yes, but only because we actually lost a developer. Kimura was assisting us, but due to personal matters he is no longer able to do so, meaning the work three people were...
Forum:
General::Server Discussion
10-07-2015, 03:45 PM
Replies:
86
Kildrukaun's Prophecy
Views:
66,302
Posted By
Kingly_Krab
Are you asking me or Maze_EQ?
Are you asking me or Maze_EQ?
Showing results 476 to 500 of 500
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