Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 476 to 500 of 500
Search took 0.06 seconds; generated 40 minute(s) ago.
Search: Posts Made By: ChaosSlayerZ
Forum: General::General Discussion 09-19-2012, 10:04 PM
Replies: 95
Views: 141,625
Posted By ChaosSlayerZ
thank you for the binaries Cavedude! much...

thank you for the binaries Cavedude! much appreciate it.

I do have a question on the new system thought:



If i remember correctly old system worked like this:

Suppose we have An_Orc who...
Forum: General::General Discussion 09-19-2012, 11:44 AM
Replies: 95
Views: 141,625
Posted By ChaosSlayerZ
Speaking of tons and tons of recent changes and...

Speaking of tons and tons of recent changes and improvements (great work btw everyone!) but would any dev be willing to update the official binaries for the server? The last update was back in...
Forum: Quests::Q&A 09-18-2012, 11:34 AM
Replies: 18
Views: 15,475
Posted By ChaosSlayerZ
thanks! ;)

thanks! ;)
Forum: Quests::Q&A 09-16-2012, 11:51 PM
Replies: 18
Views: 15,475
Posted By ChaosSlayerZ
I have a related question on this. Same idea,...

I have a related question on this.
Same idea, but I would like npc to a pick a RANDOM person from his hate list.
How would it modify the code?

thanks!
Forum: Development::Server Code Submissions 08-20-2012, 10:37 PM
Replies: 6
Views: 9,915
Posted By ChaosSlayerZ
here you go: from May 2009 changelog file ...

here you go:

from May 2009 changelog file
KLS: Added Special Attack hit magical 'm' and special attack hit bane 'b', will allow the mobs affected to hit things that require magical or bane...
Forum: Development::Server Code Submissions 08-20-2012, 09:45 PM
Replies: 6
Views: 9,915
Posted By ChaosSlayerZ
wasn't there a Rule in DB that switched that on...

wasn't there a Rule in DB that switched that on and off?
I am pretty sure it was implemented years ago.
Forum: Support::General Support 05-04-2012, 10:29 AM
Replies: 5
Views: 6,705
Posted By ChaosSlayerZ
Trev, weren't there talks while back that...

Trev, weren't there talks while back that Tributes could be used as form of "client adjusting" code - in other words you can send client update via fake Tribute adjustment, and set it to believe it...
Forum: Support::General Support 02-17-2012, 01:41 AM
Replies: 7
Views: 6,635
Posted By ChaosSlayerZ
KLS, could you explain (preferably with examples)...

KLS, could you explain (preferably with examples) how does new system works?

Thank You
Forum: General::Server Discussion 01-24-2012, 02:03 PM
Replies: 18
Views: 17,728
Posted By ChaosSlayerZ
I am currently working on my own server which...

I am currently working on my own server which will not offer any multi-boxing.
Thought it will be HIGHLY custom.
And it will be a WHILE before it sees the light of day ;)
Forum: General::General Discussion 12-11-2011, 02:25 PM
Replies: 2
Views: 4,910
Posted By ChaosSlayerZ
In short - NO In details: -the true to...

In short - NO

In details:

-the true to LIVE collected database data only goes as far as GoD/OoW expansions and so does PEQ server the Grand Creation server.

-none of the popular established...
Forum: Development::GeorgeS's Tools 11-03-2011, 09:19 PM
Replies: 5
Views: 10,069
Posted By ChaosSlayerZ
I would suggest NOT to combine it with merchant...

I would suggest NOT to combine it with merchant editor - its always too slow to initialize each time you open it up, so having it run just to work with factions will be a major pain.

ALSO, I am...
Forum: Quests::Q&A 10-31-2011, 11:56 PM
Replies: 1
Views: 6,068
Posted By ChaosSlayerZ
try summonitem instead of SummonItem

try summonitem instead of SummonItem
Forum: Development::Server Code Submissions 10-24-2011, 05:06 PM
Replies: 35
Views: 37,573
Posted By ChaosSlayerZ
hmm, how do you make a perma-rooted mob...

hmm, how do you make a perma-rooted mob otherwise? is there an individual flag? I always did them with just 0 speed.
Forum: Support::Windows Servers 10-23-2011, 06:05 PM
Replies: 2
Views: 5,069
Posted By ChaosSlayerZ
ah cool, false alarm then =) Thanks Derision! =)

ah cool, false alarm then =)
Thanks Derision! =)
Forum: Support::Windows Servers 10-23-2011, 05:03 PM
Replies: 2
Views: 5,069
Posted By ChaosSlayerZ
Questions on some source code

I am looking at

http://projecteqemu.googlecode.com/svn/trunk/EQEmuServer/zone/maxskill.h

Take a look for example at this:


// Hybrids
case RANGER: case RANGERGM:{
...
Forum: General::Server Discussion 10-19-2011, 11:36 AM
Replies: 4
Views: 7,742
Posted By ChaosSlayerZ
you should instead set out of combat...

you should instead set out of combat regeneration, rather than touch mana regen rate, as it will dramatic effect
on how fast mana regenerates at 400%

Also, i fail to see how Sol Ro Tower which...
Forum: Support::Windows Servers 10-18-2011, 11:24 PM
Replies: 23
Views: 22,909
Posted By ChaosSlayerZ
try to experiment with that rule. it may be...

try to experiment with that rule.
it may be already set to Crescent Reach for some reason, and all you need to do is perhaps turn it off
Forum: Quests::Custom 10-18-2011, 08:22 PM
Replies: 12
Views: 12,623
Posted By ChaosSlayerZ
bodi wins :D

bodi wins :D
Forum: Quests::Q&A 10-18-2011, 08:21 PM
Replies: 8
Views: 6,253
Posted By ChaosSlayerZ
there npc event type called Kill_MERIT or...

there npc event type called Kill_MERIT or something along those lines.
It triggers on mobs death and can be tied to a player who killed him.
look it up in wiki
Forum: Development::Database/World Building 10-18-2011, 05:48 PM
Replies: 4
Views: 6,404
Posted By ChaosSlayerZ
this one ...

this one
http://www.eqemulator.net/wiki/wikka.php?wakka=HomePage
Forum: Development::Database/World Building 10-18-2011, 11:42 AM
Replies: 4
Views: 6,404
Posted By ChaosSlayerZ
yes George tools assign those numbers...

yes George tools assign those numbers automatically basing off first available number after the latest number in DB
To go around this, manually, I edit my loot ids directly in the DB
To have better...
Forum: Support::Windows Servers 10-16-2011, 10:33 PM
Replies: 12
Views: 11,494
Posted By ChaosSlayerZ
its possible that your DB and its backup got...

its possible that your DB and its backup got corrupted. Specially if you keeping them both on same HDD, and it got a bad sector somewhere
Forum: Support::Windows Servers 10-15-2011, 07:53 PM
Replies: 5
Views: 6,837
Posted By ChaosSlayerZ
that's exactly why you having lower % on bind...

that's exactly why you having lower % on bind wound
you should have also noticed that your chars are NEVER at 100% health
Forum: Support::Windows Servers 10-15-2011, 11:54 AM
Replies: 5
Views: 6,837
Posted By ChaosSlayerZ
which client you using? this may be related to...

which client you using?
this may be related to wrong hp shown by SoF+ client compared to Titanium, which usually shows that you have smaller % of total hps
Forum: General::General Discussion 10-15-2011, 02:14 AM
Replies: 3
Views: 5,097
Posted By ChaosSlayerZ
not necessarily. you can always make item with...

not necessarily.
you can always make item with a click effect
Showing results 476 to 500 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 06:09 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3