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Posts Made By:
Caryatis
Forum:
Development::Server Code Submissions
07-11-2010, 11:44 PM
Replies:
10
COMMITTED: Spell & DoT Shielding
Views:
8,256
Posted By
Caryatis
Here is the code for spell and dot shielding...
Here is the code for spell and dot shielding separated out... Spell effect coming later.
mob.h
Index: mob.h
===================================================================
---...
Forum:
Support::General Support
07-11-2010, 09:42 PM
Replies:
6
Upping damage done by spells
Views:
7,720
Posted By
Caryatis
You would need a very specific sql query to get...
You would need a very specific sql query to get it done that way I would imagine. Easier to just make an item with a focus or click effect that increases spell or melee or both dmg by whatever % you...
Forum:
Development::Server Code Submissions
07-11-2010, 09:23 PM
Replies:
6
COMMITTED: SE_HealRate
Views:
6,874
Posted By
Caryatis
COMMITTED: SE_HealRate
I knew there was a cleaner way to do these types of effects but since the SpellVulnerability code was so intertwined with the spell shielding stuff atm, I wanted to do a clean test case on a similar...
Forum:
Development::Server Code Submissions
07-11-2010, 05:19 PM
Replies:
4
COMMITTED: SE_SkillDamageTaken
Views:
5,693
Posted By
Caryatis
missed one line in the attack.cpp... new one ...
missed one line in the attack.cpp... new one
Index: attack.cpp
===================================================================
--- attack.cpp (revision 1596)
+++ attack.cpp (working copy)...
Forum:
Development::Server Code Submissions
07-11-2010, 03:53 PM
Replies:
4
COMMITTED: SE_SkillDamageTaken
Views:
5,693
Posted By
Caryatis
COMMITTED: SE_SkillDamageTaken
The melee equivalent of the Spell Vulernability effect, its on things like the Anguish Warrior BP (http://lucy.allakhazam.com/item.html?id=70858) and this line of rogue disciplines...
Forum:
Development::Server Code Submissions
07-11-2010, 02:22 AM
Replies:
3
COMMITTED: SE_ApplyEffect
Views:
6,287
Posted By
Caryatis
that was pretty wrong lol, in clean source it...
that was pretty wrong lol, in clean source it would be 3047 but to be more accurate...
SpellOnTarget(recourse_spell, this);
}
}
TryApplyEffect(spelltar, spell_id);
...
Forum:
Development::Server Code Submissions
07-11-2010, 02:06 AM
Replies:
10
COMMITTED: Spell & DoT Shielding
Views:
8,256
Posted By
Caryatis
I feel retarded lol, I couldn't figure out how to...
I feel retarded lol, I couldn't figure out how to make a diff file and just now realized how simple it is lol. From now on will make all my submissions as diffs, as you are correct the line numbers...
Forum:
Development::Server Code Submissions
07-11-2010, 12:27 AM
Replies:
10
COMMITTED: Spell & DoT Shielding
Views:
8,256
Posted By
Caryatis
No worries, I'm excited about the work you guys...
No worries, I'm excited about the work you guys are doing on the Underfoot client and while I have no ability to help with that, at least I can help out this way. Hopefully soon my understanding of...
Forum:
Development::Server Code Submissions
07-10-2010, 11:44 PM
Replies:
10
COMMITTED: Spell & DoT Shielding
Views:
8,256
Posted By
Caryatis
OK this is fully functional as far as I can tell...
OK this is fully functional as far as I can tell now. The spell and DoT shielding work perfectly, spell runes are limited to DDs and SE_SpellVulnerability works perfect for clients. I added a section...
Forum:
Development::Server Code Submissions
07-10-2010, 08:56 PM
Replies:
10
COMMITTED: Spell & DoT Shielding
Views:
8,256
Posted By
Caryatis
Yea actually, I needed to fix it as it was easy...
Yea actually, I needed to fix it as it was easy to get working for single effect spells like Ice Comet(DD) or Horror(DoT) but for spells like Ikaav Venom...
Forum:
General::Server Discussion
07-10-2010, 05:50 PM
Replies:
99
SoD Custom Progression Server
Views:
99,574
Posted By
Caryatis
Small update... Mercenaries have been...
Small update...
Mercenaries have been expanded to all major theme 1 zones, the Village mercenaries have started working for a wage while the rest will be happy to lend their services for testing...
Forum:
Development::Tools
07-09-2010, 07:46 PM
Replies:
130
Sticky:
Null Spell Editor
Views:
349,012
Posted By
Caryatis
You are most likely missing this SQL Update...
You are most likely missing this SQL Update (http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/utils/sql/svn/1542_items_table_cleanup.sql) which affected the items table in rev1542
Forum:
Development::Server Code Submissions
07-09-2010, 12:49 AM
Replies:
10
COMMITTED: Spell & DoT Shielding
Views:
8,256
Posted By
Caryatis
COMMITTED: Spell & DoT Shielding
This also includes a fix for the spell rune effects(Bulwark of Alendar (http://lucy.allakhazam.com/spell.html?id=4076&source=Live)) as they were incorrectly also reducing the damage on DoTs.
