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Posts Made By:
Congdar
Forum:
Development::Bots
09-28-2008, 11:16 PM
Replies:
842
EQoffline, bots and more..
Views:
2,725,467
Posted By
Congdar
ok, thanks for clearing that up... try this and...
ok, thanks for clearing that up... try this and let me know if it works. Just replace the entire ifdef
#ifdef EQBOTS
// EQoffline: Remove the group if the leader is grouped
Mob *clientmob =...
Forum:
Development::Bots
09-28-2008, 09:23 PM
Replies:
842
EQoffline, bots and more..
Views:
2,725,467
Posted By
Congdar
If you have more than one PC in the group, the...
If you have more than one PC in the group, the Bots should be invited last. Maybe that will help with the group issue.
The bots have been coded such that they cannot zone with you because it...
Forum:
Development::Server Code Submissions
09-28-2008, 09:09 PM
Replies:
0
Double Attack Change
Views:
5,703
Posted By
Congdar
To help with cut/paste: find client.h line...
To help with cut/paste:
find client.h line 645
bool CheckDoubleAttack(bool AAadd = false, bool Triple = false);
change to
bool CheckDoubleAttack(bool tripleAttack = false);
Forum:
Development::Development
09-28-2008, 09:09 PM
Replies:
11
Double Attack change
Views:
9,307
Posted By
Congdar
To help with cut/paste: find client.h line...
To help with cut/paste:
find client.h line 645
bool CheckDoubleAttack(bool AAadd = false, bool Triple = false);
change to
bool CheckDoubleAttack(bool tripleAttack = false);
Forum:
Development::Server Code Submissions
09-28-2008, 08:31 PM
Replies:
3
PC main and second hand attacks
Views:
7,424
Posted By
Congdar
KLS asked to make cut/paste easier, so here's...
KLS asked to make cut/paste easier, so here's this suggested way:
find client_process.cpp lines 276-277
// Kaiyodo - support for double attack. Chance based on formula from Monkly business...
Forum:
Development::Development
09-26-2008, 09:21 PM
Replies:
11
Double Attack change
Views:
9,307
Posted By
Congdar
I totally missed the makerandom part ...
I totally missed the makerandom part
if(chance > MakeRandomInt(0, ((maxSkill + aaBonus + itembonuses.DoubleAttackChance)*1.05))
Forum:
Development::Development
09-26-2008, 09:15 PM
Replies:
11
Double Attack change
Views:
9,307
Posted By
Congdar
almost forgot the change needed for client.h ...
almost forgot the change needed for client.h
bool CheckDoubleAttack(bool TripleAttack = false);
Forum:
Development::Development
09-26-2008, 08:03 PM
Replies:
11
Double Attack change
Views:
9,307
Posted By
Congdar
so lets work up a calculation. if it should be a...
so lets work up a calculation. if it should be a static value.. no static % then lets say you can never get more than 95% chance to double attack through bonuses. That means you always have a 5%...
Forum:
Development::Development
09-26-2008, 07:35 PM
Replies:
11
Double Attack change
Views:
9,307
Posted By
Congdar
300 isn't the right number either. Once Tribute...
300 isn't the right number either. Once Tribute goes in the warrior will have scores of up to 310 I think it was. I was hoping somebody would get the math right for me ;) but I think it needs to...
Forum:
Development::Development
09-26-2008, 07:22 PM
Replies:
11
Double Attack change
Views:
9,307
Posted By
Congdar
heh, right after I posted that I saw the *.92 I...
heh, right after I posted that I saw the *.92 I used to test and knew it wasn't right.
Forum:
Development::Development
09-26-2008, 06:31 PM
Replies:
11
Double Attack change
Views:
9,307
Posted By
Congdar
Double Attack change
I think the Client::CheckDoubleAttack() method needs some modifications. Here it is currently:
bool Client::CheckDoubleAttack(bool AAadd, bool Triple) {
int skill = 0;
if (Triple)
{...
Forum:
Development::Development
09-26-2008, 04:51 PM
Replies:
5
PC main and second hand attacks
Views:
7,932
Posted By
Congdar
GetSkill() and GetRawSkill(). Don't change it to...
GetSkill() and GetRawSkill(). Don't change it to GetRawSkill(). It seems that
itembonuses.skillmod[DUAL_WIELD]
checks from a different place than
itembonuses.DualWeildChance
I think the second...
