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Posts Made By:
So_1337
Forum:
Development::Bug Reports
04-25-2008, 08:20 AM
Replies:
2
#title?
Views:
5,156
Posted By
So_1337
Actually, you can put spaces in names without...
Actually, you can put spaces in names without using an underscore. As an example, to give my target the last name of "Giant Slayer", I'd do this:
#lastname "Giant Slayer"
Give it a shot :)
Forum:
Development::Server Code Submissions
04-23-2008, 11:25 AM
Replies:
17
/rewind
Views:
23,055
Posted By
So_1337
Seconded :)
Seconded :)
Forum:
Development::Bug Reports
04-22-2008, 02:24 PM
Replies:
3
Hole in the world
Views:
4,952
Posted By
So_1337
Read this....
Read this. (http://www.projecteq.net/phpBB2/viewtopic.php?t=2195)
Forum:
Development::Bug Reports
04-22-2008, 02:24 PM
Replies:
4
#goto is backwards????
Views:
6,135
Posted By
So_1337
No, it would make more sense to fix Sony's /loc...
No, it would make more sense to fix Sony's /loc command, but it's hard-coded into the client. Just keep it in mind, and deal with it.
Forum:
Development::Database/World Building
04-21-2008, 09:09 AM
Replies:
14
Sleeper's Tomb Warders:
Views:
12,524
Posted By
So_1337
If you're using the PEQ database, Cavedude...
If you're using the PEQ database, Cavedude already pulled them in, so there's no need for the code above. It's currently set so that the warders are up, so anyone running the PEQ database is now...
Forum:
Support::Windows Servers
04-18-2008, 09:06 PM
Replies:
3
Im F#&$ Going Crazy
Views:
5,278
Posted By
So_1337
Easy, guy. We were working on it here...
Easy, guy. We were working on it here (http://www.eqemulator.net/forums/showthread.php?t=24986), but you only gave me half of the information ;) You're using version 1104 of the PEQ database, but are...
Forum:
Development::Bug Reports
04-17-2008, 05:47 PM
Replies:
3
Froglock Toons become pirannas in /who all
Views:
5,765
Posted By
So_1337
I think Knightly was actually making some...
I think Knightly was actually making some progress on this bug. Let me see if I can find the thread...
Here it is (http://www.eqemulator.net/forums/showthread.php?t=24419). He did even better than...
Forum:
Development::Development
04-17-2008, 09:10 AM
Replies:
3
Bard Issues
Views:
7,457
Posted By
So_1337
All missing AAs...
All missing AAs (http://www.projecteq.net/phpBB2/viewtopic.php?p=16317#16317) have been compiled in a post on the PEQ forums.
As for functionality, Critical Affliction is currently not working,...
Forum:
Development::Development
04-17-2008, 08:57 AM
Replies:
77
MQWarp/MQZone/MQGate Detector Discussion
Views:
72,916
Posted By
So_1337
Heh. Such a great movie.
Heh. Such a great movie.
Forum:
General::General Discussion
04-16-2008, 04:03 PM
Replies:
75
Project: Loading Time, an endeavor to make all models global.
Views:
214,493
Posted By
So_1337
I thought you liked bearded female dwarves?
I thought you liked bearded female dwarves?
Forum:
Development::Development
04-16-2008, 01:04 PM
Replies:
1
New EVENT_KILLED_MERIT event
Views:
5,337
Posted By
So_1337
That's very useful, actually, and might help a...
That's very useful, actually, and might help a lot when it comes time to try and create a functional LDoN expansion. Great work :)
Forum:
Support::Windows Servers
04-14-2008, 09:09 AM
Replies:
2
missing AA(s?) from 1104
Views:
5,969
Posted By
So_1337
Here is the list of AAs currently missing from...
Here is the list of AAs currently missing from the PEQ database (http://www.projecteq.net/phpBB2/viewtopic.php?p=16317#16317). They'll be added to the database in the future. I just logged in and...
Forum:
Misc::Off Topic
04-11-2008, 10:19 AM
Replies:
26
The current system
Views:
17,685
Posted By
So_1337
You know, you aren't the first one to complain...
You know, you aren't the first one to complain about code being ripped off. I know that's one of devn00b's major gripes as well. That's really troubling to me, and I really wish there were some way...
