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Posts Made By:
cavedude
Forum:
Development::Database/World Building
06-05-2009, 01:11 PM
Replies:
9
LDoN Adventure Merchant can't sell EPIC2
Views:
8,408
Posted By
cavedude
Oh man, that came off catty sorry about that...
Oh man, that came off catty sorry about that didn't mean it that way!
Forum:
Development::Database/World Building
06-05-2009, 11:50 AM
Replies:
9
LDoN Adventure Merchant can't sell EPIC2
Views:
8,408
Posted By
cavedude
My statement was perfectly accurate. This post...
My statement was perfectly accurate. This post was originally made in the bug report section of the forum. Having trouble with epics on adventure vendors is NOT a bug since by default, epics do not...
Forum:
Development::Database/World Building
06-05-2009, 01:57 AM
Replies:
9
LDoN Adventure Merchant can't sell EPIC2
Views:
8,408
Posted By
cavedude
Not a bug since Epics don't belong on adventure...
Not a bug since Epics don't belong on adventure merchants to begin with. ;) Moving.
Forum:
Development::Database/World Building
06-04-2009, 02:30 AM
Replies:
8
PEQDB inquiry.
Views:
9,511
Posted By
cavedude
Hundreds sometimes even thousands of database...
Hundreds sometimes even thousands of database changes go in daily by several of us, at a mysql prompt, through the PHP editor, and even in-game. While everything is logged, it would not be feasible...
Forum:
Development::Development
06-03-2009, 03:18 PM
Replies:
62
Real Instancing
Views:
50,925
Posted By
cavedude
The various level tiers all have to be done by...
The various level tiers all have to be done by hand, so there is no automatic scaling or anything like that in anyway. So yeah, you can create specific adventures if you so wish to use sort of like...
Forum:
Development::Development
06-03-2009, 01:39 PM
Replies:
62
Real Instancing
Views:
50,925
Posted By
cavedude
Most timers are currently hardcoded with Live...
Most timers are currently hardcoded with Live Like values. I'm sure the ones that can be will eventually be made into rules (currently, we can define the completion timer and the entry timer),...
Forum:
Development::Bug Reports
06-03-2009, 01:14 PM
Replies:
14
#reloadqst
Views:
10,514
Posted By
cavedude
I see what you mean now. I don't believe I've...
I see what you mean now. I don't believe I've ever run into that before. The only thing I can think of, try putting an if statement before that checking for the global's value and have it do nothing....
Forum:
Development::Bug Reports
06-03-2009, 12:44 PM
Replies:
14
#reloadqst
Views:
10,514
Posted By
cavedude
The first bit is your problem......
The first bit is your problem... quest::setglobal("imildustep1",0,0,F); is setting the global value in the DB to 0.
Forum:
Development::Bug Reports
06-03-2009, 11:35 AM
Replies:
14
#reloadqst
Views:
10,514
Posted By
cavedude
We want that to happen, so the script reloads the...
We want that to happen, so the script reloads the values from the database. I too don't understand what the trouble is.
Forum:
Development::Development
06-03-2009, 11:28 AM
Replies:
62
Real Instancing
Views:
50,925
Posted By
cavedude
I made some minor corrections and adding some...
I made some minor corrections and adding some missing data. I was going to write up a wiki, when the db schema settled down some. I keep on thinking of things we need requiring more database columns...
Forum:
Development::Development
06-01-2009, 10:55 AM
Replies:
62
Real Instancing
Views:
50,925
Posted By
cavedude
The group requirement is client side. However,...
The group requirement is client side. However, once you have a group of 2, you can configure the min and max required group/raid members in rule_values. So, if you want adventures to be full groups...
Forum:
Misc::Off Topic
05-30-2009, 11:11 AM
Replies:
5
EQClassic
Views:
6,124
Posted By
cavedude
Alright, I'll feed the troll. We've never claimed...
Alright, I'll feed the troll. We've never claimed to be complete, and work is done daily by many of us to make the database more accurate. If you find problems, then report them on the PEQ forums:...