Forum:
Development::Server Code Submissions
09-26-2008, 04:51 PM
Replies:
3
PC main and second hand attacks
Views:
7,424
Posted By
Congdar
GetSkill() and GetRawSkill(). Don't change it to...
GetSkill() and GetRawSkill(). Don't change it to GetRawSkill(). It seems that
itembonuses.skillmod[DUAL_WIELD]
checks from a different place than
itembonuses.DualWeildChance
I think the second...
Forum:
Development::Server Code Submissions
09-26-2008, 03:44 PM
Replies:
3
PC main and second hand attacks
Views:
7,424
Posted By
Congdar
I made an error on the secondary hand... the...
I made an error on the secondary hand... the check for increase in dual_wield skill needs to change. You can get a skill up even if you don't succeed in dual wielding so delete in red... add(leave...
Forum:
Development::Development
09-26-2008, 03:44 PM
Replies:
5
PC main and second hand attacks
Views:
7,932
Posted By
Congdar
I made an error on the secondary hand... the...
I made an error on the secondary hand... the check for increase in dual_wield skill needs to change. You can get a skill up even if you don't succeed in dual wielding so delete in red... add(leave...
Forum:
Support::General Support
09-26-2008, 10:01 AM
Replies:
2
GM command to give money to a char?
Views:
11,530
Posted By
Congdar
there's no command for coin, just give them gems...
there's no command for coin, just give them gems instead and they can sell them for coin.
Forum:
Development::Bots
09-26-2008, 09:52 AM
Replies:
842
EQoffline, bots and more..
Views:
2,725,467
Posted By
Congdar
I don't know the linux commands but the...
I don't know the linux commands but the botai.cpp, botraids.cpp, botraids.h and petai.cpp need to be added to the project.
Forum:
Development::GeorgeS's Tools
09-26-2008, 09:48 AM
Replies:
15
GeorgeS: Request for a Bot back-up tool
Views:
13,602
Posted By
Congdar
Cavedude made a backup script for the npc_types...
Cavedude made a backup script for the npc_types table. You get it when you update his database with cvs. There's a bot_npcs.sh and bot_npcs.bat that work pretty good. The other bot tables do not...
Forum:
Development::Bots
09-25-2008, 06:52 PM
Replies:
842
EQoffline, bots and more..
Views:
2,725,467
Posted By
Congdar
Substitute EQBOTS for SPELL_EFFECT_SPAM in the...
Substitute EQBOTS for SPELL_EFFECT_SPAM in the instructions below and these will work for VS2005/2008 for windows compiles. If you are compiling on linux it's different.
Forum:
Development::Bots
09-24-2008, 10:11 PM
Replies:
842
EQoffline, bots and more..
Views:
2,725,467
Posted By
Congdar
you need to add EQBOTS to the preprocessor in...
you need to add EQBOTS to the preprocessor in Zone. It's different for linux and windows on how you set it, and both are already covered in this thread somewhere.
Forum:
Development::Development
09-24-2008, 10:56 AM
Replies:
5
PC main and second hand attacks
Views:
7,932
Posted By
Congdar
<crickets>
<crickets>
Forum:
Development::Development
09-23-2008, 02:27 PM
Replies:
16
Sow in Dungeons
Views:
20,042
Posted By
Congdar
bots are 701-712
bots are 701-712
Forum:
Development::Development
09-23-2008, 12:22 PM
Replies:
5
PC main and second hand attacks
Views:
7,932
Posted By
Congdar
PC main and second hand attacks
This is the main hand and secondary hand client attack logic from the client_process.cpp file starting at line 253 in the 1129 source. I've indicated in blue text a couple of places I think code...
Forum:
Development::Server Code Submissions
09-23-2008, 12:22 PM
Replies:
3
PC main and second hand attacks
Views:
7,424
Posted By
Congdar
PC main and second hand attacks
This is the main hand and secondary hand client attack logic from the client_process.cpp file starting at line 253 in the 1129 source. I've indicated in blue text a couple of places I think code...
Forum:
Support::Windows Servers
09-22-2008, 08:32 PM
Replies:
3
Play mp3
Views:
5,011
Posted By
Congdar
found it, you don't need to be a GM: /mp3
found it, you don't need to be a GM: /mp3
Showing results 476 to 500 of 500
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