Forum:
General::General Discussion
04-10-2008, 01:07 PM
Replies:
5
Forum Timestamps:
Views:
5,665
Posted By
So_1337
Forum Timestamps:
These seem to be really odd. Even with my timezone set to Eastern Time (GMT -4), it's showing that it's 9 PM right now. What's that all about?
Forum:
Development::Database/World Building
04-10-2008, 09:08 AM
Replies:
14
Sleeper's Tomb Warders:
Views:
12,524
Posted By
So_1337
Did you get a chance to check this out...
Did you get a chance to check this out (http://www.eqemulator.net/forums/showpost.php?p=145818&postcount=7), Cave?
Forum:
Development::Database/World Building
04-10-2008, 08:35 AM
Replies:
14
Sleeper's Tomb Warders:
Views:
12,524
Posted By
So_1337
I don't follow Live; you mean they've put him...
I don't follow Live; you mean they've put him back to sleep in ST? I saw something awhile ago, I thought, but it was just some shroud/instance run or something that had him in it. What do you mean,...
Forum:
General::General Discussion
04-08-2008, 03:18 PM
Replies:
33
One Question
Views:
17,367
Posted By
So_1337
Just checked it myself (also under Vista); the...
Just checked it myself (also under Vista); the error you're reporting occurs if I change that path to the G drive (which I don't have) instead of the C drive (which is where it is).
So just do the...
Forum:
General::General Discussion
04-08-2008, 03:15 PM
Replies:
33
One Question
Views:
17,367
Posted By
So_1337
Earlier in the thread, you showed G as your local...
Earlier in the thread, you showed G as your local disk. Is that where you installed EverQuest to? If so, then you just need to amend the target box as such:
"G:\Program...
Forum:
General::General Discussion
04-08-2008, 01:00 PM
Replies:
33
One Question
Views:
17,367
Posted By
So_1337
Go to your EverQuest folder. Find the...
Go to your EverQuest folder.
Find the eqgame.exe file.
Right click it, choose 'Copy'.
Go to your desktop and right click; choose 'Paste Shortcut'.
Right click the icon that was just...
Forum:
Support::General Support
04-08-2008, 12:45 PM
Replies:
5
#peqzone still working after changing min status
Views:
9,449
Posted By
So_1337
That's weird. I have #peqzone in the database,...
That's weird. I have #peqzone in the database, but it doesn't work any time I try using it in-game. Help me to have your problem =P
Forum:
General::General Discussion
04-08-2008, 08:38 AM
Replies:
33
One Question
Views:
17,367
Posted By
So_1337
Under Vista: Right click the shortcut Matt had...
Under Vista: Right click the shortcut Matt had you make, go to Properties, and then make sure the Target box reads:"C:\Program Files\Sony\EverQuest\eqgame.exe" patchme
Just copy and paste from that...
Forum:
Quests::Q&A
04-05-2008, 01:13 PM
Replies:
11
mobs broadcasting
Views:
7,294
Posted By
So_1337
Right. Be nice to be able to code a broadcast as...
Right. Be nice to be able to code a broadcast as you can do with #emote world within the perl function, but that's a way off, I'd imagine. I'm pretty sure that any time it was ever done on Live that...
Forum:
Quests::Q&A
04-04-2008, 09:43 AM
Replies:
4
Quest timers
Views:
7,314
Posted By
So_1337
Just a quick note... If you don't stop the timer...
Just a quick note... If you don't stop the timer when it triggers, you don't have to reset it. So the code for that can be even shorter:
sub EVENT_SPAWN {
quest::settimer("repeat", 60); //...
Forum:
Support::General Support
04-03-2008, 04:22 PM
Replies:
4
Getting two instances of EQ to run on seperate cores
Views:
6,154
Posted By
So_1337
Exactly. You effectively bog down your processor...
Exactly. You effectively bog down your processor enough that each instance runs at normal speed. I run Vista on a laptop with a dual-core processor, and only have to set affinity if I'm only playing...
Forum:
Support::General Support
04-03-2008, 03:58 PM
Replies:
4
Getting two instances of EQ to run on seperate cores
Views:
6,154
Posted By
So_1337
Run each with no core-fix at all, and the load...
Run each with no core-fix at all, and the load should balance itself out naturally.
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