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Search: Posts Made By: ChaosSlayer
Forum: Quests::Q&A 06-30-2008, 12:06 AM
Replies: 4
Views: 7,133
Posted By ChaosSlayer
i would set a variable X as soon as combat...

i would set a variable X

as soon as combat starts (mob agroes) it will check if X=0.
If it is so, it will deal 1k dmg, and set X to 1
after that any time mosb checks for X it will no longer be 0...
Forum: Development::GeorgeS's Tools 06-28-2008, 09:03 PM
Replies: 37
Views: 27,143
Posted By ChaosSlayer
Impressive

Impressive
Forum: Quests::Q&A 06-27-2008, 11:17 PM
Replies: 26
Views: 18,854
Posted By ChaosSlayer
well from what i know its not all parts of the DB...

well from what i know its not all parts of the DB its some parts which would have a direct impact of persistant data stored - like walking grid for a mob
Forum: Development::Server Code Submissions 06-27-2008, 08:36 PM
Replies: 20
Views: 19,232
Posted By ChaosSlayer
speaking of doors - i was trying to add a basic...

speaking of doors - i was trying to add a basic door1 to a Guk ldon zone and it won't show up - i guess it don't have the graphics laoded for these zones.

is there ANY door or object graphic...
Forum: Support::Windows Servers 06-27-2008, 08:32 PM
Replies: 3
Views: 5,313
Posted By ChaosSlayer
the PEQ Db is only complite as high as...

the PEQ Db is only complite as high as pre-elemental PoP

mobs are placed up to DoN, but DoD is complitly empty- even doors are missing

ldons are also empty
Forum: Development::Bug Reports 06-27-2008, 04:16 PM
Replies: 23
Views: 21,387
Posted By ChaosSlayer
HUGE Bug - Attuneable items don't work

I just discovered that Attuneable items revert to dropeable state as soon as you zone after been attuned.

this is realy bad. my entire server is build on attuneable items actualy becomign no drop...
Forum: Development::Server Code Submissions 06-27-2008, 01:58 PM
Replies: 20
Views: 25,278
Posted By ChaosSlayer
can't some sort of GLOBAL server side timer be...

can't some sort of GLOBAL server side timer be build INTO server code istelf?

which will start when server itself is started (regardless if any zones have been booted or not) and then ALL zone...
Forum: Quests::Q&A 06-27-2008, 11:46 AM
Replies: 26
Views: 18,854
Posted By ChaosSlayer
well its nice to know that Persistant State rule...

well its nice to know that Persistant State rule works like this .
Rememebr however - you will not be able to edit DB as long as it turned on.

I mean you can edit it, but then the server won't...
Forum: Misc::Off Topic 06-27-2008, 01:06 AM
Replies: 6
Views: 8,212
Posted By ChaosSlayer
lol what happened to ER? :D btw the new...

lol what happened to ER? :D
btw the new graphics (specialy grass) blows ER out of the water
Forum: Development: Custom Code 06-27-2008, 01:02 AM
Replies: 12
Views: 4,773
Posted By ChaosSlayer
the 6.2 prtocol stil valid for people who had...

the 6.2 prtocol stil valid for people who had THAT patch to live which existed untill SPECIFIC DAY, and that patch can no longer be obtained by any means - thats why NOW titatium is your only option,...
Forum: Development: Custom Code 06-27-2008, 12:07 AM
Replies: 12
Views: 4,773
Posted By ChaosSlayer
how about a line in server ini file to tell...

how about a line in server ini file to tell server which version to look for, so it don't go looking for all 3 all the time?

all 3 will still be codded in, but it will only be looking for the one...
Forum: Development::GeorgeS's Tools 06-27-2008, 12:04 AM
Replies: 443
Views: 571,063
Posted By ChaosSlayer
thanks George! btw, any chance you could...

thanks George!

btw, any chance you could look at adding more char editing options?
stats and deity specificly (since they in a blob file inside DB I cannot get to them via sql browser)

