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Forum: Quests::Q&A 04-05-2008, 01:29 AM
Replies: 11
Views: 6,509
Posted By AndMetal
quest::shout2() will do a worldwide shout.

quest::shout2() will do a worldwide shout.
Forum: Spell Support 04-04-2008, 06:07 AM
Replies: 6
Views: 10,481
Posted By AndMetal
I remember the post you're talking about, but...

I remember the post you're talking about, but have no idea where it wound up. I thought I replied to it, but I wasn't able to find one.

What I do remember is that, when the spells are loaded into...
Forum: Quests::Q&A 04-04-2008, 12:26 AM
Replies: 4
Views: 6,561
Posted By AndMetal
This is a pretty basic example: sub...

This is a pretty basic example:


sub EVENT_SPAWN {
quest::settimer("repeat", 60); // First trigger after 60 seconds
}

sub EVENT_TIMER {
if ($timer eq "repeat") {...
Forum: Support::General Support 04-04-2008, 12:09 AM
Replies: 7
Views: 7,618
Posted By AndMetal
This would be something good to add as a rule....

This would be something good to add as a rule. I'm not really a C++ coder, but the following should do the trick.

Change common/ruletypes.h...
Forum: Quests::need work 04-02-2008, 02:03 PM
Replies: 5
Views: 11,196
Posted By AndMetal
I agree, cavedude.

I agree, cavedude.
Forum: Quests::need work 04-02-2008, 05:05 AM
Replies: 5
Views: 11,196
Posted By AndMetal
Help the Bladesouls: Paldar

Link to Allakhazam: http://everquest.allakhazam.com/db/quest.html?quest=2665
Logs of the correct text: http://eqbeastiary.allakhazam.com/search.shtml?zone=123;page=1;howmany=50#m106063818296325

...
Forum: Quests::Q&A 04-02-2008, 03:18 AM
Replies: 19
Views: 11,603
Posted By AndMetal
That's because plugin::check_handin removes the...

That's because plugin::check_handin removes the items from the %itemcount array. I believe this is why it only gets through the first check in the second set of code in the first post.

Then again,...
Forum: General::Server Discussion 04-02-2008, 12:06 AM
Replies: 6
Views: 5,526
Posted By AndMetal
1. It's the same as PEQ, so PoP/Ykesha. I...

1. It's the same as PEQ, so PoP/Ykesha.
I removed the status restrictions on zones, so you can go to any zone. Some of the zones past PoP/Ykesha are spawned, but are pretty much just dumps of what...
Forum: General::Server Discussion 04-01-2008, 03:28 AM
Replies: 6
Views: 5,526
Posted By AndMetal
Just fyi, A Work in Progress is back up.

Just fyi, A Work in Progress is back up.
Forum: Development::Bug Reports 03-31-2008, 11:54 PM
Replies: 7
Views: 11,538
Posted By AndMetal
I believe the issue is more or less that, when a...

I believe the issue is more or less that, when a mob is spawned from the DB, it uses a float value for the size, but it doesn't when you manually change the size using #size. It should really be one...
Forum: Development::Bug Reports 03-31-2008, 07:37 PM
Replies: 7
Views: 11,538
Posted By AndMetal
First of all, I always find the CVS Browse...

First of all, I always find the CVS Browse feature on Sourceforge.net AWESOME for researching stuff like this. A direct link to the main stuff for the Emu can be found here...
Forum: Spell Support 03-31-2008, 06:46 PM
Replies: 13
Views: 8,449
Posted By AndMetal
I think I posted this in another thread, but have...

I think I posted this in another thread, but have no idea where it's tucked away.

Here's a post (http://andmetal.net/smforum/index.php?topic=17.msg128#msg128) from the forums for my server:


...
Forum: General::Server Discussion 03-31-2008, 06:37 PM
Replies: 6
Views: 5,526
Posted By AndMetal
A Work in Progress...