...
Forum:
Spell Support
07-08-2010, 07:30 PM
Replies:
8
Pet Focus
Views:
9,937
Posted By
Caryatis
since this isnt nearly close to how live works,...
since this isnt nearly close to how live works, it doesnt have any chance of being submitted for server code(I imagine) however for custom servers its a very easy change...
original code......
Forum:
Support::Windows Servers
07-08-2010, 04:17 PM
Replies:
17
Forage Issues
Views:
11,116
Posted By
Caryatis
No time like the present...
No time like the present (http://www.eqemulator.net/wiki/wikka.php?wakka=VS2008)
Forum:
Development::Server Code Submissions
07-08-2010, 02:55 AM
Replies:
4
COMMITTED: SE_ImprovedSpellEffect
Views:
5,600
Posted By
Caryatis
this was flawed as it would trigger if you cured...
this was flawed as it would trigger if you cured the debuff... however I moved the code out to the dobufftic function.
spell effects.cpp - line 3297 - add this
case SE_ImprovedSpellEffect:...
Forum:
Development::Server Code Submissions
07-08-2010, 12:20 AM
Replies:
0
COMMITTED: SE_InterruptCasting
Views:
5,300
Posted By
Caryatis
COMMITTED: SE_InterruptCasting
Kinda minor one but seemed easy to bang out, used in the bard AA Cacophony (http://lucy.allakhazam.com/spell.html?id=11215&source=Live) and some late expansion AEs.
code...
spell effects.cpp -...
Forum:
Development::Server Code Submissions
07-08-2010, 12:16 AM
Replies:
4
COMMITTED: SE_ImprovedSpellEffect
Views:
5,600
Posted By
Caryatis
I know I'm making more work for you as you got to...
I know I'm making more work for you as you got to clean up my shoddy code but at least the groundwork is done(hopefully lol).
BTW The more I looked into SE_BossSpellTrigger, they are all single...
Forum:
Development::Server Code Submissions
07-07-2010, 11:36 PM
Replies:
4
COMMITTED: SE_ImprovedSpellEffect
Views:
5,600
Posted By
Caryatis
COMMITTED: SE_ImprovedSpellEffect
This is a pretty huge one for alot of servers I imagine. Tons of mobs make use of this spell(Spreading Stone (http://lucy.allakhazam.com/spell.html?id=7917&source=Live)) alone, let alone the new...
Forum:
Development::Server Code Submissions
07-07-2010, 12:48 PM
Replies:
2
COMMITTED: SE_Twincast
Views:
4,645
Posted By
Caryatis
COMMITTED: SE_Twincast
Pretty self explanatory, there are 2 versions, passive AA that gives low % to twincast any spell(auras and songs like this too) and a self only buff that grants 100% to twincast for 3 ticks.
...
Forum:
Development::Server Code Submissions
07-06-2010, 10:56 PM
Replies:
3
COMMITTED: SE_ApplyEffect
Views:
6,287
Posted By
Caryatis
COMMITTED: SE_ApplyEffect
Very similiar to the other 2 casting effects, this effect also casts a series a spells on your target, however it is not dependant on a buff and there are no limits on which effects land(all seem to...
Forum:
Development::Server Code Submissions
07-06-2010, 10:09 PM
Replies:
2
COMMITTED: SE_SpellTrigger(formerly SE_LifeshardChance)
Views:
6,420
Posted By
Caryatis
wish we could edit longer... there was a slight...
wish we could edit longer... there was a slight error in that you could trigger bark at the moon type spells twice if lucky... this should fix that while allowing spells like annhilate to proc...
Forum:
Development::Server Code Submissions
07-06-2010, 08:58 PM
Replies:
2
COMMITTED: SE_SpellTrigger(formerly SE_LifeshardChance)
Views:
6,420
Posted By
Caryatis
COMMITTED: SE_SpellTrigger(formerly SE_LifeshardChance)
Spell Effect 340, incorrectly labeled LifeshardChance from when lucy reported all the effects that way is actually very similiar to TriggerOnCast however they don't rely on a buff.
Mana...
Forum:
General::Server Discussion
07-06-2010, 07:37 PM
Replies:
99
SoD Custom Progression Server
Views:
99,574
Posted By
Caryatis
The spell stacking is a complex issue. Once I get...
The spell stacking is a complex issue. Once I get a website up and running, I will have a section for people to report stacking conflicts. It will be a large job to get everything working together...
Forum:
General::Server Discussion
07-06-2010, 04:40 PM
Replies:
99
SoD Custom Progression Server
Views:
99,574
Posted By
Caryatis
lol Ive refunded your item. The item is called...
lol Ive refunded your item. The item is called "sacrifice for the altar" , it is given to you when you approach the Altar of Bertoxxulous. Connect the dots.
A tip that will serve you well on this...
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