Kayot...
Forum: Development::GeorgeS's Tools 06-26-2008, 11:47 PM
Replies: 37
Views: 27,143
Posted By ChaosSlayer
aya, if you do this- do not scrap the current...

aya, if you do this- do not scrap the current view - simply make a DIFFIRENT layout button to open alternative window so we chose between the layouts
Forum: Development::GeorgeS's Tools 06-26-2008, 11:41 PM
Replies: 443
Views: 571,063
Posted By ChaosSlayer
ahh I see what is happening -you adding items to...

ahh I see what is happening -you adding items to the list WIHOUT clearing it first.

search for netted
click any of netted items
edit item > click copy
search for netted - your list now DOUBLES...
Forum: Development::GeorgeS's Tools 06-26-2008, 10:21 PM
Replies: 443
Views: 571,063
Posted By ChaosSlayer
George there seem to be some problem with...

George there seem to be some problem with version.

It seem that when say copy an item and the search again, it stats showing multiples of the same item (same name and id) even for items that...
Forum: Development::GeorgeS's Tools 06-26-2008, 09:49 PM
Replies: 20
Views: 13,915
Posted By ChaosSlayer
btw George, so what happened to Spell Icons? ...

btw George, so what happened to Spell Icons?

you had them in first version of the viewer, then you added more item icons and spell icons kind of went POOF...
Forum: Quests::Q&A 06-26-2008, 07:13 PM
Replies: 26
Views: 18,854
Posted By ChaosSlayer
the server has no way to store any data about...

the server has no way to store any data about something what is not a part of default spawn DB

you may want to turn on the Persistant State rule in Variables section of the DB. but no garantee...
Forum: Development::Tools 06-26-2008, 07:08 PM
Replies: 49
Views: 38,363
Posted By ChaosSlayer
lol .

lol .
Forum: Development::Server Code Submissions 06-26-2008, 06:38 PM
Replies: 6
Views: 11,176
Posted By ChaosSlayer
the thign is that CHA present in MANY spells to...

the thign is that CHA present in MANY spells to serve a form of a delimier.

for exmaple if you have

spell 1:
Slot 1: CHA 0
Slot 2: STR 100

spell 2:
Slot 1: CHA 0
Forum: Quests::Q&A 06-26-2008, 02:45 PM
Replies: 26
Views: 18,854
Posted By ChaosSlayer
np 8-) .

np 8-)
.
Forum: Support::General Support 06-26-2008, 03:12 AM
Replies: 21
Views: 12,667
Posted By ChaosSlayer
dang thats makes raids ultra easy... basicly...

dang thats makes raids ultra easy...
basicly the logic of heal agro should work like this:

if player X has agro with mob Y, then ANY beneficial spell cast on player X will be tracked to ist...
Forum: General::General Discussion 06-26-2008, 03:09 AM
Replies: 7
Views: 5,646
Posted By ChaosSlayer
i would say if we can at least pull the zones and...

i would say if we can at least pull the zones and new models out of amiversary edition - it would worth an effort, rest can wait
Forum: Support::General Support 06-26-2008, 01:59 AM
Replies: 21
Views: 12,667
Posted By ChaosSlayer
there are server rules which server admin can...

there are server rules which server admin can set. One of them is such that spells generate 0 agro :-D
Forum: Development::GeorgeS's Tools 06-26-2008, 01:55 AM
Replies: 443
Views: 571,063
Posted By ChaosSlayer
That becuase MOST people are not making 100%...

That becuase MOST people are not making 100% CUSTOM server =)
My Crushbone is so much diffirent from a typical Crushbone you got used to, than if you see it and your jaw don't drop- I will give you...
Forum: Development::GeorgeS's Tools 06-26-2008, 01:47 AM
Replies: 443
Views: 571,063
Posted By ChaosSlayer
to be honest I almost NEVER use current search...

to be honest I almost NEVER use current search menu on the main panel

99% of the time I click all/all and then go into NAME LIKE "bla"

imho, the only thing what should be left on main panel...
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