Forum:
Support::Windows Servers
05-29-2009, 11:36 PM
Replies:
4
Large log file - PoEartha related
Views:
5,891
Posted By
cavedude
Naughty quest team. :)
Naughty quest team. :)
Forum:
General::General Discussion
05-28-2009, 06:11 PM
Replies:
2
PEQ SERVER is DOWN 4 pm cst
Views:
5,079
Posted By
cavedude
It wasn't us, our ISP hiccuped :P Back up now.
It wasn't us, our ISP hiccuped :P Back up now.
Forum:
Development::Tools
05-28-2009, 04:49 PM
Replies:
7
ShowEQ NPC log parser
Views:
6,630
Posted By
cavedude
Yes, it does precisely that. It still requires a...
Yes, it does precisely that. It still requires a LOT of manual work, but at least we now have a way to collect spawns from Live and put them into the DB. I'd still love to get EQExtractor/EQBuilder...
Forum:
Development::Tools
05-28-2009, 09:37 AM
Replies:
7
ShowEQ NPC log parser
Views:
6,630
Posted By
cavedude
ShowEQ NPC log parser
KLS was awesome and wrote up a parser to turn SEQ text files into .sql ready to insert into the DB. Details and download here: http://www.projecteq.net/phpBB2/viewtopic.php?t=7629
Forum:
Development::Development
05-28-2009, 08:59 AM
Replies:
62
Real Instancing
Views:
50,925
Posted By
cavedude
They are brand new logs from within the past...
They are brand new logs from within the past month. Our log repo is here: http://www.projecteq.net/logs/ (must be logged into the PEQ forums first) All but the new LDoN logs are in...
Forum:
Development::Development
05-28-2009, 08:40 AM
Replies:
62
Real Instancing
Views:
50,925
Posted By
cavedude
I am building the LDoN zones using ShowEQ logs as...
I am building the LDoN zones using ShowEQ logs as KLS is adding the code support. If all goes well, I hope to have mmc ready to go around the time the adventure code is ready to be fully tested out.
Forum:
General::News
05-28-2009, 01:14 AM
Replies:
65
EQBuilder 2.0
Views:
188,413
Posted By
cavedude
That's the crap I'm failing on, so yes!
That's the crap I'm failing on, so yes!
Forum:
Support::General Support
05-23-2009, 01:25 PM
Replies:
3
zone_id 'n' not found in database
Views:
6,328
Posted By
cavedude
PEQ is currently setup for the instance branch...
PEQ is currently setup for the instance branch (Of which I recommend trying out as it really works amazingly well!) It is not compatible with the trunk. If you want to continue to use PEQ with the...
Forum:
Development::Database/World Building
05-23-2009, 01:10 PM
Replies:
3
85 New Fabled NPCs, 4 loot tables, and spells
Views:
6,995
Posted By
cavedude
Yes, it is outstanding work! It'll be in the next...
Yes, it is outstanding work! It'll be in the next SVN dump.
Forum:
Development::Development
05-22-2009, 04:25 PM
Replies:
48
Say Links
Views:
55,553
Posted By
cavedude
*And by that she means the complete and total...
*And by that she means the complete and total destruction of the universe. -editor
Forum:
Support::Windows Servers
05-19-2009, 01:38 PM
Replies:
8
Prob with rev 535
Views:
5,960
Posted By
cavedude
If you're using the 535-instance binaries, then...
If you're using the 535-instance binaries, then you must use the newest Rev 535 PEQ database, because afaik that's the only one compatible with it.
Forum:
Development::Development
05-19-2009, 01:33 PM
Replies:
14
Bards
Views:
9,332
Posted By
cavedude
Just go back to the revision it went in, and diff...
Just go back to the revision it went in, and diff it out for your server.
Forum:
Development::Feature Requests
05-19-2009, 11:21 AM
Replies:
14
proposition for a new NPC special
Views:
18,419
Posted By
cavedude
Hey! I let you out of your 2'x2' cage for meals...
Hey! I let you out of your 2'x2' cage for meals don't I?
Showing results 476 to 500 of 500
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