A Work in Progress (http://www.eqemulator.net/forums/showthread.php?t=24328) is down, but definitely not out :-)

I'm looking at having it back up sometime this week, possibly even as early as...
Forum: Support::Windows Servers 03-30-2008, 10:24 PM
Replies: 7
Views: 6,646
Posted By AndMetal
The item that you drop when PK'd isn't actually...

The item that you drop when PK'd isn't actually stored on your character, it's just added to your lootable corpse when killed. I believe the item ID for it is defined in either the variables or...
Forum: Development::Development 03-30-2008, 10:17 PM
Replies: 3
Views: 6,978
Posted By AndMetal
As far as I can tell, it starts to unpack, but...

As far as I can tell, it starts to unpack, but doesn't complete. It stops when it hits the first null character, so I can usually get the first name, but that's about it, since it's padded with nulls.
Forum: Development::Database/World Building 03-26-2008, 04:33 PM
Replies: 5
Views: 7,033
Posted By AndMetal
Using the Wiki...

Using the Wiki (http://www.eqemulator.net/wiki/wikka.php?wakka=CategoryDatabaseSchema) as a reference:





So, just set the equip_item field in the lootdrop_entries table to 1 (boolean for...
Forum: Support::MiniLogin 03-26-2008, 04:06 PM
Replies: 12
Views: 11,482
Posted By AndMetal
Are you using a published database (PEQ,...

Are you using a published database (PEQ, AngeloX's Classic, etc) or a custom database?
Forum: Support::MiniLogin 03-24-2008, 07:23 PM
Replies: 12
Views: 11,482
Posted By AndMetal
You'll need to use it to re-source your database.

You'll need to use it to re-source your database.
Forum: Support::MiniLogin 03-24-2008, 05:13 PM
Replies: 12
Views: 11,482
Posted By AndMetal
If localpeq is the name of your DB in MySQL, then...

If localpeq is the name of your DB in MySQL, then it indicates there was an issue when you sourced your database.

Are you able to use a utility to browse your database like Navicat, etc?
Forum: Support::MiniLogin 03-24-2008, 04:47 PM
Replies: 12
Views: 11,482
Posted By AndMetal
It's basically saying it can't find the table...

It's basically saying it can't find the table spawn2 in the database named localpeq. In other words, there's an issue with your database. This is resulting in the zone crashing when it tries to load...
Forum: Quests::Custom 03-24-2008, 04:42 PM
Replies: 11
Views: 17,191
Posted By AndMetal
Kinda thinking out loud here, but couldn't you...

Kinda thinking out loud here, but couldn't you define a variable for The_Rathe (ID 2700426), maybe call it started, set it to 1 once the first Councilman (ID 222008 ) has been killed, and then set it...
Forum: Support::Windows Servers 03-24-2008, 04:04 PM
Replies: 12
Views: 9,341
Posted By AndMetal
I did a little poking around the source, and...

I did a little poking around the source, and discovered there is actually an eqtime.h (http://eqemulator.cvs.sourceforge.net/eqemulator/EQEmuCVS/Source/common/eqtime.h?view=markup) & eqtime.cpp...
Forum: Support::Windows Servers 03-24-2008, 01:53 PM
Replies: 9
Views: 8,229
Posted By AndMetal
Items do in fact work. The interesting thing...

Items do in fact work.

The interesting thing about the shared platinum is that it is stored in the profile blob, so it is stored on each individual character. This means it will stay on the...
Forum: Support::Windows Servers 03-21-2008, 06:57 AM
Replies: 12
Views: 9,341
Posted By AndMetal
It looks like support for eqtime.cfg was added...

It looks like support for eqtime.cfg was added back in 0.3.13 (http://www.smithysanvil.com/topic_eqemu.html#pub_198375300):



I just checked mine, and this is what it looks like:


1000
1
9
Forum: Development::Tools 03-21-2008, 06:43 AM
Replies: 46
Views: 52,555
Posted By AndMetal
I had to convert it from a RAR to a ZIP (for some...

I had to convert it from a RAR to a ZIP (for some reason my hosting provider doesn't want to play nice with RARs), but here you go:

http://www.andmetal.net/eqemu/EQEmuPortal/EQEmuPortal.zip
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